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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_062410
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007adf max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00062410 [0000000000001100010010000010000] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0001adeb [000000000000011010110111101011] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0028004c00457800892 [111111111111111111111111111111110000000000101000000000000100110000000000010001010111100000000000100010010010] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06638/0x370} [00000000000000000110011000111000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x076fa/0x338} [00000000000000000111011011111010] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x065f8/0x40} [00000000000000000110010111111000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x076ba/0x40} [00000000000000000111011010111010] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »PARSE« [$0x0002] 0x00280 003 »N« [$0x0003] 0x002a0 004 »SUCCESS« [$0x0004] 0x002f0 005 »GENERATE« [$0x0005] 0x00348 006 »N1« [$0x0006] 0x00370 007 »OK« [$0x0007] 0x00398 008 »TRUE« [$0x0008] 0x003d0 009 »and« [$0x0009] 0x00400 00a »FALSE« [$0x000a] 0x00440 00b »VALUE« [$0x000b] 0x00480 000 »THE_TYPE« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »PARSE« @0x0268e [0x01] = $0x0002 »N« @0x026ae [0x02] = $0x0003 »SUCCESS« @0x026fe [0x03] = $0x0004 »GENERATE« @0x02756 [0x04] = $0x0005 »N1« @0x0277e [0x05] = $0x0006 »OK« @0x027a6 [0x06] = $0x0007 »TRUE« @0x027de [0x07] = $0x0008 »and« @0x0280e [0x08] = $0x0009 »FALSE« @0x0284e [0x09] = $0x000a »VALUE« @0x0288e [0x0a] = $0x000b »THE_TYPE« @0x028e6 [0x0b] = $0x000c »SYMBOL« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003130 [0x03] +0x0060: ptr_0x3_p → {D306 0x05c8d/0x83} [00000000000000000101110010001101] 0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x05287/0x83} [00000000000000000101001010000111] 0x003510 +0x0440: 0x0 [0x8a0] 0… {D301 0x03db0/0xce0}:D301 0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x053de/0xa0} [00000000000000000101001111011110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x05fc0/0xa0} [00000000000000000101111111000000] 0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x0593a/0xa0} [00000000000000000101100100111010] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x069dc/0xa0} [00000000000000000110100111011100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x05b06/0xa0} [00000000000000000101101100000110] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x07112/0xa0} [00000000000000000111000100010010] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x07a66/0xa0} [00000000000000000111101001100110] 0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x055a2/0xa0} [00000000000000000101010110100010] 0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x06448/0xa0} [00000000000000000110010001001000] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x0730e/0xa0} [00000000000000000111001100001110] 0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x05766/0xa0} [00000000000000000101011101100110] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05de4/0xa0} [00000000000000000101110111100100] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x06bf8/0xa0} [00000000000000000110101111111000] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x04d40/0xa0} [00000000000000000100110101000000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x07532/0xa0} [00000000000000000111010100110010] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100] 0x0049f0 +0x0c40: 0x0 [0xa0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "PARSE" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "N" {D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04efc/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x04f9c/0x78}:ARRAY_STRING[0x1,0x7] = "SUCCESS" {D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050e8/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05188/0x80}:ARRAY_STRING[0x1,0x8] = "GENERATE" {D307 0x05208/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c481e d307_3 = 0x00000002 {D306 0x05287/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05208/0x7f} {D303 0x0530a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053aa/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x053aa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x053de/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0530a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0547e/0x50}:ARRAY_STRING[0x1,0x2] = "N1" {D303 0x054ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0556e/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0556e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055a2/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x054ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05642/0x50}:ARRAY_STRING[0x1,0x2] = "OK" {D303 0x05692/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05732/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05732/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05766/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05692/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05806/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE" {D303 0x05866/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05906/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05906/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0593a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05866/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x059da/0x58}:ARRAY_STRING[0x1,0x3] = "and" {D303 0x05a32/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ad2/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05ad2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b06/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05a32/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05ba6/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE" {D307 