|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 8192 (0x2000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adbcc
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000ec10 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000ffff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000adbcc [0000000000010101101101111001100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0003165c [000000000000110001011001011100] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x000000000010035b [0000000000000000000000000000000000000000000100000000001101011011] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x4cf42f5b4dd42f5c2c942f5b4e442c00 [0x80] 0100110011110100 0010111101011011 0100110111010100 0010111101011100 0010110010010100 0010111101011011 0100111001000100 0010110000000000 0x0003aa +0x0080: 0x0 [0x1f00] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff006400b800b018015e8 [111111111111111111111111111111110000000001100100000000001011100000000000101100000001100000000001010111101000] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0d0c0/0x388} [00000000000000001101000011000000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0e13c/0x7ac} [00000000000000001110000100111100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0d080/0x40} [00000000000000001101000010000000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0e0fc/0x40} [00000000000000001110000011111100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 000 »FIN« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OBJET« @0x0268e [0x01] = $0x0002 »=« @0x026ae [0x02] = $0x0003 »INITIALISER« @0x0271e [0x03] = $0x0004 »TRAITER« @0x0276e [0x04] = $0x0005 »TERMINER« @0x027c6 [0x05] = $0x0006 »CREER« @0x02806 [0x06] = $0x0007 »POSITION« @0x0285e [0x07] = $0x0008 »COLLISION« @0x028be [0x08] = $0x0009 »LE_TIR« @0x02906 [0x09] = $0x000a »TIERS« @0x02946 [0x0a] = $0x336d »«nul»« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002bb0 [0x0c] +0x0180: ptr_0xc_p → {R1kSegChunk 0x0dc9d/0x86} [00000000000000001101110010011101] 0x002d70 [0x1a] +0x0340: ptr_0x1a_p → {R1kSegChunk 0x0dfd6/0x86} [00000000000000001101111111010110] 0x002d90 +0x0360: 0x0 [0x340] 0… {D305 0x030d0/0xce0}:D305 0x0031d0 [0x08] +0x0100: ptr_0x8_p → {D306 0x0bc07/0x83} [00000000000000001011110000000111] 0x003250 [0x0c] +0x0180: ptr_0xc_p → {D306 0x0ec0c/0x83} [00000000000000001110110000001100] 0x003370 [0x15] +0x02a0: ptr_0x15_p → {D306 0x09929/0x83} [00000000000000001001100100101001] 0x003410 [0x1a] +0x0340: ptr_0x1a_p → {D306 0x0cc77/0x83} [00000000000000001100110001110111] 0x003510 [0x22] +0x0440: ptr_0x22_p → {D306 0x09827/0x83} [00000000000000001001100000100111] 0x003530 [0x23] +0x0460: ptr_0x23_p → {D306 0x0cf5d/0x83} [00000000000000001100111101011101] 0x003690 [0x2e] +0x05c0: ptr_0x2e_p → {D306 0x09725/0x83} [00000000000000001001011100100101] 0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x0eb0a/0x83} [00000000000000001110101100001010] 0x003d50 [0x64] +0x0c80: ptr_0x64_p → {D306 0x0944f/0x83} [00000000000000001001010001001111] 0x003d70 +0x0ca0: 0x0 [0x40] 0… {D301 0x03db0/0xce0}:D301 0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x0cad8/0xa0} [00000000000000001100101011011000] 0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x0e91c/0xa0} [00000000000000001110100100011100] 0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x081e6/0xa0} [00000000000000001000000111100110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x095a6/0xa0} [00000000000000001001010110100110] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0b922/0xa0} [00000000000000001011100100100010] 0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x083c2/0xa0} [00000000000000001000001111000010] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x08a58/0xa0} [00000000000000001000101001011000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x0dae6/0xa0} [00000000000000001101101011100110] 0x004190 [0x1f] +0x03e0: ptr_0x1f_p → {D302 0x07c12/0xa0} [00000000000000000111110000010010] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x06684/0xa0} [00000000000000000110011010000100] 0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0be5c/0xa0} [00000000000000001011111001011100] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05c98/0xa0} [00000000000000000101110010011000] 0x0042b0 [0x28] +0x0500: ptr_0x28_p → {D302 0x0af06/0xa0} [00000000000000001010111100000110] 0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06850/0xa0} [00000000000000000110100001010000] 0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x05ab4/0xa0} [00000000000000000101101010110100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x0d47c/0xa0} [00000000000000001101010001111100] 0x004350 [0x2d] +0x05a0: ptr_0x2d_p → {D302 0x0a952/0xa0} [00000000000000001010100101010010] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x08c5c/0xa0} [00000000000000001000110001011100] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0ddf7/0xa0} [00000000000000001101110111110111] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x0a3ae/0xa0} [00000000000000001010001110101110] 0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x0c028/0xa0} [00000000000000001100000000101000] 0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x09a80/0xa0} [00000000000000001001101010000000] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x0cdce/0xa0} [00000000000000001100110111001110] 0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x06224/0xa0} [00000000000000000110001000100100] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x09c4c/0xa0} [00000000000000001001110001001100] 0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x0a77e/0xa0} [00000000000000001010011101111110] 0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x06f3e/0xa0} [00000000000000000110111100111110] 0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0d7c5/0xa0} [00000000000000001101011111000101] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x056c4/0xa0} [00000000000000000101011011000100] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x092c0/0xa0} [00000000000000001001001011000000] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x0a59a/0xa0} [00000000000000001010010110011010] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0c214/0xa0} [00000000000000001100001000010100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07862/0xa0} [00000000000000000111100001100010] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x07122/0xa0} [00000000000000000111000100100010] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x054e8/0xa0} [00000000000000000101010011101000] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x05108/0xa0} [00000000000000000101000100001000] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x0b73e/0xa0} [00000000000000001011011100111110] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x06a44/0xa0} [00000000000000000110101001000100] 0x004a30 +0x0c80: 0x0 [0x60] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04efc/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x04f9c/0x98}:ARRAY_STRING[0x1,0xb] = "INITIALISER" {D303 0x05034/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050d4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050d4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05108/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05034/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x051a8/0x78}:ARRAY_STRING[0x1,0x7] = "TRAITER" {D303 0x05220/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052c0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052c0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052f4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05220/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05394/0x80}:ARRAY_STRING[0x1,0x8] = "TERMINER" {D303 0x05414/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054b4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054b4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x054e8/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05414/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05588/0x68}:ARRAY_STRING[0x1,0x5] = "CREER" {D303 0x055f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05690/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05690/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x056c4/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x055f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05764/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION" {D303 0x057e4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05884/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05884/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x058b8/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x057e4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05958/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION" {D303 0x059e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a80/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a80/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ab4/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x059e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05b54/0x70}:ARRAY_STRING[0x1,0x6] = "LE_TIR" {D303 0x05bc4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c64/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c64/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c98/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05bc4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05d38/0x68}:ARRAY_STRING[0x1,0x5] = "TIERS" {D303 