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Length: 7168 (0x1c00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Display_Log_Move_Space, seg_005398, separate Puz_Main
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
separate (Puz_Main)
procedure Display_Log_Move_Space (First_X, First_Y, Last_X, Last_Y : S_Long;
Dir : Direction) is
Min_X : S_Long;
Min_Y : S_Long;
Max_X : S_Long;
Max_Y : S_Long;
X : S_Long;
Y : S_Long;
W : S_Long;
H : S_Long;
Dx : S_Long;
Dy : S_Long;
X2 : S_Long;
Y2 : S_Long;
Clear_X : S_Long;
Clear_Y : S_Long;
begin
Max_X := Max (First_X, Last_X);
Min_X := Min (First_X, Last_X);
Max_Y := Max (First_Y, Last_Y);
Min_Y := Min (First_Y, Last_Y);
X := Ulx (Min_X, 0);
Y := Uly (0, Min_Y);
W := (Max_X - Min_X + 1) * Tile_Width;
H := (Max_Y - Min_Y + 1) * Tile_Height;
Dx := X;
Dy := Y;
X2 := X;
Y2 := Y;
case Dir is
when Up =>
Clear_X := Llx (Max_X, 0);
Clear_Y := Lly (0, Max_Y) + 1;
for I in 0 .. Move_Steps - 1 loop
Dy := S_Long (Vert_Step_Size (I));
Y2 := Y - Dy;
Clear_Y := Clear_Y - Dy;
Move_Area (Tile_Window, X, Y, X2, Y2, W, H);
Rect_Set (Tile_Window, Clear_X, Clear_Y,
Tile_Width, Dy, Fg_Pixel);
Y := Y - Dy;
end loop;
when Down =>
Clear_X := Llx (Max_X, 0);
Clear_Y := Uly (0, Min_Y);
for I in 0 .. Move_Steps - 1 loop
Dy := S_Long (Vert_Step_Size (I));
Y2 := Y + Dy;
Move_Area (Tile_Window, X, Y, X2, Y2, W, H);
Rect_Set (Tile_Window, Clear_X, Clear_Y,
Tile_Width, Dy, Fg_Pixel);
Y := Y + Dy;
Clear_Y := Clear_Y + Dy;
end loop;
when Left =>
Clear_X := Urx (Max_X, 0) + 1;
Clear_Y := Ury (0, Max_Y);
for I in 0 .. Move_Steps - 1 loop
Dx := S_Long (Hori_Step_Size (I));
X2 := X - Dx;
Clear_X := Clear_X - Dx;
Move_Area (Tile_Window, X, Y, X2, Y2, W, H);
Rect_Set (Tile_Window, Clear_X, Clear_Y,
Dx, Tile_Height, Fg_Pixel);
X := X - Dx;
end loop;
when Right =>
Clear_X := Ulx (Min_X, 0);
Clear_Y := Uly (0, Max_Y);
for I in 0 .. Move_Steps - 1 loop
Dx := S_Long (Hori_Step_Size (I));
X2 := X + Dx;
Move_Area (Tile_Window, X, Y, X2, Y2, W, H);
Rect_Set (Tile_Window, Clear_X, Clear_Y,
Dx, Tile_Height, Fg_Pixel);
X := X + Dx;
Clear_X := Clear_X + Dx;
end loop;
when others =>
raise Program_Error;
end case;
X_Flush (Dpy);
end Display_Log_Move_Space;
nblk1=6
nid=0
hdr6=c
[0x00] rec0=28 rec1=00 rec2=01 rec3=00a
[0x01] rec0=02 rec1=00 rec2=06 rec3=012
[0x02] rec0=1b rec1=00 rec2=02 rec3=022
[0x03] rec0=00 rec1=00 rec2=05 rec3=020
[0x04] rec0=1a rec1=00 rec2=03 rec3=054
[0x05] rec0=09 rec1=00 rec2=04 rec3=000
tail 0x21700894081978950e099 0x42a00088462063203