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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 10240 (0x2800)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Suite, seg_047827, seg_048c43, seg_048cb1, seg_048de2
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Lex;
with Expression_Fonction;
with Traduction_Scenario;
package body Suite is
procedure Cas_Vcc (Ok : out Boolean) is
use Lex;
begin
if (Lex.Get_Token = L_Id) then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
if Lex.Get_Token = L_Id then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
end if;
end if;
Ok := True;
end Cas_Vcc;
procedure Champ (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Id | L_Objet =>
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
when L_Equal =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Id =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Etat | L_Possession |
L_Contenu | L_Position =>
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
when others =>
Correct := False;
end case;
when L_Joueur =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if Lex.Next_Token = L_Position then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Correct := True;
else
Correct := False;
end if;
when L_Positioncourante =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
Correct := True;
when others =>
Correct := False;
end case;
when others =>
Correct := False;
end case;
Ok := Correct;
end Champ;
procedure Communication (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Est =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Dans) then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Id | L_Positioncourante | L_Lieu =>
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
when others =>
Correct := False;
end case;
end if;
when L_Etat =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Id) then
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
else
Correct := False;
end if;
when others =>
Correct := False;
end case;
Ok := Correct;
end Communication;
procedure Lieu (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Equal | L_Etat =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Id) then
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
else
Correct := False;
end if;
when L_Reliea =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Id | L_Positioncourante =>
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
when others =>
Correct := False;
end case;
when others =>
Correct := False;
end case;
Ok := Correct;
end Lieu;
procedure Position_Courante (Ok : out Boolean) is
use Lex;
Correct : Boolean;
begin
case Lex.Get_Token is
when L_Equal =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Id) then
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
else
Correct := False;
end if;
when L_Sortie =>
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
if (Lex.Next_Token = L_Vers) then
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
case Lex.Next_Token is
when L_Id | L_Direction =>
Correct := True;
Traduction_Scenario.Add_Condition_Parameter
(P => Lex.Get_Value, Is_Number => False);
Lex.Next;
when others =>
Correct := False;
end case;
else
Correct := False;
end if;
when others =>
Correct := False;
end case;
Ok := Correct;
end Position_Courante;
end Suite;
nblk1=9
nid=0
hdr6=12
[0x00] rec0=25 rec1=00 rec2=01 rec3=00a
[0x01] rec0=01 rec1=00 rec2=04 rec3=01a
[0x02] rec0=13 rec1=00 rec2=03 rec3=02c
[0x03] rec0=1b rec1=00 rec2=09 rec3=04a
[0x04] rec0=18 rec1=00 rec2=02 rec3=050
[0x05] rec0=1e rec1=00 rec2=07 rec3=066
[0x06] rec0=1e rec1=00 rec2=06 rec3=020
[0x07] rec0=18 rec1=00 rec2=08 rec3=022
[0x08] rec0=12 rec1=00 rec2=05 rec3=000
tail 0x2174b04f48654655ba22e 0x42a00088462060003