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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_01995e
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008b09 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0001995e [0000000000000011001100101011110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000088ef [000000000000001000100011101111] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0030006000645000c34 [111111111111111111111111111111110000000000110000000000000110000000000000011001000101000000000000110000110100] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x08508/0x378} [00000000000000001000010100001000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x07f04/0x3d0} [00000000000000000111111100000100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x084c8/0x40} [00000000000000001000010011001000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x07ec4/0x40} [00000000000000000111111011000100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »ZERO« [$0x0002] 0x00278 003 »CONVERT_TO_FLOAT« [$0x0003] 0x00310 004 »ONE« [$0x0004] 0x00340 005 »TWO« [$0x0005] 0x00370 006 »+« [$0x0006] 0x00390 007 »THREE« [$0x0007] 0x003d0 008 »HALF« [$0x0008] 0x00408 009 »/« [$0x0009] 0x00428 00a »PI« [$0x000a] 0x00450 00b »ONE_OVER_PI« [$0x000b] 0x004c0 000 »TWO_OVER_PI« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »ZERO« @0x02686 [0x01] = $0x0002 »CONVERT_TO_FLOAT« @0x0271e [0x02] = $0x0003 »ONE« @0x0274e [0x03] = $0x0004 »TWO« @0x0277e [0x04] = $0x0005 »+« @0x0279e [0x05] = $0x0006 »THREE« @0x027de [0x06] = $0x0007 »HALF« @0x02816 [0x07] = $0x0008 »/« @0x02836 [0x08] = $0x0009 »PI« @0x0285e [0x09] = $0x000a »ONE_OVER_PI« @0x028ce [0x0a] = $0x000b »TWO_OVER_PI« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x003bf0 [0x59] +0x0b20: ptr_0x59_p → {D306 0x04f17/0x83} [00000000000000000100111100010111] 0x003c10 +0x0b40: 0x0 [0x1a0] 0… {D301 0x03db0/0xce0}:D301 0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x0523a/0xa0} [00000000000000000101001000111010] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x0695a/0xa0} [00000000000000000110100101011010] 0x0040d0 [0x19] +0x0320: ptr_0x19_p → {D302 0x0506e/0xa0} [00000000000000000101000001101110] 0x0040f0 [0x1a] +0x0340: ptr_0x1a_p → {D302 0x05972/0xa0} [00000000000000000101100101110010] 0x004150 [0x1d] +0x03a0: ptr_0x1d_p → {D302 0x08308/0xa0} [00000000000000001000001100001000] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x0674e/0xa0} [00000000000000000110011101001110] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x05b2e/0xa0} [00000000000000000101101100101110] 0x0043d0 [0x31] +0x0620: ptr_0x31_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000] 0x004430 [0x34] +0x0680: ptr_0x34_p → {D302 0x07d2c/0xa0} [00000000000000000111110100101100] 0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x079a4/0xa0} [00000000000000000111100110100100] 0x004550 [0x3d] +0x07a0: ptr_0x3d_p → {D302 0x08a90/0xa0} [00000000000000001000101010010000] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x088b4/0xa0} [00000000000000001000100010110100] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x06b76/0xa0} [00000000000000000110101101110110] 0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x055c2/0xa0} [00000000000000000101010111000010] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x05406/0xa0} [00000000000000000101010000000110] 0x004930 [0x5c] +0x0b80: ptr_0x5c_p → {D302 0x05cf2/0xa0} [00000000000000000101110011110010] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x07b60/0xa0} [00000000000000000111101101100000] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x0729c/0xa0} [00000000000000000111001010011100] 0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x05efe/0xa0} [00000000000000000101111011111110] 0x004a70 +0x0cc0: 0x0 [0x20] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "ZERO" {D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d38/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x04dd8/0xc0}:ARRAY_STRING[0x1,0x10] = "CONVERT_TO_FLOAT" {D307 0x04e98/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000332ba d307_3 = 0x00000002 {D306 0x04f17/0x83}:D306 d306_d303_p → {D303 0x04c64/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x04e98/0x7f} {D303 0x04f9a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0503a/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x0503a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0506e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04f9a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0510e/0x58}:ARRAY_STRING[0x1,0x3] = "ONE" {D303 0x05166/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05206/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x05206/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0523a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05166/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x052da/0x58}:ARRAY_STRING[0x1,0x3] = "TWO" {D303 