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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Uncode, seg_0039c3
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
procedure Uncode (Units : String := "<SELECTION>";
Rebuild_Program_Libraries : Boolean := True;
Response : String := "<PROFILE>");
-- Forces units to be demoted from the coded to installed state without
-- regard for any dependencies (Thus, it is possible to have coded units
-- that have suppliers that are not coded ... so this command should be
-- used with extreme caution). An attempt is made to destroy all listing
-- files, code segments and attribute spaces; but failure to destroy any
-- of these associated objects will not cause the demotion to fail (any
-- undestroyed objects will become permanent garbage if nothing further
-- is done to get rid of them). The program libraries for the enclosing
-- worlds are not updated as part of the demotion and so they must be
-- rebuilt in order to make the world consistent again; any load procs
-- in the enclosing world that are not Delta-1 compatibile must be reloaded
-- as a result of rebuilding the program library. Units that are not in
-- the coded state are ignored.
-- This command is intended to be used to demote units when the compiler
-- cannot demote a unit due to a bug in the system. Typical problems
-- include inability to destroy an associated object during demotion,
-- problems with the program library for the associated world and
-- unhandled exceptions in the compiler itself. The compiler need not
-- be running in order to use this command to demote units.
--
-- The user must have privileged mode enabled to use this command.
nblk1=2
nid=0
hdr6=4
[0x00] rec0=11 rec1=00 rec2=01 rec3=024
[0x01] rec0=0b rec1=00 rec2=02 rec3=000
tail 0x2130011d8808c836f7081 0x42a00088462060003