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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 5120 (0x1400) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_0455d4
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000094e7 max_bits = 0xffffffff zero = 0x00000000 alloced_bits = 0x00009fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x000455d4 [0000000000001000101010111010100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00015404 [000000000000010101010000000100] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff0038007000700800da3 [111111111111111111111111111111110000000000111000000000000111000000000000011100000000100000000000110110100011] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x090c2/0x378} [00000000000000001001000011000010] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x08882/0x468} [00000000000000001000100010000010] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x09082/0x40} [00000000000000001001000010000010] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x08842/0x40} [00000000000000001000100001000010] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 000 »'t'« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »GENERIC_FACT« @0x026c6 [0x01] = $0x0002 »STATE_SLOTS« @0x02736 [0x02] = $0x0003 »VALUE« @0x02776 [0x03] = $0x0004 »=« @0x02796 [0x04] = $0x0005 »<« @0x027b6 [0x05] = $0x0006 »>« @0x027d6 [0x06] = $0x0007 »<=« @0x027fe [0x07] = $0x0008 »>=« @0x02826 [0x08] = $0x0009 »STATES« @0x0286e [0x09] = $0x000a »'s'« @0x0289e [0x0a] = $0x000b »'t'« @0x028ce [0x0b] = $0x000c »'a'« @0x028fe [0x0c] = $0x000d »'e'« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x080de/0xa0} [00000000000000001000000011011110] 0x003ef0 [0x0a] +0x0140: ptr_0xa_p → {D302 0x04d78/0xa0} [00000000000000000100110101111000] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x086aa/0xa0} [00000000000000001000011010101010] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x0531c/0xa0} [00000000000000000101001100011100] 0x0040b0 [0x18] +0x0300: ptr_0x18_p → {D302 0x08d1e/0xa0} [00000000000000001000110100011110] 0x004230 [0x24] +0x0480: ptr_0x24_p → {D302 0x063f8/0xa0} [00000000000000000110001111111000] 0x004250 [0x25] +0x04a0: ptr_0x25_p → {D302 0x07b02/0xa0} [00000000000000000111101100000010] 0x004270 [0x26] +0x04c0: ptr_0x26_p → {D302 0x05694/0xa0} [00000000000000000101011010010100] 0x004330 [0x2c] +0x0580: ptr_0x2c_p → {D302 0x07206/0xa0} [00000000000000000111001000000110] 0x004370 [0x2e] +0x05c0: ptr_0x2e_p → {D302 0x082aa/0xa0} [00000000000000001000001010101010] 0x004390 [0x2f] +0x05e0: ptr_0x2f_p → {D302 0x0776a/0xa0} [00000000000000000111011101101010] 0x004410 [0x33] +0x0660: ptr_0x33_p → {D302 0x05858/0xa0} [00000000000000000101100001011000] 0x004450 [0x35] +0x06a0: ptr_0x35_p → {D302 0x0704a/0xa0} [00000000000000000111000001001010] 0x004470 [0x36] +0x06c0: ptr_0x36_p → {D302 0x084be/0xa0} [00000000000000001000010010111110] 0x0044d0 [0x39] +0x0720: ptr_0x39_p → {D302 0x0622c/0xa0} [00000000000000000110001000101100] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x04f84/0xa0} [00000000000000000100111110000100] 0x004610 [0x43] +0x0860: ptr_0x43_p → {D302 0x0946e/0xa0} [00000000000000001001010001101110] 0x004790 [0x4f] +0x09e0: ptr_0x4f_p → {D302 0x07936/0xa0} [00000000000000000111100100110110] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05160/0xa0} [00000000000000000101000101100000] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x06e8e/0xa0} [00000000000000000110111010001110] 0x0049b0 [0x60] +0x0c00: ptr_0x60_p → {D302 0x05dcc/0xa0} [00000000000000000101110111001100] 0x0049d0 [0x61] +0x0c20: ptr_0x61_p → {D302 0x08eea/0xa0} [00000000000000001000111011101010] 0x0049f0 [0x62] +0x0c40: ptr_0x62_p → {D302 0x06974/0xa0} [00000000000000000110100101110100] 0x004a10 +0x0c60: 0x0 [0x80] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x04c04/0xa0}:ARRAY_STRING[0x1,0xc] = "GENERIC_FACT" {D303 0x04ca4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d44/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d44/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d78/0xa0}:D302 d302_0 = 0x8000000b d302_d303_p → {D303 0x04ca4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000098 {ArrayString 0x04e18/0x98}:ARRAY_STRING[0x1,0xb] = "STATE_SLOTS" {D303 0x04eb0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f50/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f50/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f84/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x04eb0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05024/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x0508c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0512c/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x0512c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05160/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0508c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05200/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05248/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052e8/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052e8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0531c/0xa0}:D302 d302_0 = 0x80000001 d302_d302_p → {D302 0x04b64/0xa0} d302_d303_p → {D303 0x05248/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x053bc/0x48}:ARRAY_STRING[0x1,0x1] = "<" {D303 0x05404/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054a4/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054a4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x054d8/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x05404/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x05578/0x48}:ARRAY_STRING[0x1,0x1] = ">" {D303 