0x05c0e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000c481e d307_3 = 0x00000002 {D306 0x05c8d/0x83}:D306 d306_d303_p → {D303 0x05014/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05c0e/0x7f} {D303 0x05d10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05db0/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05db0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05de4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05d10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05e84/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x05eec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f8c/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05f8c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05fc0/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05eec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06060/0x80}:ARRAY_STRING[0x1,0x8] = "THE_TYPE" {D303 0x060e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06414/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x06180/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x061c0/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »PARSE« [$0x0002] 0x00280 003 »N« [$0x0003] 0x002a0 004 »SUCCESS« [$0x0004] 0x002f0 005 »GENERATE« [$0x0005] 0x00348 006 »N1« [$0x0006] 0x00370 007 »OK« [$0x0007] 0x00398 008 »TRUE« [$0x0008] 0x003d0 009 »and« [$0x0009] 0x00400 00a »FALSE« [$0x000a] 0x00440 00b »VALUE« [$0x000b] 0x00480 00c »THE_TYPE« [$0x000c] 0x004d8 00d »SYMBOL« [$0x000d] 0x04270 00e »SET_VAR_VALUE« [$0x000e] 0x042f0 000 »ADD_VARIABLE« {D304 0x06414/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06448/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x060e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x064e8/0x70}:ARRAY_STRING[0x1,0x6] = "SYMBOL" {D303 0x06558/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069a8/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {Thing2 0x065f8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x06638/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x0667e [0x00] = $0x000d »SET_VAR_VALUE« @0x066fe [0x01] = $0x000e »ADD_VARIABLE« @0x06776 [0x02] = $0x000f »THE_VALUE« @0x067d6 [0x03] = $0x0010 »VARIABLE_EXIST« @0x0685e [0x04] = $0x0011 »=« @0x0687e [0x05] = $0x0012 »not« @0x068ae [0x06] = $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08« @0x06906 [0x07] = $0x0808 »\x08\x08\x08\x08\x08\x08\x08\x08« {D304 0x069a8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x069dc/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06558/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x06a7c/0xa8}:ARRAY_STRING[0x1,0xd] = "SET_VAR_VALUE" {D303 0x06b24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06bc4/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06bc4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06bf8/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x06b24/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x06c98/0xa0}:ARRAY_STRING[0x1,0xc] = "ADD_VARIABLE" {D303 0x06d38/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070de/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06dd8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x061c0/0x254} next_p → {Thing2 0x06180/0x40} {StringIndex 0x06e18/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »PARSE« [$0x0002] 0x00280 003 »N« [$0x0003] 0x002a0 004 »SUCCESS« [$0x0004] 0x002f0 005 »GENERATE« [$0x0005] 0x00348 006 »N1« [$0x0006] 0x00370 007 »OK« [$0x0007] 0x00398 008 »TRUE« [$0x0008] 0x003d0 009 »and« [$0x0009] 0x00400 00a »FALSE« [$0x000a] 0x00440 00b »VALUE« [$0x000b] 0x00480 00c »THE_TYPE« [$0x000c] 0x004d8 00d »SYMBOL« [$0x000d] 0x04270 00e »SET_VAR_VALUE« [$0x000e] 0x042f0 00f »ADD_VARIABLE« [$0x000f] 0x04368 010 »THE_VALUE« [$0x0010] 0x043c8 011 »VARIABLE_EXIST« [$0x0011] 0x04450 000 »=« {D304 0x070de/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07112/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06d38/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x071b2/0x88}:ARRAY_STRING[0x1,0x9] = "THE_VALUE" {D303 0x0723a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072da/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x072da/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0730e/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x0723a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x073ae/0xb0}:ARRAY_STRING[0x1,0xe] = "VARIABLE_EXIST" {D303 0x0745e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x074fe/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x074fe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07532/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0745e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x075d2/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x0761a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a32/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x076ba/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06e18/0x2c6} next_p → {Thing2 0x06dd8/0x40} {StringIndex 0x076fa/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »PARSE« [$0x0002] 0x00280 003 »N« [$0x0003] 0x002a0 004 »SUCCESS« [$0x0004] 0x002f0 005 »GENERATE« [$0x0005] 0x00348 006 »N1« [$0x0006] 0x00370 007 »OK« [$0x0007] 0x00398 008 »TRUE« [$0x0008] 0x003d0 009 »and« [$0x0009] 0x00400 00a »FALSE« [$0x000a] 0x00440 00b »VALUE« [$0x000b] 0x00480 00c »THE_TYPE« [$0x000c] 0x004d8 00d »SYMBOL« [$0x000d] 0x04270 00e »SET_VAR_VALUE« [$0x000e] 0x042f0 00f »ADD_VARIABLE« [$0x000f] 0x04368 010 »THE_VALUE« [$0x0010] 0x043c8 011 »VARIABLE_EXIST« [$0x0011] 0x04450 012 »=« [$0x0012] 0x04470 000 »not« {D304 0x07a32/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a66/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0761a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07b06/0x58}:ARRAY_STRING[0x1,0x3] = "not"