|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 4096 (0x1000) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Prediction1_Inc_Up_Not_Ok_Rule, seg_04c51b, separate Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
separate (Qualit_Generic_Agent.Qualit_Epsilon_Rule_Bundle) package body Prediction1_Inc_Up_Not_Ok_Rule is function Premiss return Fact_Queries is use Qualit_Frames; use Slot; begin return (Updates.Exist ((Valid => Is_Equal (False_Boolean))), Predictions.Exist ((Quadrant_Number => Is_Equal (1), Prediction_Name => Is_Equal (Epsilon_Should_Increase_Or_Be_Constant_Prediction_Name))), Epsilon_Variations.Exist ((Value => Is_Less (Null_Value))), Up_Values.Exist ((Value => Is_Any)), Up_Increments.Exist ((Value => Is_Any))); end Premiss; procedure Action (Objects : Fact_Collection) is use Qualit_Frames; use Slot; use Slot.Operators; The_Update_Fact : Fact_Name renames Objects (1); The_Prediction_Fact : Fact_Name renames Objects (2); The_Up_Value_Fact : Fact_Name renames Objects (4); The_Up_Increment_Fact : Fact_Name renames Objects (5); The_Up_Value : Slot.Object := Up_Values.Get (The_Up_Value_Fact, Value); The_Up_Increment : Slot.Object := Up_Increments.Get (The_Up_Increment_Fact, Value); begin Display.New_Line (The_Output_Window); Display.Put_Line ("********************************************************", The_Output_Window); Display.Put_Line ("QUADRANT 1 prediction => epsilon should increase or be constant ", The_Output_Window); Display.Put_Line (" and prediction NOT OK", The_Output_Window); Display.Put_Line ("********************************************************", The_Output_Window); Updates.Change (The_Update_Fact, Valid, True_Boolean); The_Up_Value := The_Up_Value + The_Up_Increment; if The_Up_Value > Max_Up_Value then The_Up_Value := Max_Up_Value; end if; Up_Values.Change (The_Up_Value_Fact, Value, The_Up_Value); Predictions.Delete (The_Prediction_Fact); end Action; end Prediction1_Inc_Up_Not_Ok_Rule;
nblk1=3 nid=0 hdr6=6 [0x00] rec0=1d rec1=00 rec2=01 rec3=07c [0x01] rec0=16 rec1=00 rec2=03 rec3=04e [0x02] rec0=0b rec1=00 rec2=02 rec3=000 tail 0x21752cd4286b272df0d1d 0x42a00088462063c03