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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_043f0e
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x000068f1 max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x00043f0e [0000000000001000011111100001110] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00014d57 [000000000000010100110101010111] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff001c0038003d980076c [111111111111111111111111111111110000000000011100000000000011100000000000001111011001100000000000011101101100] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05e58/0x370} [00000000000000000101111001011000] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x063fc/0x254} [00000000000000000110001111111100] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05e18/0x40} [00000000000000000101111000011000] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x063bc/0x40} [00000000000000000110001110111100] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »LINE« [$0x0002] 0x00278 003 »LINES_TYPE« [$0x0003] 0x002e0 004 »=« [$0x0004] 0x00300 005 »MAKE« [$0x0005] 0x00338 006 »ADD« [$0x0006] 0x00368 007 »NEW_LINE« [$0x0007] 0x003c0 008 »TO« [$0x0008] 0x003e8 009 »LINE_ITERATOR« [$0x0009] 0x00468 00a »INITIALIZE« [$0x000a] 0x004d0 00b »VALUE« [$0x000b] 0x03a90 000 »ITERATOR« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »LINE« @0x02686 [0x01] = $0x0002 »LINES_TYPE« @0x026ee [0x02] = $0x0003 »=« @0x0270e [0x03] = $0x0004 »MAKE« @0x02746 [0x04] = $0x0005 »ADD« @0x02776 [0x05] = $0x0006 »NEW_LINE« @0x027ce [0x06] = $0x0007 »TO« @0x027f6 [0x07] = $0x0008 »LINE_ITERATOR« @0x02876 [0x08] = $0x0009 »INITIALIZE« @0x028de [0x09] = $0x000a »VALUE« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003f90 [0x0f] +0x01e0: ptr_0xf_p → {D302 0x04d38/0xa0} [00000000000000000100110100111000] 0x003fb0 [0x10] +0x0200: ptr_0x10_p → {D302 0x061fc/0xa0} [00000000000000000110000111111100] 0x003fd0 [0x11] +0x0220: ptr_0x11_p → {D302 0x06684/0xa0} [00000000000000000110011010000100] 0x004010 [0x13] +0x0260: ptr_0x13_p → {D302 0x06858/0xa0} [00000000000000000110100001011000] 0x0041f0 [0x22] +0x0440: ptr_0x22_p → {D302 0x050f8/0xa0} [00000000000000000101000011111000] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x0568c/0xa0} [00000000000000000101011010001100] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x05c70/0xa0} [00000000000000000101110001110000] 0x004690 [0x47] +0x08e0: ptr_0x47_p → {D302 0x05850/0xa0} [00000000000000000101100001010000] 0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x004750 [0x4d] +0x09a0: ptr_0x4d_p → {D302 0x05a6c/0xa0} [00000000000000000101101001101100] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x04f3c/0xa0} [00000000000000000100111100111100] 0x004950 [0x5d] +0x0ba0: ptr_0x5d_p → {D302 0x052cc/0xa0} [00000000000000000101001011001100] 0x004970 +0x0bc0: 0x0 [0x120] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x04c04/0x60}:ARRAY_STRING[0x1,0x4] = "LINE" {D303 0x04c64/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d04/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d04/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d38/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04c64/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x04dd8/0x90}:ARRAY_STRING[0x1,0xa] = "LINES_TYPE" {D303 0x04e68/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04f08/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04f08/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f3c/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x04e68/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x04fdc/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x05024/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050c4/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050c4/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x050f8/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x05024/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x05198/0x60}:ARRAY_STRING[0x1,0x4] = "MAKE" {D303 0x051f8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05298/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x05298/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x052cc/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x051f8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x0536c/0x58}:ARRAY_STRING[0x1,0x3] = "ADD" {D303 0x053c4/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05464/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x05464/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05498/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x053c4/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x05538/0x80}:ARRAY_STRING[0x1,0x8] = "NEW_LINE" {D303 0x055b8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05658/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x05658/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0568c/0xa0}:D302 d302_0 = 0x80000002 d302_d303_p → {D303 0x055b8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000050 {ArrayString 0x0572c/0x50}:ARRAY_STRING[0x1,0x2] = "TO" {D303 0x0577c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0581c/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x0581c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05850/0xa0}:D302 d302_0 = 0x8000000d d302_d302_p → {D302 0x05498/0xa0} d302_d303_p → {D303 0x0577c/0xa0} d302_3 = 0x00000040 d302_4 = 0x000000a8 {ArrayString 0x058f0/0xa8}:ARRAY_STRING[0x1,0xd] = "LINE_ITERATOR" {D303 0x05998/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a38/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a38/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05a6c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x05998/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x05b0c/0x90}:ARRAY_STRING[0x1,0xa] = "INITIALIZE" {D303 0x05b9c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05c3c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {D304 0x05c3c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05c70/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x05b9c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x05d10/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x05d78/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x061c8/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {Thing2 0x05e18/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05e58/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05e9e [0x00] = $0x000b »ITERATOR« @0x05ef6 [0x01] = $0x000c »NEXT« @0x05f2e [0x02] = $0x000d »IS_DONE« {D304 0x061c8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x061fc/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05d78/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x0629c/0x80}:ARRAY_STRING[0x1,0x8] = "ITERATOR" {D303 0x0631c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06650/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x063bc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x063fc/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »LINE« [$0x0002] 0x00278 003 »LINES_TYPE« [$0x0003] 0x002e0 004 »=« [$0x0004] 0x00300 005 »MAKE« [$0x0005] 0x00338 006 »ADD« [$0x0006] 0x00368 007 »NEW_LINE« [$0x0007] 0x003c0 008 »TO« [$0x0008] 0x003e8 009 »LINE_ITERATOR« [$0x0009] 0x00468 00a »INITIALIZE« [$0x000a] 0x004d0 00b »VALUE« [$0x000b] 0x03a90 00c »ITERATOR« [$0x000c] 0x03ae8 00d »NEXT« [$0x000d] 0x03b20 000 »IS_DONE« {D304 0x06650/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06684/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x0631c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06724/0x60}:ARRAY_STRING[0x1,0x4] = "NEXT" {D303 0x06784/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06824/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x06824/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06858/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x06784/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x068f8/0x78}:ARRAY_STRING[0x1,0x7] = "IS_DONE"