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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 9216 (0x2400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Test_Fenetre, seg_04484a
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Window_Io;
with Fonts;
with Draw_Box;
with Editor;
with Carte;
--with Job;
--with String_Utilities;
package body Test_Fenetre is
Une_Fenetre : Window_Io.File_Type;
A_Stream : Window_Io.Raw.Stream_Type;
Item : Window_Io.Raw.Key;
procedure Mouvement (Une_Fenetre : Window_Io.File_Type;
On_Line : in out Window_Io.Line_Number;
On_Column : in out Window_Io.Column_Number) is
begin
-- Window_Io.Create (Une_Fenetre, Name => "MaFenetre");
-- ******* pour voir les codes des touches clavier **********
-- for I in 1 .. 10 loop
-- Window_Io.Raw.Get (A_Stream, Item);
-- Window_Io.Overwrite
-- (Une_Fenetre, Window_Io.Raw.Key'Image (Item), Fonts.Normal);
-- end loop;
Window_Io.Position_Cursor (Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, Cursor, Fonts.Normal);
Window_Io.Raw.Open (A_Stream);
Window_Io.Raw.Get (A_Stream, Item);
while Window_Io.Raw."/=" (Item, M_Key) loop
case Item is
when Left_Arrow_Key =>
if not Carte.Walls (On_Line, On_Column - 1) then
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, ' ', Fonts.Normal);
On_Column := On_Column - 1;
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, Cursor, Fonts.Normal);
end if;
when Up_Arrow_Key =>
if not Carte.Walls (On_Line - 1, On_Column) then
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, ' ', Fonts.Normal);
On_Line := On_Line - 1;
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, Cursor, Fonts.Normal);
end if;
when Right_Arrow_Key =>
if not Carte.Walls (On_Line, On_Column + 1) then
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, ' ', Fonts.Normal);
On_Column := On_Column + 1;
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, Cursor, Fonts.Normal);
end if;
when Down_Arrow_Key =>
if not Carte.Walls (On_Line + 1, On_Column) then
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, ' ', Fonts.Normal);
On_Line := On_Line + 1;
Window_Io.Position_Cursor
(Une_Fenetre, On_Line, On_Column);
Window_Io.Overwrite (Une_Fenetre, Cursor, Fonts.Normal);
end if;
when others =>
Window_Io.Overwrite (Une_Fenetre, 'x', Fonts.Normal);
end case;
Window_Io.Raw.Get (A_Stream, Item);
-- Window_Io.Overwrite
-- (Une_Fenetre, Window_Io.Raw.Convert (Item), Fonts.Normal);
-- Window_Io.Open (Une_Fenetre, Name => "MaFenetre");
-- Draw_Box (Une_Fenetre, 1, 1, 1, 1);
-- for I in 1 .. 10 loop
-- Draw_Box (Une_Fenetre, 2 * I, 2 * I, 3, 3);
-- end loop;
-- delay 4.0;
-- for I in 1 .. 2 loop
-- Editor.Image.Right (2);
-- delay 0.1;
-- Editor.Image.Up (2);
-- delay 0.1;
-- Editor.Image.Left (2);
-- delay 0.1;
-- Editor.Image.Down (2);
-- delay 0.1;
-- end loop;
-- ****** Pour voir les caracteres graphiques *********
-- for I in 'a' .. 'z' loop
-- Window_Io.Overwrite (Une_Fenetre, I, Fonts.Normal);
-- Window_Io.Overwrite (Une_Fenetre, I, Fonts.Graphics);
-- Window_Io.Move_Cursor (Une_Fenetre, 1, -2); -- descend 1 et gauche 2
-- end loop;
end loop;
end Mouvement;
end Test_Fenetre;
nblk1=8
nid=6
hdr6=c
[0x00] rec0=1f rec1=00 rec2=01 rec3=072
[0x01] rec0=16 rec1=00 rec2=08 rec3=016
[0x02] rec0=13 rec1=00 rec2=02 rec3=034
[0x03] rec0=12 rec1=00 rec2=04 rec3=014
[0x04] rec0=18 rec1=00 rec2=05 rec3=084
[0x05] rec0=07 rec1=00 rec2=03 rec3=000
[0x06] rec0=18 rec1=00 rec2=05 rec3=084
[0x07] rec0=07 rec1=00 rec2=03 rec3=000
tail 0x21745bd86863f3c6436e0 0x42a00088462060003
Free Block Chain:
0x6: 0000 00 07 00 29 80 19 20 2d 2d 20 20 20 57 69 6e 64 ┆ ) -- Wind┆
0x7: 0000 00 00 00 b3 80 45 20 20 20 20 20 20 20 20 20 57 ┆ E W┆