|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_004ac1
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00008199 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00004ac1 [0000000000000000100101011000001] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x000030fa [000000000000000011000011111010] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00220048005a1000b05 [111111111111111111111111111111110000000000100010000000000100100000000000010110100001000000000000101100000101] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x07ac0/0x380} [00000000000000000111101011000000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x0757e/0x2c6} [00000000000000000111010101111110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x07a80/0x40} [00000000000000000111101010000000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x0753e/0x40} [00000000000000000111010100111110] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »XLBT_ARITHMETIC« [$0x0002] 0x002d0 003 »NORTH_28X32_WIDTH« [$0x0003] 0x00370 004 »NORTH_28X32_HEIGHT« [$0x0004] 0x00418 005 »NORTH_28X32_BITS« [$0x0005] 0x004b0 006 »U_CHAR_ARRAY« [$0x0006] 0x03398 007 »NORTH_40X48_WIDTH« [$0x0007] 0x03438 008 »NORTH_40X48_HEIGHT« [$0x0008] 0x034e0 009 »NORTH_40X48_BITS« [$0x0009] 0x03578 00a »NORTH_56X64_WIDTH« [$0x000a] 0x03618 00b »NORTH_56X64_HEIGHT« [$0x000b] 0x04280 000 »NORTH_56X64_BITS« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »XLBT_ARITHMETIC« @0x026de [0x01] = $0x0002 »NORTH_28X32_WIDTH« @0x0277e [0x02] = $0x0003 »NORTH_28X32_HEIGHT« @0x02826 [0x03] = $0x0004 »NORTH_28X32_BITS« @0x028be [0x04] = $0x0005 »U_CHAR_ARRAY« @0x02936 [0x05] = $0x0200 »« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0035b0 [0x27] +0x04e0: ptr_0x27_p → {D306 0x05603/0x83} [00000000000000000101011000000011] 0x0035d0 +0x0500: 0x0 [0x7e0] 0… {D301 0x03db0/0xce0}:D301 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x05b0a/0xa0} [00000000000000000101101100001010] 0x003eb0 [0x08] +0x0100: ptr_0x8_p → {D302 0x080b8/0xa0} [00000000000000001000000010111000] 0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x06ebe/0xa0} [00000000000000000110111010111110] 0x003f50 [0x0d] +0x01a0: ptr_0xd_p → {D302 0x07878/0xa0} [00000000000000000111100001111000] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x05d46/0xa0} [00000000000000000101110101000110] 0x003ff0 [0x12] +0x0240: ptr_0x12_p → {D302 0x069f6/0xa0} [00000000000000000110100111110110] 0x004070 [0x16] +0x02c0: ptr_0x16_p → {D302 0x05f8a/0xa0} [00000000000000000101111110001010] 0x004290 [0x27] +0x04e0: ptr_0x27_p → {D302 0x061be/0xa0} [00000000000000000110000110111110] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x04fcc/0xa0} [00000000000000000100111111001100] 0x004310 [0x2b] +0x0560: ptr_0x2b_p → {D302 0x04d90/0xa0} [00000000000000000100110110010000] 0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004510 [0x3b] +0x0760: ptr_0x3b_p → {D302 0x0733e/0xa0} [00000000000000000111001100111110] 0x0045b0 [0x40] +0x0800: ptr_0x40_p → {D302 0x05444/0xa0} [00000000000000000101010001000100] 0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x070fa/0xa0} [00000000000000000111000011111010] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x05210/0xa0} [00000000000000000101001000010000] 0x004870 [0x56] +0x0ac0: ptr_0x56_p → {D302 0x063fa/0xa0} [00000000000000000110001111111010] 0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x07e74/0xa0} [00000000000000000111111001110100] 0x0049b0 +0x0c00: 0x0 [0xe0] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000f d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000b8 {ArrayString 0x04c04/0xb8}:ARRAY_STRING[0x1,0xf] = "XLBT_ARITHMETIC" {D303 0x04cbc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d5c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d5c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d90/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x04cbc/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x04e30/0xc8}:ARRAY_STRING[0x1,0x11] = "NORTH_28X32_WIDTH" {D303 