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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 8192 (0x2000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_06ad08
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x0000e92b max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x0000ffff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0006ad08 [0000000000001101010110100001000] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x0001ef54 [000000000000011110111101010100] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff004c008c0094a801254 [111111111111111111111111111111110000000001001100000000001000110000000000100101001010100000000001001001010100] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x0b549/0x390} [00000000000000001011010101001001] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0c0a6/0x5e4} [00000000000000001100000010100110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x0b509/0x40} [00000000000000001011010100001001] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0c066/0x40} [00000000000000001100000001100110] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 000 »ON_PHYS_OBJECT« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »DO_ACTION« @0x026ae [0x01] = $0x0002 »FOR_RULE« @0x02706 [0x02] = $0x0003 »KBS« @0x02736 [0x03] = $0x0004 »ON_FACTS« @0x0278e [0x04] = $0x0005 »ALIAS« @0x027ce [0x05] = $0x0006 »OUTPUT_STREAM« @0x0284e [0x06] = $0x0007 »SLOT« @0x02886 [0x07] = $0x0008 »RULE_NAMES« @0x028ee [0x08] = $0x0009 »ON_FLOOR« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0031b0 [0x07] +0x00e0: ptr_0x7_p → {D306 0x0bec4/0x83} [00000000000000001011111011000100] 0x003230 [0x0b] +0x0160: ptr_0xb_p → {D306 0x050cb/0x83} [00000000000000000101000011001011] 0x0034f0 [0x21] +0x0420: ptr_0x21_p → {D306 0x0bdc2/0x83} [00000000000000001011110111000010] 0x003770 [0x35] +0x06a0: ptr_0x35_p → {D306 0x0c967/0x83} [00000000000000001100100101100111] 0x003910 [0x42] +0x0840: ptr_0x42_p → {D306 0x0c865/0x83} [00000000000000001100100001100101] 0x003bb0 [0x57] +0x0ae0: ptr_0x57_p → {D306 0x08eee/0x83} [00000000000000001000111011101110] 0x003c30 [0x5b] +0x0b60: ptr_0x5b_p → {D306 0x09e54/0x83} [00000000000000001001111001010100] 0x003d30 [0x63] +0x0c60: ptr_0x63_p → {D306 0x0bcc0/0x83} [00000000000000001011110011000000] 0x003d50 +0x0c80: 0x0 [0x60] 0… {D301 0x03db0/0xce0}:D301 0x003e70 [0x06] +0x00c0: ptr_0x6_p → {D302 0x09c7d/0xa0} [00000000000000001001110001111101] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x0580e/0xa0} [00000000000000000101100000001110] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x05416/0xa0} [00000000000000000101010000010110] 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x06905/0xa0} [00000000000000000110100100000101] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x0b005/0xa0} [00000000000000001011000000000101] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x07a9f/0xa0} [00000000000000000111101010011111] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x0b90d/0xa0} [00000000000000001011100100001101] 0x004110 [0x1b] +0x0360: ptr_0x1b_p → {D302 0x04f54/0xa0} [00000000000000000100111101010100] 0x004210 [0x23] +0x0460: ptr_0x23_p → {D302 0x06b51/0xa0} [00000000000000000110101101010001] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x08d2f/0xa0} [00000000000000001000110100101111] 0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x06209/0xa0} [00000000000000000110001000001001] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x09a91/0xa0} [00000000000000001001101010010001] 0x0043f0 [0x32] +0x0640: ptr_0x32_p → {D302 0x0ad91/0xa0} [00000000000000001010110110010001] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x08353/0xa0} [00000000000000001000001101010011] 0x004490 [0x37] +0x06e0: ptr_0x37_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x076f7/0xa0} [00000000000000000111011011110111] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x09fab/0xa0} [00000000000000001001111110101011] 0x004650 [0x45] +0x08a0: ptr_0x45_p → {D302 0x0717d/0xa0} [00000000000000000111000101111101] 0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x0c6be/0xa0} [00000000000000001100011010111110] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x0bb19/0xa0} [00000000000000001011101100011001] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x055f2/0xa0} [00000000000000000101010111110010] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x08b43/0xa0} [00000000000000001000101101000011] 0x004810 [0x53] +0x0a60: ptr_0x53_p → {D302 0x0644d/0xa0} [00000000000000000110010001001101] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x078e3/0xa0} [00000000000000000111100011100011] 