0x05da0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x05e40/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05e80/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05ec6 [0x00] = $0x000b »FIN« @0x05ef6 [0x01] = $0x000c »TOP« @0x05f26 [0x02] = $0x000d »DETRUIRE« @0x05f7e [0x03] = $0x000e »INTERNAL« @0x05fd6 [0x04] = $0x000f »BD_JEU« @0x0601e [0x05] = $0x0010 »ETERNEL« @0x0606e [0x06] = $0x0011 »FALSE« @0x060ae [0x07] = $0x0012 »FIGURE« @0x060f6 [0x08] = $0x0013 »'o'« @0x06126 [0x09] = $0x0014 »NB« @0x0614e [0x0a] = $0x0015 »T_TIR« @0x0618e [0x0b] = $0x0016 »A_TIR« {D304 0x061f0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06224/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05da0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x062c4/0x58}:ARRAY_STRING[0x1,0x3] = "FIN" {D303 0x0631c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06650/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x063bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x063fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 000 »INTERNAL« {D304 0x06650/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06684/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x058b8/0xa0} d302_d303_p → {D303 0x0631c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06724/0x58}:ARRAY_STRING[0x1,0x3] = "TOP" {D303 0x0677c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0681c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x0681c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06850/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0677c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x068f0/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE" {D303 0x06970/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a10/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06a10/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06a44/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06970/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06ae4/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL" {D303 0x06b64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f0a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06c04/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063fc/0x254} next_p → {Thing2 0x063bc/0x40} {StringIndex 0x06c44/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 000 »FALSE« {D304 0x06f0a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f3e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x06b64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x06fde/0x70}:ARRAY_STRING[0x1,0x6] = "BD_JEU" {D303 0x0704e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070ee/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x070ee/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07122/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0704e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x071c2/0x78}:ARRAY_STRING[0x1,0x7] = "ETERNEL" {D303 0x0723a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072da/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x072da/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0730e/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x0723a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x073ae/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE" {D303 0x07416/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0782e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x074b6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c44/0x2c6} next_p → {Thing2 0x06c04/0x40} {StringIndex 0x074f6/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 000 »NB« {D304 0x0782e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07862/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x07416/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x07902/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE" {D303 0x07972/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a12/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07a12/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a46/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07972/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07ae6/0x58}:ARRAY_STRING[0x1,0x3] = "'o'" {D303 0x07b3e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07bde/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07bde/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c12/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x07b3e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x07cb2/0x50}:ARRAY_STRING[0x1,0x2] = "NB" {D303 