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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01e32c
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00006c1b max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0001e32c [0000000000000011110001100101100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00006b62 [000000000000000110101101100010] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff002200440005400009c [111111111111111111111111111111110000000000100010000000000100010000000000000001010100000000000000000010011100] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x02608/0x368} [00000000000000000010011000001000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x066ac/0x2c6} [00000000000000000110011010101100] 0x0023e6 [0x04] +0x00cc: [00000000000000000000000000000000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0666c/0x40} [00000000000000000110011001101100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »BYTE« [$0x0002] 0x00278 003 »>=« [$0x0003] 0x002a0 004 »<=« [$0x0004] 0x002c8 005 »>« [$0x0005] 0x002e8 006 »<« [$0x0006] 0x00308 007 »=« [$0x0007] 0x00328 008 »+« [$0x0008] 0x00348 009 »-« [$0x0009] 0x00368 00a »*« [$0x000a] 0x00388 00b »/« [$0x000b] 0x003a8 000 »rem« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »BYTE« @0x02686 [0x01] = $0x0002 »>=« @0x026ae [0x02] = $0x0003 »<=« @0x026d6 [0x03] = $0x0004 »>« @0x026f6 [0x04] = $0x0005 »<« @0x02716 [0x05] = $0x0006 »=« @0x02736 [0x06] = $0x0007 »+« @0x02756 [0x07] = $0x0008 »-« @0x02776 [0x08] = $0x0009 »*« @0x02796 [0x09] = $0x000a »/« @0x027b6 [0x0a] = $0x000b »rem« @0x027e6 [0x0b] = $0x000c »mod« @0x02816 [0x0c] = $0x000d »**« @0x0283e [0x0d] = $0x000e »abs« @0x0286e [0x0e] = $0x000f »BYTE_STRING« @0x028de [0x0f] = $0x0010 »&« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003e10 [0x03] +0x0060: ptr_0x3_p → {D302 0x057b0/0xa0} [00000000000000000101011110110000] 0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x05ce4/0xa0} [00000000000000000101110011100100] 0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004030 [0x14] +0x0280: ptr_0x14_p → {D302 0x0596c/0xa0} [00000000000000000101100101101100] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0527c/0xa0} [00000000000000000101001001111100] 0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x05b28/0xa0} [00000000000000000101101100101000] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x069a6/0xa0} [00000000000000000110100110100110] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x04efc/0xa0} [00000000000000000100111011111100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x050c0/0xa0} [00000000000000000101000011000000] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000] 0x0046b0 [0x48] +0x0900: ptr_0x48_p → {D302 0x06310/0xa0} [00000000000000000110001100010000] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x06bb2/0xa0} [00000000000000000110101110110010] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x055f4/0xa0} [00000000000000000101010111110100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05438/0xa0} [00000000000000000101010000111000] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x06144/0xa0} [00000000000000000110000101000100] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x064d4/0xa0} [00000000000000000110010011010100] 0x004970 +0x0bc0: 0x0 [0x120] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "BYTE" {D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d38/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x04dd8/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x04e28/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ec8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ec8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04efc/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x04e28/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x04f9c/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x04fec/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0508c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x0508c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050c0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04fec/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05160/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x051a8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05248/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05248/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0527c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x051a8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x0531c/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x05364/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05404/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05404/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05438/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05364/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x054d8/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05520/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055c0/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x055c0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055f4/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05520/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05694/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D303 0x056dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0577c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0577c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x057b0/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x056dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05850/0x48}:ARRAY_STRING[0x1,0x1] = "-" {D303 0x05898/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05938/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05938/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0596c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05898/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05a0c/0x48}:ARRAY_STRING[0x1,0x1] = "*" {D303 0x05a54/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05af4/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05af4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b28/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05a54/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05bc8/0x48}:ARRAY_STRING[0x1,0x1] = "/" {D303 0x05c10/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cb0/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05cb0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05ce4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05c10/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05d84/0x58}:ARRAY_STRING[0x1,0x3] = "rem" {D303 0x05ddc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06110/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05e7c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x05ebc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »BYTE« [$0x0002] 0x00278 003 »>=« [$0x0003] 0x002a0 004 »<=« [$0x0004] 0x002c8 005 »>« [$0x0005] 0x002e8 006 »<« [$0x0006] 0x00308 007 »=« [$0x0007] 0x00328 008 »+« [$0x0008] 0x00348 009 »-« [$0x0009] 0x00368 00a »*« [$0x000a] 0x00388 00b »/« [$0x000b] 0x003a8 00c »rem« [$0x000c] 0x003d8 00d »mod« [$0x000d] 0x00408 00e »**« [$0x000e] 0x00430 000 »abs« {D304 0x06110/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06144/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05ddc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x061e4/0x58}:ARRAY_STRING[0x1,0x3] = "mod" {D303 0x0623c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062dc/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x062dc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06310/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0623c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x063b0/0x50}:ARRAY_STRING[0x1,0x2] = "**" {D303 0x06400/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x064a0/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x064a0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x064d4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06400/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06574/0x58}:ARRAY_STRING[0x1,0x3] = "abs" {D303 0x065cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06972/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x0666c/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05ebc/0x254} next_p → {Thing2 0x05e7c/0x40} {StringIndex 0x066ac/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »BYTE« [$0x0002] 0x00278 003 »>=« [$0x0003] 0x002a0 004 »<=« [$0x0004] 0x002c8 005 »>« [$0x0005] 0x002e8 006 »<« [$0x0006] 0x00308 007 »=« [$0x0007] 0x00328 008 »+« [$0x0008] 0x00348 009 »-« [$0x0009] 0x00368 00a »*« [$0x000a] 0x00388 00b »/« [$0x000b] 0x003a8 00c »rem« [$0x000c] 0x003d8 00d »mod« [$0x000d] 0x00408 00e »**« [$0x000e] 0x00430 00f »abs« [$0x000f] 0x00460 010 »BYTE_STRING« [$0x0010] 0x004d0 000 »&« {D304 0x06972/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x069a6/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x065cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x06a46/0x98}:ARRAY_STRING[0x1,0xb] = "BYTE_STRING" {D303 0x06ade/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b7e/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x06b7e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06bb2/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06ade/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x06c52/0x48}:ARRAY_STRING[0x1,0x1] = "&"