|
|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 7168 (0x1c00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Item, seg_045687
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Items, Text_Io;
procedure Test_Item is
Ok : Boolean;
begin
Items.Create ("Lampe");
Items.Create ("sac");
Items.Create ("table");
Items.Create ("clef");
Items.Create ("porte manteaux en bois");
Items.Create ("livre");
Items.Set_Comment ("Lampe", "jolie lampe a petrol");
Items.Set_Comment ("sac", "sac a dos de scout");
Items.Set_Comment ("table", "grande table en bois massif");
Items.Set_Comment ("clef", "clef qui ouvre toute les portes");
Items.Set_Comment ("porte manteaux en bois", "fragile");
Items.Set_Comment
("livre",
"livre de magie noire. Contient tous les secrets de David Copperfield (et des photos de Claudia)");
Items.Set_Position ("Lampe", "Cuisine");
Items.Set_Position ("sac", "Cave");
Items.Set_Position ("table", "Salle_d_info");
Items.Set_Position ("clef", "espace");
Items.Set_Position ("porte manteaux en bois", "Bureau");
Items.Set_Position ("livre", "Donjon");
Items.Add_State ("Lampe", "Allumee");
Items.Add_State ("Lampe", "accrochee");
Items.Add_State ("sac", "en_cuir");
Items.Add_State ("sac", "vide");
Items.Add_State ("table", "lourde");
Items.Add_State ("table", "propre");
Items.Add_State ("table", "noire");
Items.Add_State ("clef", "ancienne");
Items.Add_State ("livre", "ancien");
Items.Add_State ("livre", "ouvert");
Items.Add_State ("livre", "lourd");
Items.Add_State ("livre", "en_cuir");
Items.Add_State ("livre", "poussiereux");
Items.Add_State ("livre", "cache");
Items.Add_State ("livre", "latin");
Text_Io.Put_Line ("commentaire de la Lampe : " &
Items.Get_Comment ("Lampe"));
Text_Io.Put_Line ("commentaire de la clef : " &
Items.Get_Comment ("clef"));
Text_Io.Put_Line ("commentaire du porte_manteaux : " &
Items.Get_Comment ("porte manteaux en bois"));
Text_Io.Put_Line ("commentaire du livre : " &
Items.Get_Comment ("livre"));
Text_Io.New_Line;
Text_Io.Put_Line ("position de Lampe : " & Items.Get_Position ("Lampe"));
Text_Io.Put_Line ("position du sac : " & Items.Get_Position ("sac"));
Text_Io.Put_Line ("position du livre : " & Items.Get_Position ("livre"));
Text_Io.New_Line;
if Items.Exists ("Lampe") then
Text_Io.Put_Line ("Lampe exist");
end if;
if Items.Exists ("sac") then
Text_Io.Put_Line ("sac exist");
end if;
if Items.Exists ("livre") then
Text_Io.Put_Line ("livre exist");
end if;
if not Items.Exists ("pas dans la liste") then
Text_Io.Put_Line ("un item qui n'est pas dans la liste n'existe pas");
end if;
Text_Io.New_Line;
if Items.In_State ("Lampe", "Allumee") then
Text_Io.Put_Line ("la Lampe est allumee");
end if;
if not Items.In_State ("sac", "en plastic") then
Text_Io.Put_Line ("le sac n'est pas en plastic");
end if;
if Items.In_State ("sac", "en_cuir") then
Text_Io.Put_Line ("le sac est en cuir");
end if;
if Items.In_State ("livre", "lourd") then
Text_Io.Put_Line ("le livre est lourd");
end if;
Text_Io.New_Line;
Items.Remove_State ("livre", "cache");
if not Items.In_State ("livre", "cache") then
Text_Io.Put_Line ("livre n'est plus cache");
end if;
end Test_Item;
nblk1=6
nid=3
hdr6=8
[0x00] rec0=1d rec1=00 rec2=01 rec3=028
[0x01] rec0=17 rec1=00 rec2=04 rec3=050
[0x02] rec0=1a rec1=00 rec2=05 rec3=00c
[0x03] rec0=14 rec1=00 rec2=02 rec3=000
[0x04] rec0=15 rec1=00 rec2=04 rec3=000
[0x05] rec0=15 rec1=00 rec2=04 rec3=001
tail 0x21541bbba864b3439d018 0x42a00088462060003
Free Block Chain:
0x3: 0000 00 06 02 46 80 23 65 20 28 22 73 61 63 22 2c 20 ┆ F #e ("sac", ┆
0x6: 0000 00 00 00 57 80 37 6d 6d 65 6e 74 20 6f 66 20 61 ┆ W 7mment of a┆