0x055c0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05660/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05660/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05694/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x055c0/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x05734/0x50}:ARRAY_STRING[0x1,0x2] = "<=" {D303 0x05784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05824/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x05824/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05858/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x05784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x058f8/0x50}:ARRAY_STRING[0x1,0x2] = ">=" {D303 0x05948/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x059e8/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x059e8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a1c/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x05948/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05abc/0x70}:ARRAY_STRING[0x1,0x6] = "STATES" {D303 0x05b2c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05bcc/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05bcc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c00/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05b2c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05ca0/0x58}:ARRAY_STRING[0x1,0x3] = "'s'" {D303 0x05cf8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05d98/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x05d98/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05dcc/0xa0}:D302 d302_0 = 0x80000003 d302_d302_p → {D302 0x05a1c/0xa0} d302_d303_p → {D303 0x05cf8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x05e6c/0x58}:ARRAY_STRING[0x1,0x3] = "'t'" {D303 0x05ec4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061f8/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x05f64/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x05fa4/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 00c »'t'« [$0x000c] 0x004c0 00d »'a'« [$0x000d] 0x004f0 00e »'e'« [$0x000e] 0x04208 000 »OBJECT_SLOTS« {D304 0x061f8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0622c/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x05ec4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x062cc/0x58}:ARRAY_STRING[0x1,0x3] = "'a'" {D303 0x06324/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x063c4/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x063c4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x063f8/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x06324/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06498/0x58}:ARRAY_STRING[0x1,0x3] = "'e'" {D303 0x064f0/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06940/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {Thing2 0x06590/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x065d0/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x06616 [0x00] = $0x000e »OBJECT_SLOTS« @0x0668e [0x01] = $0x000f »X« @0x066ae [0x02] = $0x0010 »Y« @0x066ce [0x03] = $0x0011 »OBJECTS« @0x0671e [0x04] = $0x0012 »'o'« @0x0674e [0x05] = $0x0013 »'b'« @0x0677e [0x06] = $0x0014 »'j'« @0x067ae [0x07] = $0x0015 »'c'« @0x067de [0x08] = $0x0016 »NUMBER_SLOTS« @0x06856 [0x09] = $0x0017 »NUMBERS« @0x068a6 [0x0a] = $0x0018 »'n'« @0x068d6 [0x0b] = $0x0019 »'u'« @0x06906 [0x0c] = $0x001a »'m'« {D304 0x06940/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06974/0xa0}:D302 d302_0 = 0x8000000c d302_d302_p → {D302 0x05c00/0xa0} d302_d303_p → {D303 0x064f0/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x06a14/0xa0}:ARRAY_STRING[0x1,0xc] = "OBJECT_SLOTS" {D303 0x06ab4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06e5a/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06b54/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x05fa4/0x254} next_p → {Thing2 0x05f64/0x40} {StringIndex 0x06b94/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 00c »'t'« [$0x000c] 0x004c0 00d »'a'« [$0x000d] 0x004f0 00e »'e'« [$0x000e] 0x04208 00f »OBJECT_SLOTS« [$0x000f] 0x04280 010 »X« [$0x0010] 0x042a0 011 »Y« [$0x0011] 0x042c0 000 »OBJECTS« {D304 0x06e5a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06e8e/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06ab4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x06f2e/0x48}:ARRAY_STRING[0x1,0x1] = "X" {D303 0x06f76/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07016/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x07016/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0704a/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x06f76/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x070ea/0x48}:ARRAY_STRING[0x1,0x1] = "Y" {D303 0x07132/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x071d2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x071d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07206/0xa0}:D302 d302_0 = 0x80000007 d302_d302_p → {D302 0x054d8/0xa0} d302_d303_p → {D303 0x07132/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x072a6/0x78}:ARRAY_STRING[0x1,0x7] = "OBJECTS" {D303 0x0731e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07736/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x073be/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06b94/0x2c6} next_p → {Thing2 0x06b54/0x40} {StringIndex 0x073fe/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 