0x07d02/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x081b2/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x07da2/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x074f6/0x338} next_p → {Thing2 0x074b6/0x40} {StringIndex 0x07de2/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 000 »T« {D304 0x081b2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x081e6/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07d02/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08286/0x68}:ARRAY_STRING[0x1,0x5] = "T_TIR" {D303 0x082ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0838e/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x0838e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x083c2/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x082ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08462/0x68}:ARRAY_STRING[0x1,0x5] = "A_TIR" {D307 0x084ca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 d307_d307_p → {D307 0x0ea0c/0x7f} {D308 0x08549/0x83}:D308 d308_d303_p → {D303 0x04c6c/0xa0} d308_1 = 0x5 d308_2 = 0x00000000 d308_d307_p → {D307 0x084ca/0x7f} {D303 0x085cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a24/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {Thing2 0x0866c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e80/0x370} next_p → {Thing2 0x05e40/0x40} {StringStore 0x086ac/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x086ee [0x00] = $0x0017 »MON_SOLIDE« @0x08756 [0x01] = $0x0018 »T« @0x08776 [0x02] = $0x0019 »BD_TIR« @0x087be [0x03] = $0x001a »SENS« @0x087f6 [0x04] = $0x001b »MOI« @0x08826 [0x05] = $0x001c »LOC_TIERS« @0x08886 [0x06] = $0x001d »LOC_FIN« @0x088d6 [0x07] = $0x001e »EN_VIE« @0x0891e [0x08] = $0x001f »TRUE« @0x08956 [0x09] = $0x0020 »LOC_SENS« {D304 0x08a24/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08a58/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x085cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x08af8/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE" {D303 0x08b88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c28/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08c28/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08c5c/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x07a46/0xa0} d302_d303_p → {D303 0x08b88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x08cfc/0x48}:ARRAY_STRING[0x1,0x1] = "T" {D303 0x08d44/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0928c/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08de4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07de2/0x3d0} next_p → {Thing2 0x07da2/0x40} {StringIndex 0x08e24/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 019 »T« [$0x0019] 0x06368 01a »BD_TIR« [$0x001a] 0x063b0 01b »SENS« [$0x001b] 0x063e8 01c »MOI« [$0x001c] 0x06418 000 »LOC_TIERS« {D304 0x0928c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x092c0/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08d44/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x09360/0x70}:ARRAY_STRING[0x1,0x6] = "BD_TIR" {D307 0x093d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 d307_d307_p → {D307 0x0ba8a/0x7f} {D306 0x0944f/0x83}:D306 d306_d303_p → {D303 0x05414/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x093d0/0x7f} {D303 0x094d2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09572/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x09572/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x095a6/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x094d2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x09646/0x60}:ARRAY_STRING[0x1,0x4] = "SENS" {D307 0x096a6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 d307_d307_p → {D307 0x0bb09/0x7f} {D306 0x09725/0x83}:D306 d306_d303_p → {D303 0x057e4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x096a6/0x7f} {D307 0x097a8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 d307_d307_p → {D307 0x0bc8a/0x7f} {D306 0x09827/0x83}:D306 d306_d303_p → {D303 0x0631c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x097a8/0x7f} {D307 0x098aa/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 d307_d307_p → {D307 0x0bd09/0x7f} {D306 0x09929/0x83}:D306 d306_d303_p → {D303 0x0677c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x098aa/0x7f} {D303 0x099ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09a4c/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09a4c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09a80/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x099ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x09b20/0x58}:ARRAY_STRING[0x1,0x3] = "MOI" {D303 