|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 6144 (0x1800) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Put_Block_On_New_Tower_Rule, seg_04b79f, separate Fruit_Rule_Bundle_1
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Visual_System_1; separate (Fruit_Rule_Bundle_1) package body Put_Block_On_New_Tower_Rule is function Premiss return Fact_Queries is use Fruit_Frames_1; begin return (Markers.Exist ((Name => Is_Equal (Top_Block_Marker_Name))), Markers.Exist ((Name => Is_Equal (Selected_Block_Marker_Name))), Markers.Exist ((Name => Is_Equal (Top_Copied_Model_Marker_Name))), Markers.Exist ((Name => Is_Equal (Model_Marker_Name)))); end Premiss; procedure Action (Objects : Fact_Collection) is use Visual_System_1; use Fruit_Frames_1; Top_Block_Marker : Fact_Name renames Objects (1); Selected_Marker : Fact_Name renames Objects (2); Top_Copied_Model_Marker : Fact_Name renames Objects (3); Model_Marker : Fact_Name renames Objects (4); Moving_Possible : Boolean := True; The_Label : Labels; begin if Is_Same (Selected_Block_Marker_Id, Top_Block_Marker_Id) then -- when the selected block is on the top of a stack Moving_Possible := Move (Top_Copied_Model_Marker_Id, Up); Put_Block (Block_Marked_With_Id => Selected_Block_Marker_Id, On_Marked_Place_With_Id => Top_Copied_Model_Marker_Id); Markers.Delete (Selected_Marker); Markers.Delete (Top_Block_Marker); --seasrch the next block to be copied Moving_Possible := True; Moving_Possible := Move (Model_Marker_Id, Up); if (Get_Label (Model_Marker_Id) = Null_Label) or (not Moving_Possible) then -- the model has been copied Markers.Delete (Model_Marker); end if; else -- first the top of the stack must be moved away until the -- selected block is on the top -- to search a free place on table begin at bottom right Moving_Possible := True; while Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Down); end loop; Moving_Possible := True; while Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Right); end loop; -- search a free place on table Moving_Possible := True; while (Get_Label (On_Table_Marker_Id) /= Null_Label) and Moving_Possible loop Moving_Possible := Move (On_Table_Marker_Id, Left); end loop; if not Moving_Possible then -- no free place on table : STOP ! Markers.Delete (Model_Marker); else Put_Block (Block_Marked_With_Id => Top_Block_Marker_Id, On_Marked_Place_With_Id => On_Table_Marker_Id); Markers.Delete (Top_Block_Marker); end if; end if; end Action; end Put_Block_On_New_Tower_Rule;
nblk1=5 nid=0 hdr6=a [0x00] rec0=19 rec1=00 rec2=01 rec3=04e [0x01] rec0=01 rec1=00 rec2=05 rec3=040 [0x02] rec0=18 rec1=00 rec2=04 rec3=056 [0x03] rec0=19 rec1=00 rec2=03 rec3=062 [0x04] rec0=09 rec1=00 rec2=02 rec3=000 tail 0x21750a24886835c568599 0x42a00088462063c03