0x004910 [0x5b] +0x0b60: ptr_0x5b_p → {D302 0x0b2a1/0xa0} [00000000000000001011001010100001] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x09405/0xa0} [00000000000000001001010000000101] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x08927/0xa0} [00000000000000001000100100100111] 0x004a50 [0x65] +0x0ca0: ptr_0x65_p → {D302 0x05c65/0xa0} [00000000000000000101110001100101] 0x004a70 +0x0cc0: 0x0 [0x20] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "DO_ACTION" {D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d60/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x04e00/0x80}:ARRAY_STRING[0x1,0x8] = "FOR_RULE" {D303 0x04e80/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f20/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f20/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f54/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04e80/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x04ff4/0x58}:ARRAY_STRING[0x1,0x3] = "KBS" {D307 0x0504c/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ec6 d307_3 = 0x00000002 d307_d307_p → {D307 0x0590e/0x7f} {D306 0x050cb/0x83}:D306 d306_d303_p → {D303 0x04e80/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0504c/0x7f} {D303 0x0514e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051ee/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x051ee/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05222/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0514e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x052c2/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FACTS" {D303 0x05342/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x053e2/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x053e2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05416/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05342/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x054b6/0x68}:ARRAY_STRING[0x1,0x5] = "ALIAS" {D303 0x0551e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x055be/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x055be/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x055f2/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x0551e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x05692/0xa8}:ARRAY_STRING[0x1,0xd] = "OUTPUT_STREAM" {D303 0x0573a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x057da/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x057da/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0580e/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0573a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x058ae/0x60}:ARRAY_STRING[0x1,0x4] = "SLOT" {D307 0x0590e/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d1da/0x7f} {D303 0x0598d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a2d/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05a2d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a61/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x0598d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x05b01/0x90}:ARRAY_STRING[0x1,0xa] = "RULE_NAMES" {D303 0x05b91/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c31/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05c31/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c65/0xa0}:D302 d302_0 = 0x80000008 d302_d302_p → {D302 0x05222/0xa0} d302_d303_p → {D303 0x05b91/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05d05/0x80}:ARRAY_STRING[0x1,0x8] = "ON_FLOOR" {D303 0x05d85/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061d5/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {Thing2 0x05e25/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05e65/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05ea6 [0x00] = $0x000a »ON_FLOOR_SATISFIED« @0x05f4e [0x01] = $0x000b »ON_PHYS_OBJECT« @0x05fd6 [0x02] = $0x000c »ON_PHYS_OBJECT_HOLD« @0x06086 [0x03] = $0x000d »ON_PHYS_OBJECT_AT_MONKEY« {D304 0x061d5/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06209/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x05d85/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x062a9/0xd0}:ARRAY_STRING[0x1,0x12] = "ON_FLOOR_SATISFIED" {D303 0x06379/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06419/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x06419/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0644d/0xa0}:D302 d302_0 = 0x8000000e d302_d303_p → {D303 0x06379/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b0 {ArrayString 0x064ed/0xb0}:ARRAY_STRING[0x1,0xe] = "ON_PHYS_OBJECT" {D303 0x0659d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x068d1/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x0663d/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x0667d/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 