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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 7168 (0x1c00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_Personnage, seg_0459bf
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Personnages, Text_Io;
procedure Test_Personnage is
Ok : Boolean;
begin
Personnages.Create ("Georges");
Personnages.Create ("ToTO");
Personnages.Create ("David");
Personnages.Create ("Alain");
Personnages.Create ("Eric");
Personnages.Create ("Vincent");
Text_Io.New_Line;
Text_Io.New_Line;
Personnages.Set_Comment ("Georges", "commentaire");
Personnages.Set_Comment ("ToTO", " le frere a tutu");
Personnages.Set_Comment ("David", "trinome No1");
Personnages.Set_Comment ("Alain", "trinome No2");
Personnages.Set_Comment ("Eric", "qui c'est?");
Personnages.Set_Comment
("Vincent", "petit vosgien");
Text_Io.New_Line;
Text_Io.New_Line;
Personnages.Set_Position ("Georges", "Cuisine");
Personnages.Set_Position ("ToTO", "Cave");
Personnages.Set_Position ("David", "Salle_d_info");
Personnages.Set_Position ("Alain", "espace");
Personnages.Set_Position ("Eric", "Dehors");
Personnages.Set_Position ("Vincent", "gerardmer");
Text_Io.New_Line;
Text_Io.New_Line;
Personnages.Add_State ("Georges", "L_alsacien");
Personnages.Add_State ("Georges", "gentil");
Personnages.Add_State ("ToTO", "tata");
Personnages.Add_State ("David", "chauve");
Personnages.Add_State ("David", "fatigue");
Personnages.Add_State ("David", "present");
Personnages.Add_State ("Alain", "chauve");
Personnages.Add_State ("Vincent", "petit");
Personnages.Add_State ("Vincent", "tres petit");
Personnages.Add_State ("Vincent", "tout petit");
Personnages.Add_State ("Vincent", "tout petit");
Personnages.Add_State ("Vincent", "tout tout petit");
Personnages.Add_State ("Vincent", "encore plus petit");
Personnages.Add_State ("Vincent", "gnome");
Text_Io.New_Line;
Text_Io.New_Line;
Text_Io.Put_Line ("comment of georges :" &
Personnages.Get_Comment ("Georges"));
Text_Io.Put_Line ("comment of alain :" & Personnages.Get_Comment ("Alain"));
Text_Io.Put_Line ("comment of eric :" & Personnages.Get_Comment ("Eric"));
Text_Io.Put_Line ("comment of vincent :" &
Personnages.Get_Comment ("Vincent"));
Text_Io.New_Line;
Text_Io.New_Line;
Text_Io.Put_Line ("position of georges :" &
Personnages.Get_Position ("Georges"));
Text_Io.Put_Line ("position of toto :" & Personnages.Get_Position ("ToTO"));
Text_Io.Put_Line ("position of vincent :" &
Personnages.Get_Position ("Vincent"));
Text_Io.New_Line;
Text_Io.New_Line;
if Personnages.Exists ("Georges") then
Text_Io.Put_Line ("georges exist");
end if;
if Personnages.Exists ("ToTO") then
Text_Io.Put_Line ("toto exist");
end if;
if Personnages.Exists ("Vincent") then
Text_Io.Put_Line ("vincent exist");
end if;
Text_Io.New_Line;
Text_Io.New_Line;
if Personnages.In_State ("Georges", "L_alsacien") then
Text_Io.Put_Line ("georges est alsacien");
end if;
if Personnages.In_State ("ToTO", "pas dans cet etat") then
Text_Io.Put_Line ("toto ne devrait pas etre dans cet etat");
end if;
if Personnages.In_State ("ToTO", "tata") then
Text_Io.Put_Line ("toto est tata");
end if;
if Personnages.In_State ("Vincent", "petit") then
Text_Io.Put_Line ("vincent est petit");
end if;
Text_Io.New_Line;
Text_Io.New_Line;
Personnages.Remove_State ("Vincent", "gnome");
if not Personnages.In_State ("Vincent", "gnome") then
Text_Io.Put_Line ("vincent n'est plus un gnome");
end if;
end Test_Personnage;
nblk1=6
nid=5
hdr6=a
[0x00] rec0=1f rec1=00 rec2=01 rec3=050
[0x01] rec0=18 rec1=00 rec2=06 rec3=012
[0x02] rec0=02 rec1=00 rec2=02 rec3=034
[0x03] rec0=1b rec1=00 rec2=03 rec3=026
[0x04] rec0=15 rec1=00 rec2=04 rec3=000
[0x05] rec0=15 rec1=00 rec2=04 rec3=001
tail 0x215420b96864b7fd43e1e 0x42a00088462060003
Free Block Chain:
0x5: 0000 00 00 00 70 00 50 20 20 20 20 54 65 78 74 5f 49 ┆ p P Text_I┆