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Length: 18323 (0x4793) Types: TextFile Names: »B«
└─⟦149519bd4⟧ Bits:30000546 8mm tape, Rational 1000, !projects 93-07-13 └─ ⟦124ff5788⟧ »DATA« └─⟦this⟧ └─⟦a7d1ea751⟧ Bits:30000550 8mm tape, Rational 1000, !users!projects 94_04_11 └─ ⟦129cab021⟧ »DATA« └─⟦this⟧ └─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16 └─ ⟦6f12a12be⟧ »DATA« └─⟦this⟧ └─⟦2f6cfab89⟧ Bits:30000547 8mm tape, Rational 1000, !projects 94-01-04 └─ ⟦d65440be7⟧ »DATA« └─⟦this⟧
WITH Byte_Defs; WITH Socket_System_Interface; WITH System; WITH System_Interface; WITH Transport_Defs; WITH Unchecked_Conversion; WITH Unix_Base_Types; PACKAGE BODY Transport IS Unix_Error : CONSTANT Unix_Base_Types.Int := -1; TYPE Process_Kind IS (Nul, Server, Client); TYPE Socket_Status_Kind IS (Open, Connected, Not_Connected, Closed); -- For Servers: -- Open implies that the passive socket is Open, Bound and Listening. -- Connected means that the _accept call has completed and a -- connection with a remote (active) socket has been established. -- For Clients: -- Open implies that the local _socket call has completed successfully. -- Connected implies that the _connect call has completed successfully -- and that an active connection to the specified remote socket -- has been established. -- For both Servers and Clients: -- Not_Connected implies that the Connection is still open after a -- transmit or receive failure. The socket should be Closed and then -- reopened. You CANNOT simply reconnect a socket that is -- Not_Connected. -- -- Private type completion TYPE Connection_Info IS RECORD Kind : Process_Kind := Nul; Socket_Status : Socket_Status_Kind := Closed; Local_Socket_Descriptor : Unix_Base_Types.Int := Unix_Error; Tcp_Socket_Descriptor : Unix_Base_Types.Int := Unix_Error; Local_Sockaddr_In : Socket_System_Interface.Sockaddr_In; Remote_Sockaddr_In : Socket_System_Interface.Sockaddr_In; Next : Connection_Id := NULL; END RECORD; Free_List : Connection_Id := NULL; FUNCTION ">" (L, R : Byte_Defs.Byte) RETURN Boolean RENAMES Byte_Defs.">"; FUNCTION "-" (L, R : Byte_Defs.Byte) RETURN Byte_Defs.Byte RENAMES Byte_Defs."-"; FUNCTION "=" (Left : Transport_Defs.Status_Code; Right : Transport_Defs.Status_Code) RETURN Boolean RENAMES Transport_Defs."="; FUNCTION "=" (Left : Transport_Defs.Socket_Id; Right : Transport_Defs.Socket_Id) RETURN Boolean RENAMES Transport_Defs."="; FUNCTION To_Sockaddr_In IS NEW Unchecked_Conversion (Source => Socket_System_Interface.Sockaddr, Target => Socket_System_Interface.Sockaddr_In); FUNCTION To_Sockaddr IS NEW Unchecked_Conversion (Source => Socket_System_Interface.Sockaddr_In, Target => Socket_System_Interface.Sockaddr); FUNCTION To_Sockaddr_In_Ptr IS NEW Unchecked_Conversion (Source => System.Address, Target => Socket_System_Interface.Sockaddr_In_Ptr); FUNCTION To_Sockaddr_Ptr IS NEW Unchecked_Conversion (Source => System.Address, Target => Socket_System_Interface.Sockaddr_Ptr); FUNCTION To_Int_Ptr IS NEW Unchecked_Conversion (Source => System.Address, Target => Socket_System_Interface.Int_Ptr); FUNCTION Get RETURN Connection_Id IS SEPARATE; PROCEDURE Free (Connection : Connection_Id) IS SEPARATE; PROCEDURE Start_System_Call IS SEPARATE; FUNCTION Finish_System_Call RETURN Unix_Base_Types.Int IS SEPARATE; FUNCTION Convert_Errno (Errno : Unix_Base_Types.Int) RETURN Transport_Defs.Status_Code IS SEPARATE; FUNCTION Byte_String_To_Integer (Bs : Byte_Defs.Byte_String) RETURN Unix_Base_Types.Int IS SEPARATE; PROCEDURE Open_Server (Connection : OUT Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Network : IN Transport_Defs.Network_Name; Local_Socket : IN Transport_Defs. Socket_Id) IS SEPARATE; PROCEDURE Open_Client (Connection : OUT Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Network : IN Transport_Defs. Network_Name) IS SEPARATE; -- -- Spec level routines -- PROCEDURE Open (Connection : OUT Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Network : Transport_Defs.Network_Name; Local_Socket : Transport_Defs.Socket_Id := Transport_Defs.Null_Socket_Id) IS -- IT IS ASSUMED THAT Server TASK WILL BE STARTED ON A KNOWN LOCAL -- SOCKET. Client TASKS WON'T CARE WHAT LOCAL_SOCKET THEY START ON -- AND WILL CALL OPEN WITH Local_Socket = -- Transport_Defs.Null_Socket_Id. -- Is_Server : CONSTANT Boolean := Local_Socket /= Transport_Defs.Null_Socket_Id; BEGIN IF Is_Server THEN Open_Server (Connection => Connection, Status => Status, Network => Network, Local_Socket => Local_Socket); ELSE Open_Client (Connection => Connection, Status => Status, Network => Network); END IF; END Open; PROCEDURE Close (Connection : Transport.Connection_Id) IS Temp_Connect : Transport.Connection_Id := Connection; System_Call_Result : Unix_Base_Types.Int; BEGIN IF Connection = Null_Connection_Id THEN RETURN; END IF; IF Temp_Connect.Socket_Status = Connected THEN Transport.Disconnect (Connection => Temp_Connect); END IF; IF Temp_Connect.Socket_Status = Open OR Temp_Connect.Socket_Status = Not_Connected THEN System_Call_Result := Socket_System_Interface.Shutdown (S => Temp_Connect.Local_Socket_Descriptor, How => 2); System_Call_Result := System_Interface.File_Io.Close (Fildes => Temp_Connect.Local_Socket_Descriptor); IF System_Call_Result < 0 THEN RAISE Program_Error; ELSE Temp_Connect.Local_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Closed; END IF; END IF; END Close; PROCEDURE Connect (Connection : Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Remote_Host : Transport_Defs.Host_Id; Remote_Socket : Transport_Defs.Socket_Id; Max_Wait : Duration := Duration'Last) IS -- Laddr_In : Socket_System_Interface.Sockaddr_In := (Sin_Family => Socket_System_Interface.Af_Inet, Sin_Port => Unix_Base_Types.Ushort (Byte_String_To_Integer (Byte_Defs.Byte_String (Transport_Defs.Normalize (Remote_Socket)))), Sin_Addr => Unix_Base_Types.U_Long (Byte_String_To_Integer (Byte_Defs.Byte_String (Transport_Defs.Normalize (Remote_Host)))), Sin_Zero => (OTHERS => Ascii.Nul)); Laddrlen : Unix_Base_Types.Int := Laddr_In'Size / System.Storage_Unit; Laddr_In_Ptr : Socket_System_Interface.Sockaddr_In_Ptr := To_Sockaddr_In_Ptr (Laddr_In'Address); Temp_Connection : Connection_Id := Connection; System_Call_Result : Unix_Base_Types.Int; Errno : Unix_Base_Types.Int; BEGIN IF Temp_Connection = Null_Connection_Id OR ELSE Temp_Connection.Socket_Status /= Open THEN Status := Transport_Defs.Not_Open; RETURN; ELSIF Temp_Connection.Socket_Status = Not_Connected THEN Status := Transport_Defs.Not_Connected; RETURN; END IF; Status := Transport_Defs.Ok; Start_System_Call; System_Call_Result := Socket_System_Interface.Connect (S => Temp_Connection.Local_Socket_Descriptor, Addr => Laddr_In_Ptr, Addrlen => Laddrlen); Errno := Finish_System_Call; IF (System_Call_Result < 0) THEN Status := Convert_Errno (Errno => Errno); RETURN; END IF; Temp_Connection.Socket_Status := Connected; Temp_Connection.Local_Sockaddr_In := Laddr_In; END Connect; -- -- Form a passive connection. This connection must be formed by a -- Server. It waits for a remote connection from an active Client. -- PROCEDURE Connect (Connection : Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Max_Wait : Duration := Duration'Last) IS Temp_Connection : Connection_Id := Connection; Laddr : Socket_System_Interface.Sockaddr; Laddr_Ptr : Socket_System_Interface.Sockaddr_Ptr := To_Sockaddr_Ptr (Laddr'Address); Laddrlen : Unix_Base_Types.Int := Temp_Connection.Local_Sockaddr_In'Size / System.Storage_Unit; Laddrlen_Ptr : Socket_System_Interface.Int_Ptr := To_Int_Ptr (Laddrlen'Address); Tcp_Connection : Unix_Base_Types.Int; Errno : Unix_Base_Types.Int; BEGIN IF Temp_Connection = Null_Connection_Id OR ELSE Temp_Connection.Socket_Status = Closed THEN Status := Transport_Defs.Not_Open; RETURN; ELSIF Temp_Connection.Socket_Status = Not_Connected THEN Status := Transport_Defs.Not_Connected; RETURN; END IF; Accept_Loop: LOOP Status := Transport_Defs.Ok; Start_System_Call; Tcp_Connection := Socket_System_Interface.Saccept (S => Temp_Connection.Local_Socket_Descriptor, Addr => Laddr_Ptr, Addrlen => Laddrlen_Ptr); Errno := Finish_System_Call; IF (Tcp_Connection < 0) THEN Status := Convert_Errno (Errno => Errno); IF Errno /= System_Interface.Error.Eintr THEN RETURN; END IF; ELSE EXIT Accept_Loop; END IF; END LOOP Accept_Loop; Temp_Connection.Socket_Status := Connected; Temp_Connection.Tcp_Socket_Descriptor := Tcp_Connection; Temp_Connection.Remote_Sockaddr_In := To_Sockaddr_In (Laddr_Ptr.ALL); END Connect; PROCEDURE Disconnect (Connection : Transport.Connection_Id) IS Temp_Connect : Transport.Connection_Id := Connection; System_Call_Result : Unix_Base_Types.Int; File_Descriptor : Unix_Base_Types.Int; BEGIN IF Temp_Connect = Null_Connection_Id OR ELSE Temp_Connect.Socket_Status /= Connected THEN RETURN; END IF; IF Temp_Connect.Kind = Server THEN File_Descriptor := Temp_Connect.Tcp_Socket_Descriptor; ELSE File_Descriptor := Temp_Connect.Local_Socket_Descriptor; END IF; IF Temp_Connect.Kind = Client THEN System_Call_Result := Socket_System_Interface.Shutdown (S => File_Descriptor, How => 2); END IF; System_Call_Result := System_Interface.File_Io.Close (Fildes => File_Descriptor); IF System_Call_Result < 0 THEN RAISE Program_Error; ELSE IF Temp_Connect.Kind = Server THEN Temp_Connect.Tcp_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Open; ELSE Temp_Connect.Local_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Closed; END IF; END IF; END Disconnect; FUNCTION Is_Open (Connection : Transport.Connection_Id) RETURN Boolean IS BEGIN IF Connection = Null_Connection_Id THEN RETURN False; END IF; CASE Connection.Kind IS WHEN Server | Client => RETURN (Connection.Socket_Status = Open) OR (Connection.Socket_Status = Not_Connected); WHEN OTHERS => RETURN False; END CASE; END Is_Open; FUNCTION Is_Connected (Connection : Transport.Connection_Id) RETURN Boolean IS BEGIN IF Connection = Null_Connection_Id THEN RETURN False; END IF; CASE Connection.Kind IS WHEN Server | Client => RETURN Connection.Socket_Status = Connected; WHEN OTHERS => RETURN False; END CASE; END Is_Connected; PROCEDURE Transmit (Connection : Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Data : Byte_Defs.Byte_String; Count : OUT Natural; Max_Wait : Duration := Duration'Last; More : Boolean := False) IS