0x05332/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053d2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x053d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05406/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05332/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x054a6/0x48}:ARRAY_STRING[0x1,0x1] = "+" {D303 0x054ee/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0558e/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x0558e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055c2/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x054ee/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05662/0x68}:ARRAY_STRING[0x1,0x5] = "THREE" {D303 0x056ca/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0576a/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x0576a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0579e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x056ca/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0583e/0x60}:ARRAY_STRING[0x1,0x4] = "HALF" {D303 0x0589e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0593e/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0593e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05972/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0589e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05a12/0x48}:ARRAY_STRING[0x1,0x1] = "/" {D303 0x05a5a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05afa/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05afa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b2e/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05a5a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05bce/0x50}:ARRAY_STRING[0x1,0x2] = "PI" {D303 0x05c1e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05cbe/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05cbe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05cf2/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05c1e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05d92/0x98}:ARRAY_STRING[0x1,0xb] = "ONE_OVER_PI" {D303 0x05e2a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05eca/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05eca/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05efe/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x05e2a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x05f9e/0x98}:ARRAY_STRING[0x1,0xb] = "TWO_OVER_PI" {D303 0x06036/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0671a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x060d6/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x06116/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x06156 [0x00] = $0x000c »PI_OVER_TWO« @0x061c6 [0x01] = $0x000d »PI_OVER_THREE« @0x06246 [0x02] = $0x000e »PI_OVER_FOUR« @0x062be [0x03] = $0x000f »PI_OVER_SIX« @0x0632e [0x04] = $0x0010 »SIGN« @0x06366 [0x05] = $0x0011 »X« @0x06386 [0x06] = $0x0012 »Y« @0x063a6 [0x07] = $0x0013 »MAX« @0x063d6 [0x08] = $0x0014 »MIN« @0x06406 [0x09] = $0x0015 »TRUNCATE« {Thing2 0x06486/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x064c6/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »ZERO« [$0x0002] 0x00278 003 »CONVERT_TO_FLOAT« [$0x0003] 0x00310 004 »ONE« [$0x0004] 0x00340 005 »TWO« [$0x0005] 0x00370 006 »+« [$0x0006] 0x00390 007 »THREE« [$0x0007] 0x003d0 008 »HALF« [$0x0008] 0x00408 009 »/« [$0x0009] 0x00428 00a »PI« [$0x000a] 0x00450 00b »ONE_OVER_PI« [$0x000b] 0x004c0 00c »TWO_OVER_PI« [$0x000c] 0x03d48 00d »PI_OVER_TWO« [$0x000d] 0x03db8 00e »PI_OVER_THREE« [$0x000e] 0x03e38 000 »PI_OVER_FOUR« {D304 0x0671a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0674e/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06036/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x067ee/0x98}:ARRAY_STRING[0x1,0xb] = "PI_OVER_TWO" {D303 0x06886/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06926/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06926/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0695a/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x06886/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x069fa/0xa8}:ARRAY_STRING[0x1,0xd] = "PI_OVER_THREE" {D303 0x06aa2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b42/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06b42/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b76/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x06aa2/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x06c16/0xa0}:ARRAY_STRING[0x1,0xc] = "PI_OVER_FOUR" {D303 0x06cb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0705c/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06d56/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x064c6/0x254} next_p → {Thing2 0x06486/0x40} {StringIndex 0x06d96/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »ZERO« [$0x0002] 0x00278 003 »CONVERT_TO_FLOAT« [$0x0003] 0x00310 004 »ONE« [$0x0004] 0x00340 005 »TWO« [$0x0005] 0x00370 006 »+« [$0x0006] 0x00390 007 »THREE« [$0x0007] 0x003d0 008 »HALF« [$0x0008] 0x00408 009 »/« [$0x0009] 0x00428 00a »PI« [$0x000a] 0x00450 00b »ONE_OVER_PI« [$0x000b] 0x004c0 00c »TWO_OVER_PI« [$0x000c] 0x03d48 00d »PI_OVER_TWO« [$0x000d] 0x03db8 00e »PI_OVER_THREE« [$0x000e] 0x03e38 00f »PI_OVER_FOUR« [$0x000f] 