000 »ON_PHYS_OBJECT_SATISFIED« {D304 0x068d1/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06905/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x0659d/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8 {ArrayString 0x069a5/0xd8}:ARRAY_STRING[0x1,0x13] = "ON_PHYS_OBJECT_HOLD" {D303 0x06a7d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06b1d/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06b1d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06b51/0xa0}:D302 d302_0 = 0x80000018 d302_d302_p → {D302 0x04d60/0xa0} d302_d303_p → {D303 0x06a7d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100 {ArrayString 0x06bf1/0x100}:ARRAY_STRING[0x1,0x18] = "ON_PHYS_OBJECT_AT_MONKEY" {D303 0x06cf1/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07149/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {Thing2 0x06d91/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05e65/0x370} next_p → {Thing2 0x05e25/0x40} {StringStore 0x06dd1/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x06e16 [0x00] = $0x000e »ON_PHYS_OBJECT_SATISFIED« @0x06eee [0x01] = $0x000f »NO_MORE« @0x06f3e [0x02] = $0x0010 »=« @0x06f5e [0x03] = $0x0011 »<« @0x06f7e [0x04] = $0x0012 »>« @0x06f9e [0x05] = $0x0013 »<=« @0x06fc6 [0x06] = $0x0014 »>=« @0x06fee [0x07] = $0x0015 »ON_FLOOR_RULE« @0x0706e [0x08] = $0x0016 »PREMISS« @0x070be [0x09] = $0x0017 »FACT_QUERIES« {D304 0x07149/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0717d/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x06cf1/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100 {ArrayString 0x0721d/0x100}:ARRAY_STRING[0x1,0x18] = "ON_PHYS_OBJECT_SATISFIED" {D303 0x0731d/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x076c3/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x073bd/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0667d/0x254} next_p → {Thing2 0x0663d/0x40} {StringIndex 0x073fd/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 000 »<« {D304 0x076c3/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x076f7/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0731d/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x07797/0x78}:ARRAY_STRING[0x1,0x7] = "NO_MORE" {D303 0x0780f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x078af/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x078af/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x078e3/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0780f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07983/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x079cb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07a6b/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x07a6b/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a9f/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x079cb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x07b3f/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x07b87/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07f9f/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x07c27/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x073fd/0x2c6} next_p → {Thing2 0x073bd/0x40} {StringIndex 0x07c67/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 012 »<« [$0x0012] 0x04b70 013 »>« [$0x0013] 0x04b90 014 »<=« [$0x0014] 0x04bb8 000 »>=« {D304 0x07f9f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07fd3/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x07b87/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x08073/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x080bb/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0815b/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x0815b/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0818f/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x080bb/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0822f/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x0827f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0831f/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x0831f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08353/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x0827f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x083f3/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x08443/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x088f3/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x084e3/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07c67/0x338} next_p → {Thing2 0x07c27/0x40} {StringIndex 0x08523/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 