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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 60416 (0xec00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Bricks_And_Boxes, procedure Mise_En_Casier_M, seg_00e36d
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Expertsystem;
use Expertsystem;
with Robot_New, Brick_New;
procedure Mise_En_Casier_M is
package Bricks_And_Boxes is
procedure Find_The_Bricks;
end Bricks_And_Boxes;
package body Bricks_And_Boxes is
-----------------------------------------------------------------------------
-- RULES
-----------------------------------------------------------------------------
-- Rule 1
------------
function Match_1 (R : Robot_New.Object; B : Brick_New.Object)
return Boolean is
begin
return Robot_New.Is_The_Task
(Of_Robot => R, The_Task => Robot_New.Prendre) and then
not Robot_New.Is_Occupied (The_Robot => R) and then
Brick_New.Is_The_Place (Of_Brick => B,
The_Place => Brick_New.Tas) and then
Brick_New.The_Greatest_On_Heap (Brick => B);
end Match_1;
function Rule_1 is new Tuplecollection.Join2 (Match_1);
function Condition_Saisir return Tuplecollection.Object is
begin
return Rule_1 (Robot_New.All_Robots, Brick_New.All_Bricks);
end Condition_Saisir;
procedure Action_Saisir (Mg : Tuple.Object) is
A_Robot, A_Brick : Reference;
begin
A_Robot := Tuple.First (Mg);
A_Brick := Tuple.Second (Mg);
Brick_New.Modify (A_Brick, The_Place => Brick_New.Pince);
Robot_New.Modify (A_Robot, The_Occupation => True);
Put_Line ("RegleSaisir : " & Robot_New.Name (A_Robot) &
" prend brique (" &
Integer'Image (Brick_New.Size (A_Brick)) & " / " &
Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) & ")");
end Action_Saisir;
-----------------------------------------------------------------------------
-- Rule 2
------------
function Match_2 (R : Robot_New.Object; B : Brick_New.Object)
return Boolean is
begin
return Robot_New.Is_The_Task
(Of_Robot => R, The_Task => Robot_New.Prendre) and then
Robot_New.Is_Occupied (The_Robot => R) and then
Brick_New.Is_The_Place (Of_Brick => B,
The_Place => Brick_New.Pince);
end Match_2;
function Rule_2 is new Tuplecollection.Join2 (Match_2);
function Condition_Tenir return Tuplecollection.Object is
begin
return Rule_2 (Robot_New.All_Robots, Brick_New.All_Bricks);
end Condition_Tenir;
procedure Action_Tenir (Mg : Tuple.Object) is
A_Robot, A_Brick : Reference;
begin
A_Robot := Tuple.First (Mg);
A_Brick := Tuple.Second (Mg);
Robot_New.Modify (A_Robot, The_Task => Robot_New.Deposer);
Put_Line ("RegleTenir : " & Robot_New.Name (A_Robot) &
" tient brique (" &
Integer'Image (Brick_New.Size (A_Brick)) & " / " &
Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) & ")");
end Action_Tenir;
-----------------------------------------------------------------------------
-- Rule 3
--------------
function Match_3 (R : Robot_New.Object; B : Brick_New.Object)
return Boolean is
begin
return Robot_New.Is_The_Task
(Of_Robot => R, The_Task => Robot_New.Deposer) and then
Brick_New.Is_The_Place (Of_Brick => B,
The_Place => Brick_New.Pince);
end Match_3;
function Rule_3 is new Tuplecollection.Join2 (Match_3);
function Condition_Caser return Tuplecollection.Object is
begin
return Rule_3 (Robot_New.All_Robots, Brick_New.All_Bricks);
end Condition_Caser;
procedure Action_Caser (Mg : Tuple.Object) is
A_Brick, A_Robot : Reference;
begin
A_Robot := Tuple.First (Mg);
A_Brick := Tuple.Second (Mg);
Robot_New.Modify (A_Robot, The_Task => Robot_New.Prendre);
Robot_New.Modify (A_Robot, The_Box => Robot_New.Last_Box);
Brick_New.Modify (A_Brick, The_Place => Brick_New.Boite);
Brick_New.Modify (A_Brick,
The_Box => Robot_New.Box_Number (A_Robot));
Put_Line ("RegleCaser : " & Robot_New.Name (A_Robot) &
" depose brique (" &
Integer'Image (Brick_New.Size (A_Brick)) & " / " &
Brick_New.Tcolor'Image (Brick_New.Color (A_Brick)) &
")" & " dans case " &
