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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Test_2_Jeu, seg_049991, seg_049e50
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Afficher_Structure;
with Interpreteur;
with Interface_Structure;
with Lex;
with Jeu;
with Text_Io;
with Moteur;
with Main_Player;
with Error;
procedure Test_2_Jeu is
Syntaxe, Semantic_Structure : Boolean := True;
S : String (1 .. 80);
L : Natural;
begin
Main_Player.Windows_Initialise;
Main_Player.Get_File_Name (S, L);
Lex.Open (S (1 .. L));
Jeu.Parse (Syntaxe, Semantic_Structure);
if Syntaxe and Semantic_Structure and not Error.Scenario_Is_Not_Build then
Text_Io.Put_Line ("ANALYSE CORRECTE");
Moteur.Init;
Interface_Structure.Print_Verbes;
loop
exit when Moteur.End_Of_Game;
Moteur.Evalue_The_Data_Base;
Main_Player.Get_New_Commande;
end loop;
Main_Player.Windows_Delete;
else
Text_Io.Put_Line ("ANALYSE INCORRECTE");
Main_Player.Windows_Delete;
end if;
exception
when Interpreteur.End_Of_Play =>
Text_Io.Put_Line ("bye");
Main_Player.Windows_Delete;
when others =>
Text_Io.Put_Line ("Erreur test");
Main_Player.Windows_Delete;
end Test_2_Jeu;
nblk1=2
nid=0
hdr6=4
[0x00] rec0=25 rec1=00 rec2=01 rec3=034
[0x01] rec0=0a rec1=00 rec2=02 rec3=001
tail 0x215470994865f6aff9248 0x42a00088462060003