012 »<« [$0x0012] 0x04b70 013 »>« [$0x0013] 0x04b90 014 »<=« [$0x0014] 0x04bb8 015 »>=« [$0x0015] 0x04be0 016 »ON_FLOOR_RULE« [$0x0016] 0x04c60 017 »PREMISS« [$0x0017] 0x04cb0 018 »FACT_QUERIES« [$0x0018] 0x06c88 000 »ACTION« {D304 0x088f3/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08927/0xa0}:D302 d302_0 = 0x8000000d d302_d303_p → {D303 0x08443/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x089c7/0xa8}:ARRAY_STRING[0x1,0xd] = "ON_FLOOR_RULE" {D303 0x08a6f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08b0f/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x08b0f/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08b43/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x08a6f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x08be3/0x78}:ARRAY_STRING[0x1,0x7] = "PREMISS" {D303 0x08c5b/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cfb/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x08cfb/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08d2f/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x0818f/0xa0} d302_d303_p → {D303 0x08c5b/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x08dcf/0xa0}:ARRAY_STRING[0x1,0xc] = "FACT_QUERIES" {D307 0x08e6f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0bf47/0x7f} {D306 0x08eee/0x83}:D306 d306_d303_p → {D303 0x08c5b/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x08e6f/0x7f} {D303 0x08f71/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x093d1/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {Thing2 0x09011/0x40}:Thing2 Chain2 payload_p → {StringStore 0x06dd1/0x378} next_p → {Thing2 0x06d91/0x40} {StringStore 0x09051/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x09096 [0x00] = $0x0018 »ACTION« @0x090de [0x01] = $0x0019 »OBJECTS« @0x0912e [0x02] = $0x001a »FACT_COLLECTION« @0x091be [0x03] = $0x001b »ON_FLOOR_SATISFIED_RULE« @0x0928e [0x04] = $0x001c »ON_PHYS_OBJECT_RULE« {D304 0x093d1/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09405/0xa0}:D302 d302_0 = 0x80000006 d302_d302_p → {D302 0x05a61/0xa0} d302_d303_p → {D303 0x08f71/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x094a5/0x70}:ARRAY_STRING[0x1,0x6] = "ACTION" {D303 0x09515/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09a5d/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x095b5/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x08523/0x3d0} next_p → {Thing2 0x084e3/0x40} {StringIndex 0x095f5/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 012 »<« [$0x0012] 0x04b70 013 »>« [$0x0013] 0x04b90 014 »<=« [$0x0014] 0x04bb8 015 »>=« [$0x0015] 0x04be0 016 »ON_FLOOR_RULE« [$0x0016] 0x04c60 017 »PREMISS« [$0x0017] 0x04cb0 018 »FACT_QUERIES« [$0x0018] 0x06c88 019 »ACTION« [$0x0019] 0x06cd0 01a »OBJECTS« [$0x001a] 0x06d20 01b »FACT_COLLECTION« [$0x001b] 0x06db0 01c »ON_FLOOR_SATISFIED_RULE« [$0x001c] 0x06e80 000 »ON_PHYS_OBJECT_RULE« {D304 0x09a5d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09a91/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x07fd3/0xa0} d302_d303_p → {D303 0x09515/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x09b31/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS" {D303 0x09ba9/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09c49/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x09c49/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09c7d/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x09ba9/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x09d1d/0xb8}:ARRAY_STRING[0x1,0xf] = "FACT_COLLECTION" {D307 0x09dd5/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0c9ea/0x7f} {D306 0x09e54/0x83}:D306 d306_d303_p → {D303 0x09ba9/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x09dd5/0x7f} {D303 0x09ed7/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x09f77/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {D304 0x09f77/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x09fab/0xa0}:D302 d302_0 = 0x80000017 d302_d303_p → {D303 0x09ed7/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000f8 {ArrayString 0x0a04b/0xf8}:ARRAY_STRING[0x1,0x17] = "ON_FLOOR_SATISFIED_RULE" {D303 0x0a143/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0a1e3/0x34} d303_2 = 0x001c d303_3 = 0x0000000000000000000 {D304 0x0a1e3/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0a217/0xa0}:D302 d302_0 = 0x80000013 d302_d303_p → {D303 0x0a143/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d8 {ArrayString 0x0a2b7/0xd8}:ARRAY_STRING[0x1,0x13] = "ON_PHYS_OBJECT_RULE" {D303 0x0a38f/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0ad5d/0x34} d303_2 = 0x001d d303_3 = 0x0000000000000000000 {Thing2 