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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04f414
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000060c7 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0004f414 [0000000000001001111010000010100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00018564 [000000000000011000010101100100] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00160028003b5800720 [111111111111111111111111111111110000000000010110000000000010100000000000001110110101100000000000011100100000] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05c1a/0x370} [00000000000000000101110000011010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05bda/0x40} [00000000000000000101101111011010] 0x002406 [0x05] +0x00ec: [00000000000000000000000000000000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »TEXT_IO« [$0x0002] 0x00290 003 »CREATE_CODE_ARRAY« [$0x0003] 0x00330 004 »NAME« [$0x0004] 0x00368 005 »ADD_CODE_ARRAY« [$0x0005] 0x003f0 006 »T« [$0x0006] 0x00410 007 »ID« [$0x0007] 0x00438 008 »N« [$0x0008] 0x00458 009 »SHOW_ALL_CODE_ARRAY« [$0x0009] 0x03850 000 »END_CREATE_CODE_ARRAY« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »TEXT_IO« @0x0269e [0x01] = $0x0002 »CREATE_CODE_ARRAY« @0x0273e [0x02] = $0x0003 »NAME« @0x02776 [0x03] = $0x0004 »ADD_CODE_ARRAY« @0x027fe [0x04] = $0x0005 »T« @0x0281e [0x05] = $0x0006 »ID« @0x02846 [0x06] = $0x0007 »N« @0x02866 [0x07] = $0x0008 »SHOW_ALL_CODE_ARRAY« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x054eb/0x83} [00000000000000000101010011101011] 0x003370 +0x02a0: 0x0 [0xa40] 0… {D301 0x03db0/0xce0}:D301 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x05642/0xa0} [00000000000000000101011001000010] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x04d50/0xa0} [00000000000000000100110101010000] 0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x059c2/0xa0} [00000000000000000101100111000010] 0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x05fbe/0xa0} [00000000000000000101111110111110] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x05384/0xa0} [00000000000000000101001110000100] 0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x05160/0xa0} [00000000000000000101000101100000] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x05806/0xa0} [00000000000000000101100000000110] 0x0047f0 +0x0a40: 0x0 [0x2a0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x04c04/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO" {D303 0x04c7c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d1c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d1c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d50/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04c7c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x04df0/0xc8}:ARRAY_STRING[0x1,0x11] = "CREATE_CODE_ARRAY" {D303 0x04eb8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f58/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f58/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f8c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04eb8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0502c/0x60}:ARRAY_STRING[0x1,0x4] = "NAME" {D303 0x0508c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0512c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x0512c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05160/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0508c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x05200/0xb0}:ARRAY_STRING[0x1,0xe] = "ADD_CODE_ARRAY" {D303 0x052b0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05350/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05350/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05384/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04f8c/0xa0} d302_d303_p → {D303 0x052b0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05424/0x48}:ARRAY_STRING[0x1,0x1] = "T" {D307 0x0546c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0009e826 d307_3 = 0x00000002 {D306 0x054eb/0x83}:D306 d306_d303_p → {D303 0x0508c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0546c/0x7f} {D303 0x0556e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0560e/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0560e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05642/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0556e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x056e2/0x50}:ARRAY_STRING[0x1,0x2] = "ID" {D303 0x05732/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057d2/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x057d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05806/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05732/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x058a6/0x48}:ARRAY_STRING[0x1,0x1] = "N" {D303 0x058ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0598e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0598e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x059c2/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x058ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8 {ArrayString 0x05a62/0xd8}:ARRAY_STRING[0x1,0x13] = "SHOW_ALL_CODE_ARRAY" {D303 0x05b3a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f8a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {Thing2 0x05bda/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05c1a/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05c5e [0x00] = $0x0009 »END_CREATE_CODE_ARRAY« {D304 0x05f8a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05fbe/0xa0}:D302 d302_0 = 0x80000015 d302_d303_p → {D303 0x05b3a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000e8 {ArrayString 0x0605e/0xe8}:ARRAY_STRING[0x1,0x15] = "END_CREATE_CODE_ARRAY"