File_Descriptor : Unix_Base_Types.Int; System_Call_Result : Unix_Base_Types.Int; Errno : Unix_Base_Types.Int; Temp_Connect : Transport.Connection_Id := Connection; Amount_Remaining : Natural := Data'Length; Index : Natural := Data'First; Lcount : Natural := 0; BEGIN Count := 0; IF Temp_Connect = Null_Connection_Id THEN Status := Transport_Defs.Not_Open; RETURN; END IF; IF Temp_Connect.Socket_Status /= Connected THEN Status := Transport_Defs.Not_Connected; RETURN; END IF; Status := Transport_Defs.Ok; IF Temp_Connect.Kind = Server THEN File_Descriptor := Temp_Connect.Tcp_Socket_Descriptor; ELSE File_Descriptor := Temp_Connect.Local_Socket_Descriptor; END IF; Transmit_Loop: WHILE Amount_Remaining > 0 LOOP Start_System_Call; System_Call_Result := System_Interface.File_Io.Write (Fildes => File_Descriptor, Buf => Unix_Base_Types.To_Char_Ptr (Data (Index)'Address), Nbyte => Amount_Remaining); Errno := Finish_System_Call; IF (System_Call_Result < 0) THEN Status := Convert_Errno (Errno => Errno); IF Temp_Connect.Kind = Client THEN System_Call_Result := Socket_System_Interface.Shutdown (S => File_Descriptor, How => 2); END IF; System_Call_Result := System_Interface.File_Io.Close (Fildes => File_Descriptor); IF System_Call_Result < 0 THEN RAISE Program_Error; ELSE IF Temp_Connect.Kind = Server THEN Temp_Connect.Tcp_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Not_Connected; ELSE Temp_Connect.Local_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Closed; END IF; END IF; RETURN; END IF; Lcount := Lcount + System_Call_Result; Amount_Remaining := Amount_Remaining - System_Call_Result; Index := Index + System_Call_Result; Count := Lcount; END LOOP Transmit_Loop; END Transmit; PROCEDURE Receive (Connection : Transport.Connection_Id; Status : OUT Transport_Defs.Status_Code; Data : OUT Byte_Defs.Byte_String; Count : OUT Natural; Max_Wait : Duration := Duration'Last) IS File_Descriptor : Unix_Base_Types.Int; Length : Unix_Base_Types.Int; System_Call_Result : Unix_Base_Types.Int; Errno : Unix_Base_Types.Int := System_Interface.Error.Eintr; Temp_Connect : Transport.Connection_Id := Connection; BEGIN Count := 0; IF Temp_Connect = Null_Connection_Id THEN Status := Transport_Defs.Not_Open; RETURN; END IF; IF Temp_Connect.Socket_Status /= Connected THEN Status := Transport_Defs.Not_Connected; RETURN; END IF; IF Temp_Connect.Kind = Server THEN File_Descriptor := Temp_Connect.Tcp_Socket_Descriptor; ELSE File_Descriptor := Temp_Connect.Local_Socket_Descriptor; END IF; Status := Transport_Defs.Ok; Start_System_Call; Length := System_Interface.File_Io.Read (Fildes => File_Descriptor, Buf => Unix_Base_Types.To_Char_Ptr (Data'Address), Nbyte => Data'Length); Errno := Finish_System_Call; IF (Length > 0) THEN Count := Length; ELSE IF (Length < 0) THEN Status := Convert_Errno (Errno => Errno); ELSIF (Length = 0) THEN Status := Transport_Defs.Not_Connected; END IF; IF Temp_Connect.Kind = Client THEN System_Call_Result := Socket_System_Interface.Shutdown (S => File_Descriptor, How => 2); END IF; System_Call_Result := System_Interface.File_Io.Close (Fildes => File_Descriptor); IF System_Call_Result < 0 THEN RAISE Program_Error; ELSE IF Temp_Connect.Kind = Server THEN Temp_Connect.Tcp_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Not_Connected; ELSE Temp_Connect.Local_Socket_Descriptor := Unix_Error; Temp_Connect.Socket_Status := Closed; END IF; END IF; END IF; END Receive; END Transport;