0x0a42f/0x40}:Thing2 Chain2 payload_p → {StringStore 0x09051/0x380} next_p → {Thing2 0x09011/0x40} {StringStore 0x0a46f/0x388}:StringStore x = 0x00000001 y = 0x00000069 @0x0a4b6 [0x00] = $0x001d »ON_PHYS_OBJECT_HOLD_RULE« @0x0a58e [0x01] = $0x001e »ON_PHYS_OBJECT_AT_MONKEY_RULE« @0x0a68e [0x02] = $0x001f »ON_PHYS_OBJECT_SATISFIED_RULE« {Thing2 0x0a7f7/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x095f5/0x468} next_p → {Thing2 0x095b5/0x40} {StringIndex 0x0a837/0x526}:StringIndex x = 0x00000001 y = 0x00000021 [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 012 »<« [$0x0012] 0x04b70 013 »>« [$0x0013] 0x04b90 014 »<=« [$0x0014] 0x04bb8 015 »>=« [$0x0015] 0x04be0 016 »ON_FLOOR_RULE« [$0x0016] 0x04c60 017 »PREMISS« [$0x0017] 0x04cb0 018 »FACT_QUERIES« [$0x0018] 0x06c88 019 »ACTION« [$0x0019] 0x06cd0 01a »OBJECTS« [$0x001a] 0x06d20 01b »FACT_COLLECTION« [$0x001b] 0x06db0 01c »ON_FLOOR_SATISFIED_RULE« [$0x001c] 0x06e80 01d »ON_PHYS_OBJECT_RULE« [$0x001d] 0x080a8 01e »ON_PHYS_OBJECT_HOLD_RULE« [$0x001e] 0x08180 01f »ON_PHYS_OBJECT_AT_MONKEY_RULE« [$0x001f] 0x08280 020 »ON_PHYS_OBJECT_SATISFIED_RULE« [$0x0020] 0x09180 021 »RULE_BUNDLE« [$0x0021] 0x091f0 000 »RULE_BASE« {D304 0x0ad5d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0ad91/0xa0}:D302 d302_0 = 0x80000018 d302_d303_p → {D303 0x0a38f/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000100 {ArrayString 0x0ae31/0x100}:ARRAY_STRING[0x1,0x18] = "ON_PHYS_OBJECT_HOLD_RULE" {D303 0x0af31/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0afd1/0x34} d303_2 = 0x001e d303_3 = 0x0000000000000000000 {D304 0x0afd1/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b005/0xa0}:D302 d302_0 = 0x8000001d d302_d303_p → {D303 0x0af31/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000128 {ArrayString 0x0b0a5/0x128}:ARRAY_STRING[0x1,0x1d] = "ON_PHYS_OBJECT_AT_MONKEY_RULE" {D303 0x0b1cd/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b26d/0x34} d303_2 = 0x001f d303_3 = 0x0000000000000000000 {D304 0x0b26d/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b2a1/0xa0}:D302 d302_0 = 0x8000001d d302_d303_p → {D303 0x0b1cd/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000128 {ArrayString 0x0b341/0x128}:ARRAY_STRING[0x1,0x1d] = "ON_PHYS_OBJECT_SATISFIED_RULE" {D303 0x0b469/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0b8d9/0x34} d303_2 = 0x0020 d303_3 = 0x0000000000000000000 {Thing2 0x0b509/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0a46f/0x388} next_p → {Thing2 0x0a42f/0x40} {StringStore 0x0b549/0x390}:StringStore x = 0x00000001 y = 0x0000006a @0x0b58e [0x00] = $0x0020 »RULE_BUNDLE« @0x0b5fe [0x01] = $0x0021 »RULE_BASE« @0x0b65e [0x02] = $0x0022 »FACT_BASE« {D304 0x0b8d9/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0b90d/0xa0}:D302 d302_0 = 0x8000000b d302_d302_p → {D302 0x0a217/0xa0} d302_d303_p → {D303 0x0b469/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x0b9ad/0x98}:ARRAY_STRING[0x1,0xb] = "RULE_BUNDLE" {D303 0x0ba45/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0bae5/0x34} d303_2 = 0x0021 d303_3 = 0x0000000000000000000 {D304 0x0bae5/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0bb19/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0ba45/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x0bbb9/0x88}:ARRAY_STRING[0x1,0x9] = "RULE_BASE" {D307 0x0bc41/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d357/0x7f} {D306 0x0bcc0/0x83}:D306 d306_d303_p → {D303 0x0ba45/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bc41/0x7f} {D307 0x0bd43/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ec6 d307_3 = 0x00000002 {D306 0x0bdc2/0x83}:D306 d306_d303_p → {D303 0x04a90/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0bd43/0x7f} {D307 0x0be45/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d3d6/0x7f} {D306 0x0bec4/0x83}:D306 d306_d303_p → {D303 0x08a6f/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0be45/0x7f} {D307 0x0bf47/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f30 d307_3 = 0x00000002 d307_d307_p → {D307 0x0ca69/0x7f} {D303 0x0bfc6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0c68a/0x34} d303_2 = 0x0022 d303_3 = 0x0000000000000000000 {Thing2 0x0c066/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0a837/0x526} next_p → {Thing2 0x0a7f7/0x40} {StringIndex 0x0c0a6/0x5e4}:StringIndex x = 0x00000001 y = 0x00000026 [$0x0001] 0x00240 002 »DO_ACTION« [$0x0002] 0x002a0 003 »FOR_RULE« [$0x0003] 0x002f8 004 »KBS« [$0x0004] 0x00328 005 »ON_FACTS« [$0x0005] 0x00380 006 »ALIAS« [$0x0006] 0x003c0 007 »OUTPUT_STREAM« [$0x0007] 0x00440 008 »SLOT« [$0x0008] 0x00478 009 »RULE_NAMES« [$0x0009] 0x004e0 00a »ON_FLOOR« [$0x000a] 