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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
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Length: 4096 (0x1000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Rule_Base, seg_02aec4
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Application;
with Attribute;
with Condition;
with Do_Action;
with Fact;
with Some_Frames;
with Text_Io;
use Attribute;
use Condition;
use Some_Frames;
procedure Test_Rule_Base is
use Fact;
function Firable_On_Facts return Fact.Collection
renames Application.Rule_Base.Firable_On_Facts;
function Firable_On_Rule return Application.Rule_Base.Rule_Id
renames Application.Rule_Base.Firable_On_Rule;
procedure Load_Initial_Working_Memory is
begin
Robots.Add ((Colour => Green, State => Free));
Robots.Add ((Colour => Red, State => Busy));
Robots.Add ((Colour => Red, State => Free));
Robots.Add ((Colour => Blue, State => Free));
Robots.Add ((Colour => Green, State => Busy));
Balls.Add ((Size => 50, Colour => Blue, Place => On_Heap));
Balls.Add ((Size => 75, Colour => Green, Place => On_Heap));
Balls.Add ((Size => 95, Colour => Red, Place => On_Heap));
Balls.Add ((Size => 100, Colour => Blue, Place => On_Heap));
Boxes.Add ((Size => 750, Colour => Red, State => Free));
Boxes.Add ((Size => 10000, Colour => Green, State => Free));
Boxes.Add ((Size => 150, Colour => Red, State => Busy));
end Load_Initial_Working_Memory;
procedure Dump_Working_Memory is
Facts : constant Fact.Collection :=
Fact.Find (Pattern'(1 .. Max_Slots => Is_Any));
begin
Text_Io.Put_Line ("---> the working memory now contains " &
Integer'Image (Facts'Length) & " facts");
Fact.Put (Facts);
end Dump_Working_Memory;
begin
Load_Initial_Working_Memory;
loop
declare
Result : constant Fact.Collection := Firable_On_Facts;
begin
if Result /= Empty_Collection then
Do_Action (For_Rule => Firable_On_Rule, On_Facts => Result);
else
exit;
end if;
end;
end loop;
Dump_Working_Memory;
end Test_Rule_Base;
nblk1=3
nid=0
hdr6=6
[0x00] rec0=20 rec1=00 rec2=01 rec3=072
[0x01] rec0=1a rec1=00 rec2=03 rec3=024
[0x02] rec0=06 rec1=00 rec2=02 rec3=000
tail 0x21523361883e5850b872d 0x42a00088462063c03