0x04ef8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f98/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f98/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04fcc/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x04ef8/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x0506c/0xd0}:ARRAY_STRING[0x1,0x12] = "NORTH_28X32_HEIGHT" {D303 0x0513c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x051dc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x051dc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05210/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0513c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x052b0/0xc0}:ARRAY_STRING[0x1,0x10] = "NORTH_28X32_BITS" {D303 0x05370/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05410/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05410/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05444/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x05370/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x054e4/0xa0}:ARRAY_STRING[0x1,0xc] = "U_CHAR_ARRAY" {D307 0x05584/0x7f}:D307 d307_0 = 0x00 d307_1 = 0x0000001 d307_2 = 0x00009580 d307_3 = 0x00000002 {D306 0x05603/0x83}:D306 d306_d303_p → {D303 0x05370/0xa0} d306_1 = 0x80000000 d306_2 = 0x0 d306_d307_p → {D307 0x05584/0x7f} {D303 0x05686/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05ad6/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {Thing2 0x05726/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05766/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x057a6 [0x00] = $0x0006 »NORTH_40X48_WIDTH« @0x05846 [0x01] = $0x0007 »NORTH_40X48_HEIGHT« @0x058ee [0x02] = $0x0008 »NORTH_40X48_BITS« @0x05986 [0x03] = $0x0009 »NORTH_56X64_WIDTH« @0x05a26 [0x04] = $0x000a »NORTH_56X64_HEIGHT« {D304 0x05ad6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05b0a/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x05686/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x05baa/0xc8}:ARRAY_STRING[0x1,0x11] = "NORTH_40X48_WIDTH" {D303 0x05c72/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d12/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05d12/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05d46/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x05c72/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x05de6/0xd0}:ARRAY_STRING[0x1,0x12] = "NORTH_40X48_HEIGHT" {D303 0x05eb6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05f56/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05f56/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05f8a/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x05eb6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x0602a/0xc0}:ARRAY_STRING[0x1,0x10] = "NORTH_40X48_BITS" {D303 0x060ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0618a/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x0618a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x061be/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x060ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x0625e/0xc8}:ARRAY_STRING[0x1,0x11] = "NORTH_56X64_WIDTH" {D303 0x06326/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063c6/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x063c6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x063fa/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x06326/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x0649a/0xd0}:ARRAY_STRING[0x1,0x12] = "NORTH_56X64_HEIGHT" {D303 0x0656a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x069c2/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x0660a/0x40}:Thing2 Chain2 payload_p → {StringStore 0x05766/0x370} next_p → {Thing2 0x05726/0x40} {StringStore 0x0664a/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x0668e [0x00] = $0x000b »NORTH_56X64_BITS« @0x06726 [0x01] = $0x000c »NORTH_68X80_WIDTH« @0x067c6 [0x02] = $0x000d »NORTH_68X80_HEIGHT« @0x0686e [0x03] = $0x000e »NORTH_68X80_BITS« @0x06906 [0x04] = $0x000f »NORTH_80X96_WIDTH« {D304 0x069c2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x069f6/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0656a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x06a96/0xc0}:ARRAY_STRING[0x1,0x10] = "NORTH_56X64_BITS" {D303 