0x09b78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c18/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x09c18/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09c4c/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x09b78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x09cec/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_TIERS" {D303 0x09d74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a37a/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x09e14/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08e24/0x468} next_p → {Thing2 0x08de4/0x40} {StringIndex 0x09e54/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 019 »T« [$0x0019] 0x06368 01a »BD_TIR« [$0x001a] 0x063b0 01b »SENS« [$0x001b] 0x063e8 01c »MOI« [$0x001c] 0x06418 01d »LOC_TIERS« [$0x001d] 0x06478 01e »LOC_FIN« [$0x001e] 0x064c8 01f »EN_VIE« [$0x001f] 0x06510 020 »TRUE« [$0x0020] 0x06548 021 »LOC_SENS« [$0x0021] 0x08788 000 »LOC_POSITION« {D304 0x0a37a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a3ae/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x09d74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0a44e/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_FIN" {D303 0x0a4c6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a566/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0a566/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a59a/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0a4c6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0a63a/0x70}:ARRAY_STRING[0x1,0x6] = "EN_VIE" {D303 0x0a6aa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a74a/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0a74a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a77e/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x052f4/0xa0} d302_d303_p → {D303 0x0a6aa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0a81e/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE" {D303 0x0a87e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a91e/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {D304 0x0a91e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a952/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0a87e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0a9f2/0x80}:ARRAY_STRING[0x1,0x8] = "LOC_SENS" {D303 0x0aa72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aed2/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {Thing2 0x0ab12/0x40}:Thing2 Chain2 payload_p → {StringStore 0x086ac/0x378} next_p → {Thing2 0x0866c/0x40} {StringStore 0x0ab52/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x0ab96 [0x00] = $0x0021 »LOC_POSITION« @0x0ac0e [0x01] = $0x0022 »LIMITE« @0x0ac56 [0x02] = $0x0023 »TRAITER_COLLISION« @0x0acf6 [0x03] = $0x0024 »and« @0x0ad26 [0x04] = $0x0025 »LOC_TIR« @0x0ad76 [0x05] = $0x0026 »+« @0x0ad96 [0x06] = $0x0027 »NO_OBJET« @0x0adee [0x07] = $0x0028 »UN_TIR« {D304 0x0aed2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0af06/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x0aa72/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x0afa6/0xa0}:ARRAY_STRING[0x1,0xc] = "LOC_POSITION" {D303 0x0b046/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b70a/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0b0e6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x09e54/0x526} next_p → {Thing2 0x09e14/0x40} {StringIndex 0x0b126/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 019 »T« [$0x0019] 0x06368 01a »BD_TIR« [$0x001a] 0x063b0 01b »SENS« [$0x001b] 0x063e8 01c »MOI« [$0x001c] 0x06418 01d »LOC_TIERS« [$0x001d] 0x06478 01e »LOC_FIN« [$0x001e] 0x064c8 01f »EN_VIE« [$0x001f] 0x06510 020 »TRUE« [$0x0020] 0x06548 021 »LOC_SENS« [$0x0021] 0x08788 022 »LOC_POSITION« [$0x0022] 0x08800 023 »LIMITE« [$0x0023] 0x08848 024 »TRAITER_COLLISION« [$0x0024] 0x088e8 025 »and« [$0x0025] 0x08918 026 »LOC_TIR« [$0x0026] 0x08968 000 »+« {D304 0x0b70a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b73e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0b046/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0b7de/0x70}:ARRAY_STRING[0x1,0x6] = "LIMITE" {D303 0x0b84e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b8ee/0x34} d303_2 = 0x0023 d303_3 = 0x0000000000000000000 {D304 0x0b8ee/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b922/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0b84e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x0b9c2/0xc8}:ARRAY_STRING[0x1,0x11] = "TRAITER_COLLISION" {D307 0x0ba8a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D307 0x0bb09/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D307 0x0bb88/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D306 0x0bc07/0x83}:D306 d306_d303_p → {D303 0x0b84e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bb88/0x7f} {D307 