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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0396b6
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007b53 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000396b6 [0000000000000111001011010110110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00010698 [000000000000010000011010011000] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff002800500047c8008b3 [111111111111111111111111111111110000000000101000000000000101000000000000010001111100100000000000100010110011] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06886/0x370} [00000000000000000110100010000110] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x074a0/0x338} [00000000000000000111010010100000] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x06846/0x40} [00000000000000000110100001000110] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07460/0x40} [00000000000000000111010001100000] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OBJECT« [$0x0002] 0x00288 003 »IS_BUSY« [$0x0003] 0x002d8 004 »=« [$0x0004] 0x002f8 005 »OPEN« [$0x0005] 0x00330 006 »DRAW« [$0x0006] 0x00368 007 »P« [$0x0007] 0x00388 008 »SUPER« [$0x0008] 0x003c8 009 »TEXT_IO« [$0x0009] 0x00418 00a »'p'« [$0x000a] 0x00448 00b »'i'« [$0x000b] 0x00478 000 »'c'« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OBJECT« @0x02696 [0x01] = $0x0002 »IS_BUSY« @0x026e6 [0x02] = $0x0003 »=« @0x02706 [0x03] = $0x0004 »OPEN« @0x0273e [0x04] = $0x0005 »DRAW« @0x02776 [0x05] = $0x0006 »P« @0x02796 [0x06] = $0x0007 »SUPER« @0x027d6 [0x07] = $0x0008 »TEXT_IO« @0x02826 [0x08] = $0x0009 »'p'« @0x02856 [0x09] = $0x000a »'i'« @0x02886 [0x0a] = $0x000b »'c'« @0x028b6 [0x0b] = $0x000c »'t'« @0x028e6 [0x0c] = $0x000d »'u'« @0x02916 [0x0d] = $0x000e »'r'« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003750 [0x34] +0x0680: ptr_0x34_p → {D306 0x07b4f/0x83} [00000000000000000111101101001111] 0x003930 [0x43] +0x0860: ptr_0x43_p → {D306 0x059c7/0x83} [00000000000000000101100111000111] 0x003950 +0x0880: 0x0 [0x460] 0… {D301 0x03db0/0xce0}:D301 0x003dd0 [0x01] +0x0020: ptr_0x1_p → {D302 0x05498/0xa0} [00000000000000000101010010011000] 0x003e50 [0x05] +0x00a0: ptr_0x5_p → {D302 0x072c8/0xa0} [00000000000000000111001011001000] 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x05eb6/0xa0} [00000000000000000101111010110110] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x05b1e/0xa0} [00000000000000000101101100011110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x05cea/0xa0} [00000000000000000101110011101010] 0x004090 [0x17] +0x02e0: ptr_0x17_p → {D302 0x052c4/0xa0} [00000000000000000101001011000100] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x064e2/0xa0} [00000000000000000110010011100010] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x050f0/0xa0} [00000000000000000101000011110000] 0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x06f30/0xa0} [00000000000000000110111100110000] 0x0044b0 [0x38] +0x0700: ptr_0x38_p → {D302 0x05654/0xa0} [00000000000000000101011001010100] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0780c/0xa0} [00000000000000000111100000001100] 0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x070fc/0xa0} [00000000000000000111000011111100] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x066ae/0xa0} [00000000000000000110011010101110] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x079d8/0xa0} [00000000000000000111100111011000] 0x004770 [0x4e] +0x09c0: ptr_0x4e_p → {D302 0x05830/0xa0} [00000000000000000101100000110000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f34/0xa0} [00000000000000000100111100110100] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x06316/0xa0} [00000000000000000110001100010110] 0x0049d0 +0x0c20: 0x0 [0xc0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x04de8/0x78}:ARRAY_STRING[0x1,0x7] = "IS_BUSY" {D303 0x04e60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f00/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f00/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f34/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04fd4/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x0501c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050bc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050bc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050f0/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0501c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05190/0x60}:ARRAY_STRING[0x1,0x4] = "OPEN" {D303 0x051f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05290/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05290/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052c4/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x051f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05364/0x60}:ARRAY_STRING[0x1,0x4] = "DRAW" {D303 0x053c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05464/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05464/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05498/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x053c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05538/0x48}:ARRAY_STRING[0x1,0x1] = "P" {D303 0x05580/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05620/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05620/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05654/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05580/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x056f4/0x68}:ARRAY_STRING[0x1,0x5] = "SUPER" {D303 0x0575c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057fc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x057fc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05830/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x04d48/0xa0} d302_d303_p → {D303 0x0575c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x058d0/0x78}:ARRAY_STRING[0x1,0x7] = "TEXT_IO" {D307 0x05948/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00072d6a d307_3 = 0x00000002 {D306 0x059c7/0x83}:D306 d306_d303_p → {D303 0x051f0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x05948/0x7f} {D303 