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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 6144 (0x1800) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0adce8
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000adff max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x0000bfff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000adce8 [0000000000010101101110011101000] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000316f8 [000000000000110001011011111000] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0042007c00613000c01 [111111111111111111111111111111110000000001000010000000000111110000000000011000010011000000000000110000000001] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x081e7/0x378} [00000000000000001000000111100111] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0a57e/0x526} [00000000000000001010010101111110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x081a7/0x40} [00000000000000001000000110100111] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0a53e/0x40} [00000000000000001010010100111110] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 000 »AFFICHER« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OBJET« @0x0268e [0x01] = $0x0002 »=« @0x026ae [0x02] = $0x0003 »CREER« @0x026ee [0x03] = $0x0004 »POUR« @0x02726 [0x04] = $0x0005 »POSITION« @0x0277e [0x05] = $0x0006 »COLLISION« @0x027de [0x06] = $0x0007 »LA_CELLULE« @0x02846 [0x07] = $0x0008 »ENTRER« @0x0288e [0x08] = $0x0009 »QUITTER« @0x028de [0x09] = $0x000a »PRENDRE« @0x0292e [0x0a] = $0x0004 »« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0032f0 [0x11] +0x0220: ptr_0x11_p → {D306 0x0900c/0x83} [00000000000000001001000000001100] 0x003350 [0x14] +0x0280: ptr_0x14_p → {D306 0x0a41b/0x83} [00000000000000001010010000011011] 0x0033b0 [0x17] +0x02e0: ptr_0x17_p → {D306 0x09f49/0x83} [00000000000000001001111101001001] 0x003630 [0x2b] +0x0560: ptr_0x2b_p → {D306 0x0ac3f/0x83} [00000000000000001010110000111111] 0x0036f0 [0x31] +0x0620: ptr_0x31_p → {D306 0x0a04b/0x83} [00000000000000001010000001001011] 0x0038b0 [0x3f] +0x07e0: ptr_0x3f_p → {D306 0x09e47/0x83} [00000000000000001001111001000111] 0x003970 [0x45] +0x08a0: ptr_0x45_p → {D306 0x0a319/0x83} [00000000000000001010001100011001] 0x003a10 [0x4a] +0x0940: ptr_0x4a_p → {D306 0x09b71/0x83} [00000000000000001001101101110001] 0x003a90 [0x4e] +0x09c0: ptr_0x4e_p → {D306 0x08b32/0x83} [00000000000000001000101100110010] 0x003ad0 [0x50] +0x0a00: ptr_0x50_p → {D306 0x074f5/0x83} [00000000000000000111010011110101] 0x003cb0 [0x5f] +0x0be0: ptr_0x5f_p → {D306 0x05f09/0x83} [00000000000000000101111100001001] 0x003cf0 [0x61] +0x0c20: ptr_0x61_p → {D306 0x04ea7/0x83} [00000000000000000100111010100111] 0x003d10 +0x0c40: 0x0 [0xa0] 0… {D301 0x03db0/0xce0}:D301 0x003e30 [0x04] +0x0080: ptr_0x4_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x09a02/0xa0} [00000000000000001001101000000010] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x07dfb/0xa0} [00000000000000000111110111111011] 0x003f30 [0x0c] +0x0180: ptr_0xc_p → {D302 0x076cb/0xa0} [00000000000000000111011011001011] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x06a7c/0xa0} [00000000000000000110101001111100] 0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x0579e/0xa0} [00000000000000000101011110011110] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x07346/0xa0} [00000000000000000111001101000110] 0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x07c1f/0xa0} [00000000000000000111110000011111] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x055a2/0xa0} [00000000000000000101010110100010] 0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x0ad96/0xa0} [00000000000000001010110110010110] 0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x07fd7/0xa0} [00000000000000000111111111010111] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x06410/0xa0} [00000000000000000110010000010000] 0x0042d0 [0x29] +0x0520: ptr_0x29_p → {D302 0x06c58/0xa0} [00000000000000000110110001011000] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x08e85/0xa0} [00000000000000001000111010000101] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x089a3/0xa0} [00000000000000001000100110100011] 0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x097c7/0xa0} [00000000000000001001011111000111] 0x004530 [0x3c] +0x0780: ptr_0x3c_p → {D302 0x051da/0xa0} [00000000000000000101000111011010] 0x004590 [0x3f] +0x07e0: ptr_0x3f_p → {D302 0x09cc8/0xa0} [00000000000000001001110011001000] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x053ae/0xa0} [00000000000000000101001110101110] 0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0a1a2/0xa0} [00000000000000001010000110100010] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x0aad8/0xa0} [00000000000000001010101011011000] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05b86/0xa0} [00000000000000000101101110000110] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x06898/0xa0} [00000000000000000110100010011000] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x05d72/0xa0} [00000000000000000101110101110010] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x09163/0xa0} [00000000000000001001000101100011] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x059a2/0xa0} [00000000000000000101100110100010] 0x004a10 [0x63] +0x0c60: ptr_0x63_p → {D302 0x07152/0xa0} [00000000000000000111000101010010] 0x004a30 +0x0c80: 0x0 [0x60] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x04c04/0x68}:ARRAY_STRING[0x1,0x5] = "OBJET" {D303 