0x06b56/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e8a/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x06bf6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x06c36/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »XLBT_ARITHMETIC« [$0x0002] 0x002d0 003 »NORTH_28X32_WIDTH« [$0x0003] 0x00370 004 »NORTH_28X32_HEIGHT« [$0x0004] 0x00418 005 »NORTH_28X32_BITS« [$0x0005] 0x004b0 006 »U_CHAR_ARRAY« [$0x0006] 0x03398 007 »NORTH_40X48_WIDTH« [$0x0007] 0x03438 008 »NORTH_40X48_HEIGHT« [$0x0008] 0x034e0 009 »NORTH_40X48_BITS« [$0x0009] 0x03578 00a »NORTH_56X64_WIDTH« [$0x000a] 0x03618 00b »NORTH_56X64_HEIGHT« [$0x000b] 0x04280 00c »NORTH_56X64_BITS« [$0x000c] 0x04318 00d »NORTH_68X80_WIDTH« [$0x000d] 0x043b8 00e »NORTH_68X80_HEIGHT« [$0x000e] 0x04460 000 »NORTH_68X80_BITS« {D304 0x06e8a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06ebe/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x06b56/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x06f5e/0xc8}:ARRAY_STRING[0x1,0x11] = "NORTH_68X80_WIDTH" {D303 0x07026/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070c6/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x070c6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x070fa/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x07026/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x0719a/0xd0}:ARRAY_STRING[0x1,0x12] = "NORTH_68X80_HEIGHT" {D303 0x0726a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0730a/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x0730a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0733e/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x0726a/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x073de/0xc0}:ARRAY_STRING[0x1,0x10] = "NORTH_68X80_BITS" {D303 0x0749e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07844/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x0753e/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c36/0x254} next_p → {Thing2 0x06bf6/0x40} {StringIndex 0x0757e/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »XLBT_ARITHMETIC« [$0x0002] 0x002d0 003 »NORTH_28X32_WIDTH« [$0x0003] 0x00370 004 »NORTH_28X32_HEIGHT« [$0x0004] 0x00418 005 »NORTH_28X32_BITS« [$0x0005] 0x004b0 006 »U_CHAR_ARRAY« [$0x0006] 0x03398 007 »NORTH_40X48_WIDTH« [$0x0007] 0x03438 008 »NORTH_40X48_HEIGHT« [$0x0008] 0x034e0 009 »NORTH_40X48_BITS« [$0x0009] 0x03578 00a »NORTH_56X64_WIDTH« [$0x000a] 0x03618 00b »NORTH_56X64_HEIGHT« [$0x000b] 0x04280 00c »NORTH_56X64_BITS« [$0x000c] 0x04318 00d »NORTH_68X80_WIDTH« [$0x000d] 0x043b8 00e »NORTH_68X80_HEIGHT« [$0x000e] 0x04460 00f »NORTH_68X80_BITS« [$0x000f] 0x044f8 010 »NORTH_80X96_WIDTH« [$0x0010] 0x056f8 011 »NORTH_80X96_HEIGHT« [$0x0011] 0x057a0 000 »NORTH_80X96_BITS« {D304 0x07844/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07878/0xa0}:D302 d302_0 = 0x80000011 d302_d303_p → {D303 0x0749e/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c8 {ArrayString 0x07918/0xc8}:ARRAY_STRING[0x1,0x11] = "NORTH_80X96_WIDTH" {D303 0x079e0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07e40/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {Thing2 0x07a80/0x40}:Thing2 Chain2 payload_p → {StringStore 0x0664a/0x378} next_p → {Thing2 0x0660a/0x40} {StringStore 0x07ac0/0x380}:StringStore x = 0x00000001 y = 0x00000068 @0x07b06 [0x00] = $0x0010 »NORTH_80X96_HEIGHT« @0x07bae [0x01] = $0x0011 »NORTH_80X96_BITS« {D304 0x07e40/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07e74/0xa0}:D302 d302_0 = 0x80000012 d302_d303_p → {D303 0x079e0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000d0 {ArrayString 0x07f14/0xd0}:ARRAY_STRING[0x1,0x12] = "NORTH_80X96_HEIGHT" {D303 0x07fe4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08084/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x08084/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x080b8/0xa0}:D302 d302_0 = 0x80000010 d302_d303_p → {D303 0x07fe4/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000c0 {ArrayString 0x08158/0xc0}:ARRAY_STRING[0x1,0x10] = "NORTH_80X96_BITS"