0x03a98 00b »ON_FLOOR_SATISFIED« [$0x000b] 0x03b40 00c »ON_PHYS_OBJECT« [$0x000c] 0x03bc8 00d »ON_PHYS_OBJECT_HOLD« [$0x000d] 0x03c78 00e »ON_PHYS_OBJECT_AT_MONKEY« [$0x000e] 0x04a08 00f »ON_PHYS_OBJECT_SATISFIED« [$0x000f] 0x04ae0 010 »NO_MORE« [$0x0010] 0x04b30 011 »=« [$0x0011] 0x04b50 012 »<« [$0x0012] 0x04b70 013 »>« [$0x0013] 0x04b90 014 »<=« [$0x0014] 0x04bb8 015 »>=« [$0x0015] 0x04be0 016 »ON_FLOOR_RULE« [$0x0016] 0x04c60 017 »PREMISS« [$0x0017] 0x04cb0 018 »FACT_QUERIES« [$0x0018] 0x06c88 019 »ACTION« [$0x0019] 0x06cd0 01a »OBJECTS« [$0x001a] 0x06d20 01b »FACT_COLLECTION« [$0x001b] 0x06db0 01c »ON_FLOOR_SATISFIED_RULE« [$0x001c] 0x06e80 01d »ON_PHYS_OBJECT_RULE« [$0x001d] 0x080a8 01e »ON_PHYS_OBJECT_HOLD_RULE« [$0x001e] 0x08180 01f »ON_PHYS_OBJECT_AT_MONKEY_RULE« [$0x001f] 0x08280 020 »ON_PHYS_OBJECT_SATISFIED_RULE« [$0x0020] 0x09180 021 »RULE_BUNDLE« [$0x0021] 0x091f0 022 »RULE_BASE« [$0x0022] 0x09250 000 »FACT_BASE« {D304 0x0c68a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0c6be/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x0bfc6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x0c75e/0x88}:ARRAY_STRING[0x1,0x9] = "FACT_BASE" {D307 0x0c7e6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f30 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cae8/0x7f} {D306 0x0c865/0x83}:D306 d306_d303_p → {D303 0x0bfc6/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c7e6/0x7f} {D307 0x0c8e8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4ed8 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d553/0x7f} {D306 0x0c967/0x83}:D306 d306_d303_p → {D303 0x08f71/0xa0} d306_1 = 0xa0000000 d306_2 = 0x0 d306_d307_p → {D307 0x0c8e8/0x7f} {D307 0x0c9ea/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f30 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cb67/0x7f} {D307 0x0ca69/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f32 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cbe6/0x7f} {D307 0x0cae8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f32 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cc65/0x7f} {D307 0x0cb67/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f32 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cce4/0x7f} {D307 0x0cbe6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f34 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cd63/0x7f} {D307 0x0cc65/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f34 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cde2/0x7f} {D307 0x0cce4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f34 d307_3 = 0x00000002 d307_d307_p → {D307 0x0ce61/0x7f} {D307 0x0cd63/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f36 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cee0/0x7f} {D307 0x0cde2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f36 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cf5f/0x7f} {D307 0x0ce61/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f36 d307_3 = 0x00000002 d307_d307_p → {D307 0x0cfde/0x7f} {D307 0x0cee0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f38 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d05d/0x7f} {D307 0x0cf5f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f38 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d0dc/0x7f} {D307 0x0cfde/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f38 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d15b/0x7f} {D307 0x0d05d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f3a d307_3 = 0x00000002 d307_d307_p → {D307 0x0d259/0x7f} {D307 0x0d0dc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f3a d307_3 = 0x00000002 d307_d307_p → {D307 0x0d4d4/0x7f} {D307 0x0d15b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d4f3a d307_3 = 0x00000002 d307_d307_p → {D307 0x0d2d8/0x7f} {D307 0x0d1da/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0ddc2/0x7f} {D307 0x0d259/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0d455/0x7f} {D307 0x0d2d8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0d5d2/0x7f} {D307 0x0d357/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0df3f/0x7f} {D307 0x0d3d6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0dfbe/0x7f} {D307 0x0d455/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5590 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d651/0x7f} {D307 0x0d4d4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5590 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d6d0/0x7f} {D307 0x0d553/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d558e d307_3 = 0x00000002 d307_d307_p → {D307 0x0e13b/0x7f} {D307 0x0d5d2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5590 