0x0bc8a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D307 0x0bd09/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D303 0x0bd88/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0be28/0x34} d303_2 = 0x0024 d303_3 = 0x0000000000000000000 {D304 0x0be28/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0be5c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0bd88/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0befc/0x58}:ARRAY_STRING[0x1,0x3] = "and" {D303 0x0bf54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bff4/0x34} d303_2 = 0x0025 d303_3 = 0x0000000000000000000 {D304 0x0bff4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c028/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0bf54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0c0c8/0x78}:ARRAY_STRING[0x1,0x7] = "LOC_TIR" {D303 0x0c140/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c1e0/0x34} d303_2 = 0x0026 d303_3 = 0x0000000000000000000 {D304 0x0c1e0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c214/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0c140/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0c2b4/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D303 0x0c2fc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0caa4/0x34} d303_2 = 0x0027 d303_3 = 0x0000000000000000000 {Thing2 0x0c39c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0b126/0x5e4} next_p → {Thing2 0x0b0e6/0x40} {StringIndex 0x0c3dc/0x6c8}:StringIndex x = 0x00000001 y = 0x0000002c [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 019 »T« [$0x0019] 0x06368 01a »BD_TIR« [$0x001a] 0x063b0 01b »SENS« [$0x001b] 0x063e8 01c »MOI« [$0x001c] 0x06418 01d »LOC_TIERS« [$0x001d] 0x06478 01e »LOC_FIN« [$0x001e] 0x064c8 01f »EN_VIE« [$0x001f] 0x06510 020 »TRUE« [$0x0020] 0x06548 021 »LOC_SENS« [$0x0021] 0x08788 022 »LOC_POSITION« [$0x0022] 0x08800 023 »LIMITE« [$0x0023] 0x08848 024 »TRAITER_COLLISION« [$0x0024] 0x088e8 025 »and« [$0x0025] 0x08918 026 »LOC_TIR« [$0x0026] 0x08968 027 »+« [$0x0027] 0x08988 028 »NO_OBJET« [$0x0028] 0x089e0 029 »UN_TIR« [$0x0029] 0x0acf8 02a »ASTEROIDE_PERCUTEE« [$0x002a] 0x0ada0 02b »BASE_PERCUTEE« [$0x002b] 0x0ae20 02c »TIR_PERCUTE« [$0x002c] 0x0ae90 000 »VAISSEAU_PERCUTE« {D304 0x0caa4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0cad8/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0c2fc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0cb78/0x80}:ARRAY_STRING[0x1,0x8] = "NO_OBJET" {D307 0x0cbf8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 {D306 0x0cc77/0x83}:D306 d306_d303_p → {D303 0x04e28/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0cbf8/0x7f} {D303 0x0ccfa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0cd9a/0x34} d303_2 = 0x0028 d303_3 = 0x0000000000000000000 {D304 0x0cd9a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0cdce/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0ccfa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x0ce6e/0x70}:ARRAY_STRING[0x1,0x6] = "UN_TIR" {D307 0x0cede/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 {D306 0x0cf5d/0x83}:D306 d306_d303_p → {D303 0x05034/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0cede/0x7f} {D303 0x0cfe0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d448/0x34} d303_2 = 0x0029 d303_3 = 0x0000000000000000000 {Thing2 0x0d080/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0ab52/0x380} next_p → {Thing2 0x0ab12/0x40} {StringStore 0x0d0c0/0x388}:StringStore x = 0x00000001 y = 0x00000069 @0x0d106 [0x00] = $0x0029 »ASTEROIDE_PERCUTEE« @0x0d1ae [0x01] = $0x002a »BASE_PERCUTEE« @0x0d22e [0x02] = $0x002b »TIR_PERCUTE« @0x0d29e [0x03] = $0x002c »VAISSEAU_PERCUTE« @0x0d336 [0x04] = $0x002d »/=« {D304 0x0d448/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d47c/0xa0}:D302 d302_0 = 0x80000012 d302_d302_p → {D302 0x0730e/0xa0} d302_d303_p → {D303 0x0cfe0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x0d51c/0xd0}:ARRAY_STRING[0x1,0x12] = "ASTEROIDE_PERCUTEE" {R1kSegChunk 0x0d5ec/0x105}: =================== 0x00d5ec +0x0000: 0x10015b5780000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011010101111000 0000000000000000 0000000000000010 0000000000000000 0000000000000000 0x00d66c +0x0080: 0x1003421e0000000000006af60000000 [0x80] 0000000100000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011010101111 0110000000000000 0000000000000000 0x00d6ec +0x0100: 0x0 [0x05] 0… {D303 0x0d6f1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0d791/0x34} d303_2 = 0x002a d303_3 = 0x0000000000000000000 {D304 0x0d791/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0d7c5/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0d6f1/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x0d865/0xa8}:ARRAY_STRING[0x1,0xd] = "BASE_PERCUTEE" {R1kSegChunk 