|
DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - download
Length: 12288 (0x3000) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Notice, seg_026552, seg_026ce5
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧ └─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
------------------------------------------------------------------------------- with Umps_Defs; with Wild_String; with Slot; with Set; with Text_Io; package body Notice is Tabulation : constant String (1 .. 15) := (others => ' '); --------------------------------------------------------------------------- procedure Add_Sender (Behavior : Umps_Defs.Behavior_Number; Into : in out Element) is begin Into.Sender := Behavior; end Add_Sender; --------------------------------------------------------------------------- procedure Add_Handler (Behavior : Umps_Defs.Behavior_Number; Into : in out Element) is begin Into.Handler := Behavior; end Add_Handler; --------------------------------------------------------------------------- procedure Add_Class (Class : String; Into : in out Element) is begin if (not Set.Is_Empty (Into.Params)) then Set.Free (Into.Params); end if; Into.Class := Umps_Defs.Normalize (The_Name => Class); end Add_Class; --------------------------------------------------------------------------- procedure Add_Id (Id : String; Into : in out Element) is begin if (not Set.Is_Empty (Into.Params)) then Set.Free (Into.Params); end if; Into.Id := Umps_Defs.Normalize (The_Name => Id); end Add_Id; --------------------------------------------------------------------------- procedure Add_Params (Params : Set.Object; Into : in out Element) is function Is_Name_Less is new Slot.Is_Less (Field => Slot.On_Name); procedure Sort_All is new Set.Sort ("<" => Is_Name_Less); begin Into.Params := Params; Sort_All (Into.Params); end Add_Params; --------------------------------------------------------------------------- procedure Add_Param (Param : Slot.Element; Into : in out Element) is function Is_Name_Less is new Slot.Is_Less (Field => Slot.On_Name); procedure Sort_All is new Set.Sort ("<" => Is_Name_Less); begin Into.Params := Set.Add (Param, Into => Into.Params); Sort_All (Into.Params); end Add_Param; --------------------------------------------------------------------------- function Sender (Of_The_Element : Element) return Umps_Defs.Behavior_Number is begin return Of_The_Element.Sender; end Sender; --------------------------------------------------------------------------- function Handler (Of_The_Element : Element) return Umps_Defs.Behavior_Number is begin return Of_The_Element.Handler; end Handler; --------------------------------------------------------------------------- function Params (Of_The_Element : Element) return Set.Object is begin return Of_The_Element.Params; end Params; --------------------------------------------------------------------------- function Param (Of_The_Element : Element; With_Name : String) return Slot.Element is The_Element : Slot.Element; Iter : Set.Iterator; begin Set.Init (Iter, Of_The_Element.Params); while (not Set.Done (Iter, Of_The_Element.Params)) loop The_Element := Set.Value (Iter, Of_The_Element.Params); if (Slot.Name_Of (The_Element) = With_Name) then return The_Element; end if; Set.Next (Iter, Of_The_Element.Params); end loop; return Slot.Make ("", Slot.Void); end Param; --------------------------------------------------------------------------- function Class (Of_The_Element : Element) return String is begin return Umps_Defs.Denormalize (Of_The_Element.Class); end Class; --------------------------------------------------------------------------- function Id (Of_The_Element : Element) return String is begin return Umps_Defs.Denormalize (Of_The_Element.Id); end Id; --------------------------------------------------------------------------- function Image (The_Element : Element) return String is function Image_Of is new Set.Image (Separator, Image => Slot.Image); begin return Umps_Defs.Behavior_Number'Image (Sender (The_Element)) & Separator & Umps_Defs.Behavior_Number'Image (Handler (The_Element)) & Separator & Class (The_Element) & Separator & Id (The_Element) & Separator & Image_Of (Params (The_Element)); end Image; --------------------------------------------------------------------------- procedure Display (The_Element : Element; String_Before : String := "") is procedure Display_All is new Set.Display (Display => Slot.Display); begin Text_Io.Put_Line (String_Before & "Class => " & Umps_Defs.Class_Notice); Text_Io.Put_Line (String_Before & " Sender => " & Umps_Defs.Behavior_Number'Image (Sender (The_Element))); Text_Io.Put_Line (String_Before & " Handler => " & Umps_Defs.Behavior_Number'Image (Handler (The_Element))); Text_Io.Put_Line (String_Before & " Op Code => " & Class (The_Element)); Text_Io.Put_Line (String_Before & " Id => " & Id (The_Element)); Text_Io.Put_Line (String_Before & " Parameters => "); Display_All (Params (The_Element), String_Before & Tabulation); end Display; --------------------------------------------------------------------------- function Is_Equal (Left, Right : Element) return Boolean is The_Same : Boolean; begin The_Same := Sender (Left) = Sender (Right) and then Handler (Left) = Handler (Right) and then Wild_String.Is_Equal (Class (Left), Class (Right)) and then Wild_String.Is_Equal (Id (Left), Id (Right)); if not The_Same then return False; elsif (Slot."=" (Field, Slot.On_None)) then return True; else Compare_Parameters: declare function Is_Field_Equal is new Slot.Is_Equal (Field => Field); function Is_Object_Equal is new Set.Is_Equal (Is_Equal => Is_Field_Equal); begin return Is_Object_Equal (Params (Right), Params (Left)); end Compare_Parameters; end if; end Is_Equal; end Notice; -------------------------------------------------------------------------------
nblk1=b nid=3 hdr6=12 [0x00] rec0=22 rec1=00 rec2=01 rec3=016 [0x01] rec0=1b rec1=00 rec2=06 rec3=074 [0x02] rec0=03 rec1=00 rec2=02 rec3=04a [0x03] rec0=1e rec1=00 rec2=07 rec3=09e [0x04] rec0=13 rec1=00 rec2=05 rec3=004 [0x05] rec0=1a rec1=00 rec2=04 rec3=02a [0x06] rec0=13 rec1=00 rec2=09 rec3=03c [0x07] rec0=17 rec1=00 rec2=0a rec3=03c [0x08] rec0=0c rec1=00 rec2=08 rec3=000 [0x09] rec0=0a rec1=00 rec2=08 rec3=000 [0x0a] rec0=5f rec1=bb rec2=80 rec3=000 tail 0x21520432083aa6766a01b 0x42a00088462063c03 Free Block Chain: 0x3: 0000 00 0b 00 17 80 14 73 2e 42 65 68 61 76 69 6f 72 ┆ s.Behavior┆ 0xb: 0000 00 00 00 17 80 03 65 72 3b 03 00 00 00 00 0b 20 ┆ er; ┆