0x04c6c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d0c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d0c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d40/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04c6c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04de0/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D307 0x04e28/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 d307_d307_p → {D307 0x07578/0x7f} {D306 0x04ea7/0x83}:D306 d306_d303_p → {D303 0x04c6c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e28/0x7f} {D303 0x04f2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04fca/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04fca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04ffe/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04f2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0509e/0x68}:ARRAY_STRING[0x1,0x5] = "CREER" {D303 0x05106/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051a6/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x051a6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x051da/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05106/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0527a/0x60}:ARRAY_STRING[0x1,0x4] = "POUR" {D303 0x052da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0537a/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x0537a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x053ae/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x052da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0544e/0x80}:ARRAY_STRING[0x1,0x8] = "POSITION" {D303 0x054ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0556e/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0556e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055a2/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x054ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x05642/0x88}:ARRAY_STRING[0x1,0x9] = "COLLISION" {D303 0x056ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0576a/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x0576a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0579e/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x056ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x0583e/0x90}:ARRAY_STRING[0x1,0xa] = "LA_CELLULE" {D303 0x058ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0596e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0596e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x059a2/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04ffe/0xa0} d302_d303_p → {D303 0x058ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05a42/0x70}:ARRAY_STRING[0x1,0x6] = "ENTRER" {D303 0x05ab2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05b52/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05b52/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b86/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05ab2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x05c26/0x78}:ARRAY_STRING[0x1,0x7] = "QUITTER" {D303 0x05c9e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d3e/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05d3e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05d72/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x05c9e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x05e12/0x78}:ARRAY_STRING[0x1,0x7] = "PRENDRE" {D307 0x05e8a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x05f09/0x83}:D306 d306_d303_p → {D303 0x052da/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05e8a/0x7f} {D303 0x05f8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063dc/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x0602c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x0606c/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x060ae [0x00] = $0x000b »AFFICHER« @0x06106 [0x01] = $0x000c »FIGURE« @0x0614e [0x02] = $0x000d »BLINK« @0x0618e [0x03] = $0x000e »DETRUIRE« @0x061e6 [0x04] = $0x000f »INTERNAL« @0x0623e [0x05] = $0x0010 »MON_SOLIDE« @0x062a6 [0x06] = $0x0011 »CASES« @0x062e6 [0x07] = $0x0012 »CEL_1« @0x06326 [0x08] = $0x0013 »CEL_2« @0x06366 [0x09] = $0x0014 »CASE_NULLE« {D304 0x063dc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06410/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05f8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x064b0/0x80}:ARRAY_STRING[0x1,0x8] = "AFFICHER" {D303 0x06530/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06864/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x065d0/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06610/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 000 »DETRUIRE« {D304 0x06864/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06898/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x04d40/0xa0} d302_d303_p → {D303 0x06530/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x06938/0x70}:ARRAY_STRING[0x1,0x6] = "FIGURE" {D303 0x069a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a48/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06a48/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06a7c/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x069a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x06b1c/0x68}:ARRAY_STRING[0x1,0x5] = "BLINK" {D303 0x06b84/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06c24/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06c24/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06c58/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06b84/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x06cf8/0x80}:ARRAY_STRING[0x1,0x8] = "DETRUIRE" {D303 