0x0d90d/0x105}: =================== 0x00d90d +0x0000: 0x10015b5780000000200000000 [0x80] 0000000000000000 0000000000000001 0000000000010101 1011010101111000 0000000000000000 0000000000000010 0000000000000000 0000000000000000 0x00d98d +0x0080: 0x2003421e0000000000006c8680006b3 [0x80] 0000001000000000 0011010000100001 1110000000000000 0000000000000000 0000000000000000 0000011011001000 0110100000000000 0000011010110011 0x00da0d +0x0100: 0xb [0x05] 01011 {D303 0x0da12/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0dab2/0x34} d303_2 = 0x002b d303_3 = 0x0000000000000000000 {D304 0x0dab2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0dae6/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x0da12/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x0db86/0x98}:ARRAY_STRING[0x1,0xb] = "TIR_PERCUTE" {R1kSegChunk 0x0dc1e/0x7f}: =================== 0x00dc1e +0x0000: 0x800adabc0000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011010101111000 0000000000000000 0000000000000010 0000000000000000 000000000000000 {R1kSegChunk 0x0dc9d/0x86}: =================== 0x00dc9d +0x0000: 0x1801a10f00000000000037078000366 [0x80] 0000000110000000 0001101000010000 1111000000000000 0000000000000000 0000000000000000 0000001101110000 0111100000000000 0000001101100110 0x00dd1d +0x0080: 0xc [0x06] 001100 {D303 0x0dd23/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ddc3/0x34} d303_2 = 0x002c d303_3 = 0x0000000000000000000 {D304 0x0ddc3/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ddf7/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0dd23/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x0de97/0xc0}:ARRAY_STRING[0x1,0x10] = "VAISSEAU_PERCUTE" {R1kSegChunk 0x0df57/0x7f}: =================== 0x00df57 +0x0000: 0x800adabc0000000100000000 [0x7f] 0000000000000000 0000000000000001 0000000000010101 1011010101111000 0000000000000000 0000000000000010 0000000000000000 000000000000000 {R1kSegChunk 0x0dfd6/0x86}: =================== 0x00dfd6 +0x0000: 0x2001a19500000000000037d5c000000 [0x80] 0000001000000000 0001101000011001 0101000000000000 0000000000000000 0000000000000000 0000001101111101 0101110000000000 0000000000000000 0x00e056 +0x0080: 0x0 [0x06] 0… {D303 0x0e05c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0e8e8/0x34} d303_2 = 0x002d d303_3 = 0x0000000000000000000 {Thing2 0x0e0fc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0c3dc/0x6c8} next_p → {Thing2 0x0c39c/0x40} {StringIndex 0x0e13c/0x7ac}:StringIndex x = 0x00000001 y = 0x00000032 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »INITIALISER« [$0x0004] 0x00310 005 »TRAITER« [$0x0005] 0x00360 006 »TERMINER« [$0x0006] 0x003b8 007 »CREER« [$0x0007] 0x003f8 008 »POSITION« [$0x0008] 0x00450 009 »COLLISION« [$0x0009] 0x004b0 00a »LE_TIR« [$0x000a] 0x004f8 00b »TIERS« [$0x000b] 0x03ab8 00c »FIN« [$0x000c] 0x03ae8 00d »TOP« [$0x000d] 0x03b18 00e »DETRUIRE« [$0x000e] 0x03b70 00f »INTERNAL« [$0x000f] 0x03bc8 010 »BD_JEU« [$0x0010] 0x03c10 011 »ETERNEL« [$0x0011] 0x03c60 012 »FALSE« [$0x0012] 0x03ca0 013 »FIGURE« [$0x0013] 0x03ce8 014 »'o'« [$0x0014] 0x03d18 015 »NB« [$0x0015] 0x03d40 016 »T_TIR« [$0x0016] 0x03d80 017 »A_TIR« [$0x0017] 0x062e0 018 »MON_SOLIDE« [$0x0018] 0x06348 019 »T« [$0x0019] 0x06368 01a »BD_TIR« [$0x001a] 0x063b0 01b »SENS« [$0x001b] 0x063e8 01c »MOI« [$0x001c] 0x06418 01d »LOC_TIERS« [$0x001d] 0x06478 01e »LOC_FIN« [$0x001e] 0x064c8 01f »EN_VIE« [$0x001f] 0x06510 020 »TRUE« [$0x0020] 0x06548 021 »LOC_SENS« [$0x0021] 0x08788 022 »LOC_POSITION« [$0x0022] 0x08800 023 »LIMITE« [$0x0023] 0x08848 024 »TRAITER_COLLISION« [$0x0024] 0x088e8 025 »and« [$0x0025] 0x08918 026 »LOC_TIR« [$0x0026] 0x08968 027 »+« [$0x0027] 0x08988 028 »NO_OBJET« [$0x0028] 0x089e0 029 »UN_TIR« [$0x0029] 0x0acf8 02a »ASTEROIDE_PERCUTEE« [$0x002a] 0x0ada0 02b »BASE_PERCUTEE« [$0x002b] 0x0ae20 02c »TIR_PERCUTE« [$0x002c] 0x0ae90 02d »VAISSEAU_PERCUTE« [$0x002d] 0x0af28 000 »/=« {D304 0x0e8e8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0e91c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0e05c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0e9bc/0x50}:ARRAY_STRING[0x1,0x2] = "/=" {D307 0x0ea0c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D307 0x0ea8b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b578 d307_3 = 0x00000002 {D306 0x0eb0a/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0ea8b/0x7f} d306_d308_p → {D308 0x08549/0x83} {D307 0x0eb8d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b55a d307_3 = 0x00000002 {D306 0x0ec0c/0x83}:D306 d306_d303_p → {D303 0x05220/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0eb8d/0x7f}