0x03eb0 010 »PI_OVER_SIX« [$0x0010] 0x03f20 011 »SIGN« [$0x0011] 0x03f58 000 »X« {D304 0x0705c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07090/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x06cb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x07130/0x98}:ARRAY_STRING[0x1,0xb] = "PI_OVER_SIX" {D303 0x071c8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07268/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07268/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0729c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x071c8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x0733c/0x60}:ARRAY_STRING[0x1,0x4] = "SIGN" {D303 0x0739c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0743c/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x0743c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07470/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0739c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07510/0x48}:ARRAY_STRING[0x1,0x1] = "X" {D303 0x07558/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07970/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x075f8/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06d96/0x2c6} next_p → {Thing2 0x06d56/0x40} {StringIndex 0x07638/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »ZERO« [$0x0002] 0x00278 003 »CONVERT_TO_FLOAT« [$0x0003] 0x00310 004 »ONE« [$0x0004] 0x00340 005 »TWO« [$0x0005] 0x00370 006 »+« [$0x0006] 0x00390 007 »THREE« [$0x0007] 0x003d0 008 »HALF« [$0x0008] 0x00408 009 »/« [$0x0009] 0x00428 00a »PI« [$0x000a] 0x00450 00b »ONE_OVER_PI« [$0x000b] 0x004c0 00c »TWO_OVER_PI« [$0x000c] 0x03d48 00d »PI_OVER_TWO« [$0x000d] 0x03db8 00e »PI_OVER_THREE« [$0x000e] 0x03e38 00f »PI_OVER_FOUR« [$0x000f] 0x03eb0 010 »PI_OVER_SIX« [$0x0010] 0x03f20 011 »SIGN« [$0x0011] 0x03f58 012 »X« [$0x0012] 0x03f78 013 »Y« [$0x0013] 0x03f98 014 »MAX« [$0x0014] 0x03fc8 000 »MIN« {D304 0x07970/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x079a4/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x07090/0xa0} d302_d303_p → {D303 0x07558/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07a44/0x48}:ARRAY_STRING[0x1,0x1] = "Y" {D303 0x07a8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07b2c/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07b2c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07b60/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x07470/0xa0} d302_d303_p → {D303 0x07a8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07c00/0x58}:ARRAY_STRING[0x1,0x3] = "MAX" {D303 0x07c58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07cf8/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07cf8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07d2c/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x0579e/0xa0} d302_d303_p → {D303 0x07c58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07dcc/0x58}:ARRAY_STRING[0x1,0x3] = "MIN" {D303 0x07e24/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x082d4/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x07ec4/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07638/0x338} next_p → {Thing2 0x075f8/0x40} {StringIndex 0x07f04/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »ZERO« [$0x0002] 0x00278 003 »CONVERT_TO_FLOAT« [$0x0003] 0x00310 004 »ONE« [$0x0004] 0x00340 005 »TWO« [$0x0005] 0x00370 006 »+« [$0x0006] 0x00390 007 »THREE« [$0x0007] 0x003d0 008 »HALF« [$0x0008] 0x00408 009 »/« [$0x0009] 0x00428 00a »PI« [$0x000a] 0x00450 00b »ONE_OVER_PI« [$0x000b] 0x004c0 00c »TWO_OVER_PI« [$0x000c] 0x03d48 00d »PI_OVER_TWO« [$0x000d] 0x03db8 00e »PI_OVER_THREE« [$0x000e] 0x03e38 00f »PI_OVER_FOUR« [$0x000f] 0x03eb0 010 »PI_OVER_SIX« [$0x0010] 0x03f20 011 »SIGN« [$0x0011] 0x03f58 012 »X« [$0x0012] 0x03f78 013 »Y« [$0x0013] 0x03f98 014 »MAX« [$0x0014] 0x03fc8 015 »MIN« [$0x0015] 0x03ff8 016 »TRUNCATE« [$0x0016] 0x06140 017 »ROUND« [$0x0017] 0x06180 000 »RAN« {D304 0x082d4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08308/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x07e24/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x083a8/0x80}:ARRAY_STRING[0x1,0x8] = "TRUNCATE" {D303 0x08428/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08880/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {Thing2 0x084c8/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06116/0x370} next_p → {Thing2 0x060d6/0x40} {StringStore 0x08508/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x0854e [0x00] = $0x0016 »ROUND« @0x0858e [0x01] = $0x0017 »RAN« {D304 0x08880/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x088b4/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x08428/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x08954/0x68}:ARRAY_STRING[0x1,0x5] = "ROUND" {D303 0x089bc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08a5c/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08a5c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08a90/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x089bc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x08b30/0x58}:ARRAY_STRING[0x1,0x3] = "RAN"