Integer'Image (Robot_New.Box_Number (A_Robot)));
Put_Line (" ");
Robot_New.Modify (A_Robot, The_Occupation => False);
end Action_Caser;
-----------------------------------------------------------------------------
-- Rule 4
------------
function Match_4 (B : Brick_New.Object) return Boolean is
begin
return Brick_New.Is_The_Place
(Of_Brick => B, The_Place => Brick_New.Tas);
end Match_4;
function Rule_4 is new Tuplecollection.Join1 (Match_4);
function Condition_Arreter return Tuplecollection.Object is
begin
return Rule_4 (Robot_New.All_Robots);
end Condition_Arreter;
procedure Action_Arreter (Mgo : Tuple.Object) is
begin
Put_Line ("RegleArreter : Fin de recherche");
Put_Line (" ");
end Action_Arreter;
-----------------------------------------------------------------------------
package Look_For_Bricks is new Engine (Context_Name => "BricAndBox",
Resolution => Mea,
Used_Rules => 4,
Name_1 => "saisir ",
Condition_1 => Condition_Saisir,
Action_1 => Action_Saisir,
Name_2 => "tenir ",
Condition_2 => Condition_Tenir,
Action_2 => Action_Tenir,
Name_3 => "caser ",
Condition_3 => Condition_Caser,
Action_3 => Action_Caser,
Name_4 => "arreter ",
Condition_4 => Condition_Arreter,
Action_4 => Action_Arreter);
procedure Find_The_Bricks is
Result : Boolean;
begin
Put_Line ("-------------------------------------------------");
Robot_New.Create;
Brick_New.Create;
Result := Look_For_Bricks.Inference (Any);
Put_Line ("-------------------------------------------------");
end Find_The_Bricks;
end Bricks_And_Boxes;
begin
Debugger.Resetdebug (Debugger.Text);
Debugger.Setdebugon (Debugger.Completly);
Debugger.Refreshdebug;
Debugger.Setdebugoff (Debugger.Conditionevalued);
Bricks_And_Boxes.Find_The_Bricks;
end Mise_En_Casier_M;
nblk1=3a
nid=2c
hdr6=12
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[0x05] rec0=13 rec1=00 rec2=2d rec3=074
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[0x0a] rec0=15 rec1=00 rec2=09 rec3=044
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[0x0c] rec0=17 rec1=00 rec2=0b rec3=01c
[0x0d] rec0=11 rec1=00 rec2=0c rec3=030
[0x0e] rec0=16 rec1=00 rec2=0d rec3=07a
[0x0f] rec0=12 rec1=00 rec2=0e rec3=01a
[0x10] rec0=14 rec1=00 rec2=34 rec3=094
[0x11] rec0=16 rec1=00 rec2=10 rec3=03e
[0x12] rec0=12 rec1=00 rec2=11 rec3=036
[0x13] rec0=15 rec1=00 rec2=12 rec3=022
[0x14] rec0=15 rec1=00 rec2=13 rec3=010
[0x15] rec0=14 rec1=00 rec2=36 rec3=012
[0x16] rec0=15 rec1=00 rec2=14 rec3=082
[0x17] rec0=15 rec1=00 rec2=16 rec3=05c
[0x18] rec0=15 rec1=00 rec2=15 rec3=006
[0x19] rec0=01 rec1=00 rec2=17 rec3=04e
[0x1a] rec0=17 rec1=00 rec2=18 rec3=02a
[0x1b] rec0=15 rec1=00 rec2=19 rec3=08c
[0x1c] rec0=16 rec1=00 rec2=1a rec3=082
[0x1d] rec0=17 rec1=00 rec2=38 rec3=01a
[0x1e] rec0=17 rec1=00 rec2=1b rec3=008
[0x1f] rec0=16 rec1=00 rec2=1c rec3=050
[0x20] rec0=18 rec1=00 rec2=1d rec3=02c
[0x21] rec0=15 rec1=00 rec2=1e rec3=07a
[0x22] rec0=19 rec1=00 rec2=1f rec3=018
[0x23] rec0=16 rec1=00 rec2=39 rec3=032
[0x24] rec0=19 rec1=00 rec2=20 rec3=030
[0x25] rec0=1a rec1=00 rec2=21 rec3=022
[0x26] rec0=13 rec1=00 rec2=22 rec3=010
[0x27] rec0=11 rec1=00 rec2=24 rec3=00a
[0x28] rec0=13 rec1=00 rec2=25 rec3=006
[0x29] rec0=12 rec1=00 rec2=26 rec3=056
[0x2a] rec0=11 rec1=00 rec2=27 rec3=03c
[0x2b] rec0=12 rec1=00 rec2=28 rec3=042
[0x2c] rec0=10 rec1=00 rec2=29 rec3=07a
[0x2d] rec0=12 rec1=00 rec2=2a rec3=032
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[0x2f] rec0=11 rec1=00 rec2=30 rec3=07a
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[0x31] rec0=12 rec1=00 rec2=2e rec3=06e
[0x32] rec0=16 rec1=00 rec2=2d rec3=02c
[0x33] rec0=1c rec1=00 rec2=2c rec3=000
[0x34] rec0=02 rec1=02 rec2=02 rec3=010
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[0x37] rec0=04 rec1=04 rec2=04 rec3=020
[0x38] rec0=20 rec1=80 rec2=00 rec3=000
[0x39] rec0=48 rec1=00 rec2=07 rec3=38b
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