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Length: 10240 (0x2800) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Moteur, seg_048168
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Text_Io, Erreur; with Verbs_Dictionary, Comps_Dictionary; with Models, Symbols; with Set_Of_Links, Set_Of_Connections; with Player_Entries, Interprete; with Liste_D_Instructions; use Text_Io; package body Moteur is procedure Execute_The_Game (Dict : in out Verbs_Dictionary.Object; Comp : in out Comps_Dictionary.Object; Models_Table : in out Models.Object; Symbols_Table : in out Symbols.Object; Links : in out Set_Of_Links.Object; Connect : in out Set_Of_Connections.Object; Liste_Introduction : in out Liste_D_Instructions.Object; Liste_Generale : in out Liste_D_Instructions.Object; Liste_Globale : in out Liste_D_Instructions.Object; Liste_Locale : in out Liste_D_Instructions.Object) is End_Of_The_Game : Boolean := False; Player_Command : Player_Entries.Token; Jeu_Termine : Boolean := False; Instruct_Executee : Boolean := False; Mode_Trace : Boolean := False; begin Liste_D_Instructions.Executer (Liste_Introduction, Models_Table, Symbols_Table, Connect, Links, Comp, Jeu_Termine, False, Instruct_Executee); while not End_Of_The_Game and not Jeu_Termine loop Player_Command := Interprete.Get_Player (Comp, Dict); case Player_Command is when Player_Entries.Fin => End_Of_The_Game := True; when Player_Entries.Verbe => Text_Io.Put_Line ("-- Liste des Verbes -------------------------------------------------"); Verbs_Dictionary.Dump (Dict); when Player_Entries.Complement => Text_Io.Put_Line ("-- Liste des Complements --------------------------------------------"); Comps_Dictionary.Dump (Comp); when Player_Entries.Modele => Text_Io.Put_Line ("-- Liste des Modeles :Definition des types ---------------------------"); Models.Dump_Models (Models_Table); when Player_Entries.Symbole => Text_Io.Put_Line ("-- Table des Symboles -----------------------------------------------"); Symbols.Dump_Symbols (Symbols_Table); when Player_Entries.Connexion => Text_Io.Put_Line ("-- Liste des Connexions --------------------------------------------"); Set_Of_Connections.Dump (Connect); when Player_Entries.Lien => Text_Io.Put_Line ("-- Liste des Liens --------------------------------------------------"); Set_Of_Links.Dump (Links); when Player_Entries.Introduction => Text_Io.Put_Line ("-- Instructions d' Introduction -------------------------------------"); Liste_D_Instructions.Afficher (Liste_Introduction); when Player_Entries.General => Text_Io.Put_Line ("-- Instructions Generales -------------------------------------------"); Liste_D_Instructions.Afficher (Liste_Generale); when Player_Entries.Global => Text_Io.Put_Line ("-- Instructions Globales --------------------------------------------"); Liste_D_Instructions.Afficher (Liste_Globale); when Player_Entries.Local => Text_Io.Put_Line ("-- Instructions Locales ---------------------------------------------"); when Player_Entries.Trace => if Mode_Trace then Text_Io.Put_Line ("-- Mode Trace: INACTIF"); else Text_Io.Put_Line ("-- Mode Trace: ACTIF"); end if; Mode_Trace := not Mode_Trace; when Player_Entries.Id => Instruct_Executee := False; Liste_D_Instructions.Executer (Liste_Generale, Models_Table, Symbols_Table, Connect, Links, Comp, Jeu_Termine, Mode_Trace, Instruct_Executee); if not Jeu_Termine then Instruct_Executee := False; Liste_D_Instructions.Executer (Liste_Locale, Models_Table, Symbols_Table, Connect, Links, Comp, Jeu_Termine, Mode_Trace, Instruct_Executee); if not Instruct_Executee and not Jeu_Termine then Liste_D_Instructions.Executer (Liste_Globale, Models_Table, Symbols_Table, Connect, Links, Comp, Jeu_Termine, Mode_Trace, Instruct_Executee); end if; end if; when Aide => Write_Help; when others => Text_Io.Put_Line ("-- Option non implementee --------------------------------------------------"); end case; end loop; end Execute_The_Game; procedure Write_Help is begin Text_Io.Put_Line ("<<<<<<<<<<< BIENVENUE DANS NOTRE MONDE >>>>>>>>>>>>>>>>>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< - Clade - Ehrhard - Kocher - >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< a) JEU >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< Pour jouer TAPEZ VOS COMMANDES >>"); Text_Io.Put_Line ("<< Quitter avant la fin TAPEZ :fin >>"); Text_Io.Put_Line ("<< Pour l'aide TAPEZ :aide >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< b) MISE AU POINT DU JEU >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<< Afficher les types de donnees TAPEZ :modele >>"); Text_Io.Put_Line ("<< Afficher les variables TAPEZ :symbole >>"); Text_Io.Put_Line ("<< Afficher les actions TAPEZ :verbe >>"); Text_Io.Put_Line ("<< Afficher les complements TAPEZ :complement >>"); Text_Io.Put_Line ("<< Afficher les connections TAPEZ :connexion >>"); Text_Io.Put_Line ("<< Afficher les liens TAPEZ :lien >>"); Text_Io.Put_Line ("<< Liste instructions introduction TAPEZ :introduction >>"); Text_Io.Put_Line ("<< Liste instructions generales TAPEZ :general >>"); Text_Io.Put_Line ("<< Liste instructions globales TAPEZ :global >>"); Text_Io.Put_Line ("<< Liste instructions locales TAPEZ :locale >>"); Text_Io.Put_Line ("<< Execution en mode trace TAPEZ :trace >>"); Text_Io.Put_Line ("<< >>"); Text_Io.Put_Line ("<<<<<<<<<<<<<<<< BONNE CHANCE !!! >>>>>>>>>>>>>>>>>>>>>>>"); end Write_Help; end Moteur;
nblk1=9 nid=0 hdr6=12 [0x00] rec0=1c rec1=00 rec2=01 rec3=03e [0x01] rec0=18 rec1=00 rec2=02 rec3=028 [0x02] rec0=10 rec1=00 rec2=03 rec3=074 [0x03] rec0=10 rec1=00 rec2=04 rec3=076 [0x04] rec0=15 rec1=00 rec2=05 rec3=006 [0x05] rec0=17 rec1=00 rec2=06 rec3=05e [0x06] rec0=14 rec1=00 rec2=07 rec3=01c [0x07] rec0=13 rec1=00 rec2=08 rec3=010 [0x08] rec0=0f rec1=00 rec2=09 rec3=000 tail 0x2174c1ff686585b34f2bb 0x42a00088462060003