0x05a4a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05aea/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05aea/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b1e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05a4a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05bbe/0x58}:ARRAY_STRING[0x1,0x3] = "'p'" {D303 0x05c16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cb6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05cb6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05cea/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05c16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05d8a/0x58}:ARRAY_STRING[0x1,0x3] = "'i'" {D303 0x05de2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e82/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05e82/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05eb6/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05de2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05f56/0x58}:ARRAY_STRING[0x1,0x3] = "'c'" {D303 0x05fae/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x062e2/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x0604e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x0608e/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OBJECT« [$0x0002] 0x00288 003 »IS_BUSY« [$0x0003] 0x002d8 004 »=« [$0x0004] 0x002f8 005 »OPEN« [$0x0005] 0x00330 006 »DRAW« [$0x0006] 0x00368 007 »P« [$0x0007] 0x00388 008 »SUPER« [$0x0008] 0x003c8 009 »TEXT_IO« [$0x0009] 0x00418 00a »'p'« [$0x000a] 0x00448 00b »'i'« [$0x000b] 0x00478 00c »'c'« [$0x000c] 0x004a8 00d »'t'« [$0x000d] 0x004d8 00e »'u'« [$0x000e] 0x00508 000 »'r'« {D304 0x062e2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06316/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05fae/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x063b6/0x58}:ARRAY_STRING[0x1,0x3] = "'t'" {D303 0x0640e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x064ae/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x064ae/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x064e2/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0640e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06582/0x58}:ARRAY_STRING[0x1,0x3] = "'u'" {D303 0x065da/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0667a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x0667a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x066ae/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x065da/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0674e/0x58}:ARRAY_STRING[0x1,0x3] = "'r'" {D303 0x067a6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06efc/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06846/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x06886/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x068c6 [0x00] = $0x000f »'e'« @0x068f6 [0x01] = $0x0010 »'.'« @0x06926 [0x02] = $0x0011 »'d'« @0x06956 [0x03] = $0x0012 »'a'« @0x06986 [0x04] = $0x0013 »'w'« {Thing2 0x06bf6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0608e/0x254} next_p → {Thing2 0x0604e/0x40} {StringIndex 0x06c36/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OBJECT« [$0x0002] 0x00288 003 »IS_BUSY« [$0x0003] 0x002d8 004 »=« [$0x0004] 0x002f8 005 »OPEN« [$0x0005] 0x00330 006 »DRAW« [$0x0006] 0x00368 007 »P« [$0x0007] 0x00388 008 »SUPER« [$0x0008] 0x003c8 009 »TEXT_IO« [$0x0009] 0x00418 00a »'p'« [$0x000a] 0x00448 00b »'i'« [$0x000b] 0x00478 00c »'c'« [$0x000c] 0x004a8 00d »'t'« [$0x000d] 0x004d8 00e »'u'« [$0x000e] 0x00508 00f »'r'« [$0x000f] 0x044b8 010 »'e'« [$0x0010] 0x044e8 011 »'.'« [$0x0011] 0x04518 000 »'d'« {D304 0x06efc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f30/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x067a6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06fd0/0x58}:ARRAY_STRING[0x1,0x3] = "'e'" {D303 0x07028/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070c8/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x070c8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x070fc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07028/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0719c/0x58}:ARRAY_STRING[0x1,0x3] = "'.'" {D303 0x071f4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07294/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07294/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x072c8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x071f4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07368/0x58}:ARRAY_STRING[0x1,0x3] = "'d'" {D303 0x073c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x077d8/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07460/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c36/0x2c6} next_p → {Thing2 0x06bf6/0x40} {StringIndex 0x074a0/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OBJECT« [$0x0002] 0x00288 003 »IS_BUSY« [$0x0003] 0x002d8 004 »=« [$0x0004] 0x002f8 005 »OPEN« [$0x0005] 0x00330 006 »DRAW« [$0x0006] 0x00368 007 »P« [$0x0007] 0x00388 008 »SUPER« [$0x0008] 0x003c8 009 »TEXT_IO« [$0x0009] 0x00418 00a »'p'« [$0x000a] 0x00448 00b »'i'« [$0x000b] 0x00478 00c »'c'« [$0x000c] 0x004a8 00d »'t'« [$0x000d] 0x004d8 00e »'u'« [$0x000e] 0x00508 00f »'r'« [$0x000f] 0x044b8 010 »'e'« [$0x0010] 0x044e8 011 »'.'« [$0x0011] 0x04518 012 »'d'« [$0x0012] 0x04548 013 »'a'« [$0x0013] 0x04578 000 »'w'« {D304 0x077d8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0780c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x073c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x078ac/0x58}:ARRAY_STRING[0x1,0x3] = "'a'" {D303 0x07904/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079a4/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x079a4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x079d8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07904/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07a78/0x58}:ARRAY_STRING[0x1,0x3] = "'w'" {D307 0x07ad0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00072d6a d307_3 = 0x00000002 {D306 0x07b4f/0x83}:D306 d306_d303_p → {D303 0x05580/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x07ad0/0x7f}