00c »'t'« [$0x000c] 0x004c0 00d »'a'« [$0x000d] 0x004f0 00e »'e'« [$0x000e] 0x04208 00f »OBJECT_SLOTS« [$0x000f] 0x04280 010 »X« [$0x0010] 0x042a0 011 »Y« [$0x0011] 0x042c0 012 »OBJECTS« [$0x0012] 0x04310 013 »'o'« [$0x0013] 0x04340 014 »'b'« [$0x0014] 0x04370 000 »'j'« {D304 0x07736/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0776a/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0731e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0780a/0x58}:ARRAY_STRING[0x1,0x3] = "'o'" {D303 0x07862/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07902/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x07902/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07936/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07862/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x079d6/0x58}:ARRAY_STRING[0x1,0x3] = "'b'" {D303 0x07a2e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x07ace/0x34} d303_2 = 0x0014 d303_3 = 0x0000000000000000000 {D304 0x07ace/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07b02/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07a2e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x07ba2/0x58}:ARRAY_STRING[0x1,0x3] = "'j'" {D303 0x07bfa/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x080aa/0x34} d303_2 = 0x0015 d303_3 = 0x0000000000000000000 {Thing2 0x07c9a/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x073fe/0x338} next_p → {Thing2 0x073be/0x40} {StringIndex 0x07cda/0x3d0}:StringIndex x = 0x00000001 y = 0x00000018 [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 00c »'t'« [$0x000c] 0x004c0 00d »'a'« [$0x000d] 0x004f0 00e »'e'« [$0x000e] 0x04208 00f »OBJECT_SLOTS« [$0x000f] 0x04280 010 »X« [$0x0010] 0x042a0 011 »Y« [$0x0011] 0x042c0 012 »OBJECTS« [$0x0012] 0x04310 013 »'o'« [$0x0013] 0x04340 014 »'b'« [$0x0014] 0x04370 015 »'j'« [$0x0015] 0x043a0 016 »'c'« [$0x0016] 0x043d0 017 »NUMBER_SLOTS« [$0x0017] 0x04448 018 »NUMBERS« [$0x0018] 0x04498 000 »'n'« {D304 0x080aa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x080de/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x07bfa/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0817e/0x58}:ARRAY_STRING[0x1,0x3] = "'c'" {D303 0x081d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08276/0x34} d303_2 = 0x0016 d303_3 = 0x0000000000000000000 {D304 0x08276/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x082aa/0xa0}:D302 d302_0 = 0x8000000c d302_d303_p → {D303 0x081d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a0 {ArrayString 0x0834a/0xa0}:ARRAY_STRING[0x1,0xc] = "NUMBER_SLOTS" {D303 0x083ea/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0848a/0x34} d303_2 = 0x0017 d303_3 = 0x0000000000000000000 {D304 0x0848a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x084be/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x083ea/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x0855e/0x78}:ARRAY_STRING[0x1,0x7] = "NUMBERS" {D303 0x085d6/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08676/0x34} d303_2 = 0x0018 d303_3 = 0x0000000000000000000 {D304 0x08676/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x086aa/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x085d6/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0874a/0x58}:ARRAY_STRING[0x1,0x3] = "'n'" {D303 0x087a2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08cea/0x34} d303_2 = 0x0019 d303_3 = 0x0000000000000000000 {Thing2 0x08842/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x07cda/0x3d0} next_p → {Thing2 0x07c9a/0x40} {StringIndex 0x08882/0x468}:StringIndex x = 0x00000001 y = 0x0000001c [$0x0001] 0x00240 002 »GENERIC_FACT« [$0x0002] 0x002b8 003 »STATE_SLOTS« [$0x0003] 0x00328 004 »VALUE« [$0x0004] 0x00368 005 »=« [$0x0005] 0x00388 006 »<« [$0x0006] 0x003a8 007 »>« [$0x0007] 0x003c8 008 »<=« [$0x0008] 0x003f0 009 »>=« [$0x0009] 0x00418 00a »STATES« [$0x000a] 0x00460 00b »'s'« [$0x000b] 0x00490 00c »'t'« [$0x000c] 0x004c0 00d »'a'« [$0x000d] 0x004f0 00e »'e'« [$0x000e] 0x04208 00f »OBJECT_SLOTS« [$0x000f] 0x04280 010 »X« [$0x0010] 0x042a0 011 »Y« [$0x0011] 0x042c0 012 »OBJECTS« [$0x0012] 0x04310 013 »'o'« [$0x0013] 0x04340 014 »'b'« [$0x0014] 0x04370 015 »'j'« [$0x0015] 0x043a0 016 »'c'« [$0x0016] 0x043d0 017 »NUMBER_SLOTS« [$0x0017] 0x04448 018 »NUMBERS« [$0x0018] 0x04498 019 »'n'« [$0x0019] 0x044c8 01a »'u'« [$0x001a] 0x044f8 01b »'m'« [$0x001b] 0x06cf8 000 »'r'« {D304 0x08cea/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08d1e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x087a2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x08dbe/0x58}:ARRAY_STRING[0x1,0x3] = "'u'" {D303 0x08e16/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x08eb6/0x34} d303_2 = 0x001a d303_3 = 0x0000000000000000000 {D304 0x08eb6/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x08eea/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08e16/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x08f8a/0x58}:ARRAY_STRING[0x1,0x3] = "'m'" {D303 0x08fe2/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0943a/0x34} d303_2 = 0x001b d303_3 = 0x0000000000000000000 {Thing2 0x09082/0x40}:Thing2 Chain2 payload_p → {StringStore 0x065d0/0x370} next_p → {Thing2 0x06590/0x40} {StringStore 0x090c2/0x378}:StringStore x = 0x00000001 y = 0x00000067 @0x09106 [0x00] = $0x001b »'r'« {D304 0x0943a/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0946e/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x08fe2/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0950e/0x58}:ARRAY_STRING[0x1,0x3] = "'r'"