0x06d78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0711e/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06e18/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06610/0x254} next_p → {Thing2 0x065d0/0x40} {StringIndex 0x06e58/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 00f »DETRUIRE« [$0x000f] 0x03dd8 010 »INTERNAL« [$0x0010] 0x03e30 011 »MON_SOLIDE« [$0x0011] 0x03e98 000 »CASES« {D304 0x0711e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07152/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x06d78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x071f2/0x80}:ARRAY_STRING[0x1,0x8] = "INTERNAL" {D303 0x07272/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07312/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07312/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07346/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07272/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x073e6/0x90}:ARRAY_STRING[0x1,0xa] = "MON_SOLIDE" {D307 0x07476/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x074f5/0x83}:D306 d306_d303_p → {D303 0x054ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07476/0x7f} {D307 0x07578/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 d307_d307_p → {D307 0x098af/0x7f} {D303 0x075f7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07697/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07697/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x076cb/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x075f7/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x0776b/0x68}:ARRAY_STRING[0x1,0x5] = "CASES" {D303 0x077d3/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07beb/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07873/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06e58/0x2c6} next_p → {Thing2 0x06e18/0x40} {StringIndex 0x078b3/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 00f »DETRUIRE« [$0x000f] 0x03dd8 010 »INTERNAL« [$0x0010] 0x03e30 011 »MON_SOLIDE« [$0x0011] 0x03e98 012 »CASES« [$0x0012] 0x03ed8 013 »CEL_1« [$0x0013] 0x03f18 014 »CEL_2« [$0x0014] 0x03f58 000 »CASE_NULLE« {D304 0x07beb/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07c1f/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x077d3/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x07cbf/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_1" {D303 0x07d27/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07dc7/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07dc7/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07dfb/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07d27/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x07e9b/0x68}:ARRAY_STRING[0x1,0x5] = "CEL_2" {D303 0x07f03/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07fa3/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07fa3/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07fd7/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x07f03/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x08077/0x90}:ARRAY_STRING[0x1,0xa] = "CASE_NULLE" {D303 0x08107/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0896f/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x081a7/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0606c/0x370} next_p → {Thing2 0x0602c/0x40} {StringStore 0x081e7/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x0822e [0x00] = $0x0015 »ESPACE« @0x08276 [0x01] = $0x0016 »LOC_OBJET« @0x082d6 [0x02] = $0x0017 »FALSE« @0x08316 [0x03] = $0x0018 »X« @0x08336 [0x04] = $0x0019 »Y« @0x08356 [0x05] = $0x001a »/=« @0x0837e [0x06] = $0x001b »TRUE« @0x083b6 [0x07] = $0x001c »' '« @0x083e6 [0x08] = $0x001d »I« @0x08406 [0x09] = $0x001e »J« {Thing2 0x0855f/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x078b3/0x338} next_p → {Thing2 0x07873/0x40} {StringIndex 0x0859f/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 00f »DETRUIRE« [$0x000f] 0x03dd8 010 »INTERNAL« [$0x0010] 0x03e30 011 »MON_SOLIDE« [$0x0011] 0x03e98 012 »CASES« [$0x0012] 0x03ed8 013 »CEL_1« [$0x0013] 0x03f18 014 »CEL_2« [$0x0014] 0x03f58 015 »CASE_NULLE« [$0x0015] 0x05e20 016 »ESPACE« [$0x0016] 0x05e68 017 »LOC_OBJET« [$0x0017] 0x05ec8 018 »FALSE« [$0x0018] 0x05f08 000 »X« {D304 0x0896f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x089a3/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x08107/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x08a43/0x70}:ARRAY_STRING[0x1,0x6] = "ESPACE" {D307 0x08ab3/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x08b32/0x83}:D306 d306_d303_p → {D303 0x04f2a/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08ab3/0x7f} {D303 0x08bb5/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08c55/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x08c55/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08c89/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x08bb5/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x08d29/0x88}:ARRAY_STRING[0x1,0x9] = "LOC_OBJET" {D303 0x08db1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08e51/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08e51/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08e85/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08db1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08f25/0x68}:ARRAY_STRING[0x1,0x5] = "FALSE" {D307 0x08f8d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x0900c/0x83}:D306 d306_d303_p → {D303 0x08db1/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x08f8d/0x7f} {D303 