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d74f/0x7f} {D307 0x0d651/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5592 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d7ce/0x7f} {D307 0x0d6d0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5592 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d84d/0x7f} {D307 0x0d74f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5592 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d8cc/0x7f} {D307 0x0d7ce/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5594 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d94b/0x7f} {D307 0x0d84d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5594 d307_3 = 0x00000002 d307_d307_p → {D307 0x0d9ca/0x7f} {D307 0x0d8cc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5594 d307_3 = 0x00000002 d307_d307_p → {D307 0x0da49/0x7f} {D307 0x0d94b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5596 d307_3 = 0x00000002 d307_d307_p → {D307 0x0dac8/0x7f} {D307 0x0d9ca/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5596 d307_3 = 0x00000002 d307_d307_p → {D307 0x0db47/0x7f} {D307 0x0da49/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5596 d307_3 = 0x00000002 d307_d307_p → {D307 0x0dbc6/0x7f} {D307 0x0dac8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5598 d307_3 = 0x00000002 d307_d307_p → {D307 0x0dc45/0x7f} {D307 0x0db47/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5598 d307_3 = 0x00000002 d307_d307_p → {D307 0x0dcc4/0x7f} {D307 0x0dbc6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5598 d307_3 = 0x00000002 d307_d307_p → {D307 0x0dd43/0x7f} {D307 0x0dc45/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d559a d307_3 = 0x00000002 d307_d307_p → {D307 0x0de41/0x7f} {D307 0x0dcc4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d559a d307_3 = 0x00000002 d307_d307_p → {D307 0x0e0bc/0x7f} {D307 0x0dd43/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d559a d307_3 = 0x00000002 d307_d307_p → {D307 0x0dec0/0x7f} {D307 0x0ddc2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 {D307 0x0de41/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e03d/0x7f} {D307 0x0dec0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e1ba/0x7f} {D307 0x0df3f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 {D307 0x0dfbe/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 {D307 0x0e03d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5668 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e239/0x7f} {D307 0x0e0bc/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5668 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e2b8/0x7f} {D307 0x0e13b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5666 d307_3 = 0x00000002 {D307 0x0e1ba/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5668 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e337/0x7f} {D307 0x0e239/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566a d307_3 = 0x00000002 d307_d307_p → {D307 0x0e3b6/0x7f} {D307 0x0e2b8/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566a d307_3 = 0x00000002 d307_d307_p → {D307 0x0e435/0x7f} {D307 0x0e337/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566a d307_3 = 0x00000002 d307_d307_p → {D307 0x0e4b4/0x7f} {D307 0x0e3b6/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566c d307_3 = 0x00000002 d307_d307_p → {D307 0x0e533/0x7f} {D307 0x0e435/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566c d307_3 = 0x00000002 d307_d307_p → {D307 0x0e5b2/0x7f} {D307 0x0e4b4/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566c d307_3 = 0x00000002 d307_d307_p → {D307 0x0e631/0x7f} {D307 0x0e533/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566e d307_3 = 0x00000002 d307_d307_p → {D307 0x0e6b0/0x7f} {D307 0x0e5b2/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566e d307_3 = 0x00000002 d307_d307_p → {D307 0x0e72f/0x7f} {D307 0x0e631/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d566e d307_3 = 0x00000002 d307_d307_p → {D307 0x0e7ae/0x7f} {D307 0x0e6b0/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5670 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e82d/0x7f} {D307 0x0e72f/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5670 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e8ac/0x7f} {D307 0x0e7ae/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5670 d307_3 = 0x00000002 d307_d307_p → {D307 0x0e92b/0x7f} {D307 0x0e82d/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5672 d307_3 = 0x00000002 {D307 0x0e8ac/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5672 d307_3 = 0x00000002 {D307 0x0e92b/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x000d5672 d307_3 = 0x00000002