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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_04322f
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007081 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0004322f [0000000000001000011001000101111] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0001468e [000000000000010100011010001110] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220040003f50007a9 [111111111111111111111111111111110000000000100010000000000100000000000000001111110101000000000000011110101001] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x06014/0x370} [00000000000000000110000000010100] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x06d06/0x2c6} [00000000000000000110110100000110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05fd4/0x40} [00000000000000000101111111010100] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x06cc6/0x40} [00000000000000000110110011000110] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »NIL« [$0x0005] 0x00320 006 »CONVERT« [$0x0006] 0x00370 007 »CONSTRUCTOR« [$0x0007] 0x003e0 008 »DESTRUCTOR« [$0x0008] 0x00448 009 »EQUAL« [$0x0009] 0x00488 00a »COPY« [$0x000a] 0x004c0 00b »HASH« [$0x000b] 0x004f8 000 »NAME« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »SYSTEM« @0x02696 [0x01] = $0x0002 »OBJECT« @0x026de [0x02] = $0x0003 »=« @0x026fe [0x03] = $0x0004 »NIL« @0x0272e [0x04] = $0x0005 »CONVERT« @0x0277e [0x05] = $0x0006 »CONSTRUCTOR« @0x027ee [0x06] = $0x0007 »DESTRUCTOR« @0x02856 [0x07] = $0x0008 »EQUAL« @0x02896 [0x08] = $0x0009 »COPY« @0x028ce [0x09] = $0x000a »HASH« @0x02906 [0x0a] = $0x000b »NAME« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003730 [0x33] +0x0660: ptr_0x33_p → {D306 0x067fb/0x83} [00000000000000000110011111111011] 0x003750 +0x0680: 0x0 [0x660] 0… {D301 0x03db0/0xce0}:D301 0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x056ac/0xa0} [00000000000000000101011010101100] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x0664c/0xa0} [00000000000000000110011001001100] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x058b0/0xa0} [00000000000000000101100010110000] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x05e34/0xa0} [00000000000000000101111000110100] 0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x050e8/0xa0} [00000000000000000101000011101000] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x052b4/0xa0} [00000000000000000101001010110100] 0x0045f0 [0x42] +0x0840: ptr_0x42_p → {D302 0x07000/0xa0} [00000000000000000111000000000000] 0x004630 [0x44] +0x0880: ptr_0x44_p → {D302 0x05c60/0xa0} [00000000000000000101110001100000] 0x004710 [0x4b] +0x0960: ptr_0x4b_p → {D302 0x05a8c/0xa0} [00000000000000000101101010001100] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x06952/0xa0} [00000000000000000110100101010010] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100] 0x004850 [0x55] +0x0aa0: ptr_0x55_p → {D302 0x054a0/0xa0} [00000000000000000101010010100000] 0x004890 [0x57] +0x0ae0: ptr_0x57_p → {D302 0x06b26/0xa0} [00000000000000000110101100100110] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x04d48/0xa0} [00000000000000000100110101001000] 0x0048f0 +0x0b40: 0x0 [0x1a0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04c04/0x70}:ARRAY_STRING[0x1,0x6] = "SYSTEM" {D303 0x04c74/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d14/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d14/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d48/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x04c74/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x04de8/0x70}:ARRAY_STRING[0x1,0x6] = "OBJECT" {D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f2c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04fcc/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05014/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050b4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050b4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050e8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05014/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05188/0x58}:ARRAY_STRING[0x1,0x3] = "NIL" {D303 0x051e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05280/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05280/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052b4/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x051e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x05354/0x78}:ARRAY_STRING[0x1,0x7] = "CONVERT" {D303 0x053cc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0546c/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0546c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x054a0/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x053cc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05540/0x98}:ARRAY_STRING[0x1,0xb] = "CONSTRUCTOR" {D303 0x055d8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05678/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05678/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x056ac/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x055d8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x0574c/0x90}:ARRAY_STRING[0x1,0xa] = "DESTRUCTOR" {D303 0x057dc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0587c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0587c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x058b0/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x057dc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05950/0x68}:ARRAY_STRING[0x1,0x5] = "EQUAL" {D303 0x059b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a58/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a58/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a8c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x059b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05b2c/0x60}:ARRAY_STRING[0x1,0x4] = "COPY" {D303 0x05b8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c2c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c2c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c60/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05b8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05d00/0x60}:ARRAY_STRING[0x1,0x4] = "HASH" {D303 0x05d60/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05e00/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05e00/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05e34/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05d60/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05ed4/0x60}:ARRAY_STRING[0x1,0x4] = "NAME" {D303 0x05f34/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06618/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05fd4/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x06014/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x06056 [0x00] = $0x000c »OF_THE_OBJ« @0x060be [0x01] = $0x000d »FROM« @0x060f6 [0x02] = $0x000e »INTO« @0x0612e [0x03] = $0x000f »HEAP« {Thing2 0x06384/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x063c4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »NIL« [$0x0005] 0x00320 006 »CONVERT« [$0x0006] 0x00370 007 »CONSTRUCTOR« [$0x0007] 0x003e0 008 »DESTRUCTOR« [$0x0008] 0x00448 009 »EQUAL« [$0x0009] 0x00488 00a »COPY« [$0x000a] 0x004c0 00b »HASH« [$0x000b] 0x004f8 00c »NAME« [$0x000c] 0x03c48 00d »OF_THE_OBJ« [$0x000d] 0x03cb0 00e »FROM« [$0x000e] 0x03ce8 000 »INTO« {D304 0x06618/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0664c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05f34/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x066ec/0x90}:ARRAY_STRING[0x1,0xa] = "OF_THE_OBJ" {D307 0x0677c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x0008645c d307_3 = 0x00000002 {D306 0x067fb/0x83}:D306 d306_d303_p → {D303 0x051e0/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0677c/0x7f} {D303 0x0687e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0691e/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x0691e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06952/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0687e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x069f2/0x60}:ARRAY_STRING[0x1,0x4] = "FROM" {D303 0x06a52/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06af2/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06af2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b26/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06a52/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06bc6/0x60}:ARRAY_STRING[0x1,0x4] = "INTO" {D303 0x06c26/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06fcc/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06cc6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x063c4/0x254} next_p → {Thing2 0x06384/0x40} {StringIndex 0x06d06/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »SYSTEM« [$0x0002] 0x00288 003 »OBJECT« [$0x0003] 0x002d0 004 »=« [$0x0004] 0x002f0 005 »NIL« [$0x0005] 0x00320 006 »CONVERT« [$0x0006] 0x00370 007 »CONSTRUCTOR« [$0x0007] 0x003e0 008 »DESTRUCTOR« [$0x0008] 0x00448 009 »EQUAL« [$0x0009] 0x00488 00a »COPY« [$0x000a] 0x004c0 00b »HASH« [$0x000b] 0x004f8 00c »NAME« [$0x000c] 0x03c48 00d »OF_THE_OBJ« [$0x000d] 0x03cb0 00e »FROM« [$0x000e] 0x03ce8 00f »INTO« [$0x000f] 0x03d20 000 »HEAP« {D304 0x06fcc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07000/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06c26/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x070a0/0x60}:ARRAY_STRING[0x1,0x4] = "HEAP"