0x0908f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0912f/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x0912f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09163/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0908f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x09203/0x48}:ARRAY_STRING[0x1,0x1] = "X" {D303 0x0924b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09793/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x092eb/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0859f/0x3d0} next_p → {Thing2 0x0855f/0x40} {StringIndex 0x0932b/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 00f »DETRUIRE« [$0x000f] 0x03dd8 010 »INTERNAL« [$0x0010] 0x03e30 011 »MON_SOLIDE« [$0x0011] 0x03e98 012 »CASES« [$0x0012] 0x03ed8 013 »CEL_1« [$0x0013] 0x03f18 014 »CEL_2« [$0x0014] 0x03f58 015 »CASE_NULLE« [$0x0015] 0x05e20 016 »ESPACE« [$0x0016] 0x05e68 017 »LOC_OBJET« [$0x0017] 0x05ec8 018 »FALSE« [$0x0018] 0x05f08 019 »X« [$0x0019] 0x05f28 01a »Y« [$0x001a] 0x05f48 01b »/=« [$0x001b] 0x05f70 01c »TRUE« [$0x001c] 0x05fa8 000 »' '« {D304 0x09793/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x097c7/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0924b/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x09867/0x48}:ARRAY_STRING[0x1,0x1] = "Y" {D307 0x098af/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9d8 d307_3 = 0x00000002 {D303 0x0992e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x099ce/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x099ce/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09a02/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0992e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x09aa2/0x50}:ARRAY_STRING[0x1,0x2] = "/=" {D307 0x09af2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x09b71/0x83}:D306 d306_d303_p → {D303 0x058ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09af2/0x7f} {D303 0x09bf4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c94/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09c94/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09cc8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x09bf4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x09d68/0x60}:ARRAY_STRING[0x1,0x4] = "TRUE" {D307 0x09dc8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x09e47/0x83}:D306 d306_d303_p → {D303 0x09bf4/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09dc8/0x7f} {D307 0x09eca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x09f49/0x83}:D306 d306_d303_p → {D303 0x06b84/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09eca/0x7f} {D307 0x09fcc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x0a04b/0x83}:D306 d306_d303_p → {D303 0x05f8c/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x09fcc/0x7f} {D303 0x0a0ce/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a16e/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x0a16e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a1a2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0a0ce/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0a242/0x58}:ARRAY_STRING[0x1,0x3] = "' '" {D307 0x0a29a/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0012b0b8 d307_3 = 0x00000002 {D306 0x0a319/0x83}:D306 d306_d303_p → {D303 0x0a0ce/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a29a/0x7f} {D307 0x0a39c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x0a41b/0x83}:D306 d306_d303_p → {D303 0x05c9e/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0a39c/0x7f} {D303 0x0a49e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0aaa4/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x0a53e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0932b/0x468} next_p → {Thing2 0x092eb/0x40} {StringIndex 0x0a57e/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »OBJET« [$0x0002] 0x00280 003 »=« [$0x0003] 0x002a0 004 »CREER« [$0x0004] 0x002e0 005 »« [$0x0005] 0x00318 006 »POSITION« [$0x0006] 0x00370 007 »COLLISION« [$0x0007] 0x003d0 008 »LA_CELLULE« [$0x0008] 0x00438 009 »ENTRER« [$0x0009] 0x00480 00a »QUITTER« [$0x000a] 0x004d0 00b »PRENDRE« [$0x000b] 0x03ca0 00c »AFFICHER« [$0x000c] 0x03cf8 00d »FIGURE« [$0x000d] 0x03d40 00e »BLINK« [$0x000e] 0x03d80 00f »DETRUIRE« [$0x000f] 0x03dd8 010 »INTERNAL« [$0x0010] 0x03e30 011 »MON_SOLIDE« [$0x0011] 0x03e98 012 »CASES« [$0x0012] 0x03ed8 013 »CEL_1« [$0x0013] 0x03f18 014 »CEL_2« [$0x0014] 0x03f58 015 »CASE_NULLE« [$0x0015] 0x05e20 016 »ESPACE« [$0x0016] 0x05e68 017 »LOC_OBJET« [$0x0017] 0x05ec8 018 »FALSE« [$0x0018] 0x05f08 019 »X« [$0x0019] 0x05f28 01a »Y« [$0x001a] 0x05f48 01b »/=« [$0x001b] 0x05f70 01c »TRUE« [$0x001c] 0x05fa8 01d »' '« [$0x001d] 0x05fd8 01e »I« [$0x001e] 0x05ff8 000 »J« {D304 0x0aaa4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0aad8/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x08c89/0xa0} d302_d303_p → {D303 0x0a49e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0ab78/0x48}:ARRAY_STRING[0x1,0x1] = "I" {D307 0x0abc0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0015b9ce d307_3 = 0x00000002 {D306 0x0ac3f/0x83}:D306 d306_d303_p → {D303 0x05ab2/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0abc0/0x7f} {D303 0x0acc2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad62/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0ad62/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ad96/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0acc2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0ae36/0x48}:ARRAY_STRING[0x1,0x1] = "J"