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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 8192 (0x2000)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Player_Dictionary, seg_048dc5
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Structure_Des_Variables, Text_Io;
use Structure_Des_Variables; -- necessaire pour reconnaitre "sans_type"
package body Player_Dictionary is
-- Enumeres utilises pour la verification de la syntaxe de l'instruction.
type Command_Typ is (Verbe, Complement, Preposition, No_More,
Preposition_Or_Complement, Without_Type);
-- Fonction permettant de verifier si deux type sont egaux.
function Equal (A, B : Interface_Structure.Type_Of_Var) return Boolean
renames Structure_Des_Variables.Equal;
------------------------------------------------------------------------------
function Player_Sens (A_Word_Of_The_Command : Mots.Word; Pos : Natural)
return Boolean is
begin
if Pos = 2 then
return True;
else
return not Equal (Interface_Structure.Get_Type
(A_Word_Of_The_Command),
Interface_Structure.Type_Of_Var (Sans_Type));
end if;
exception
when others =>
Text_Io.Put_Line ("erreur player_sens);");
end Player_Sens;
------------------------------------------------------------------------------
function Player_Syntax (Player_Table_Of_Word : in Mots.T_Tab_Commande;
Number : Natural) return Boolean is
Next_Command : Command_Typ := Without_Type;
Ok : Boolean := False;
function Equal (A, B : Command_Typ) return Boolean is
begin
return (A = B);
end Equal;
begin
for Row_Syntax in 1 .. Number loop
Ok := False;
case Interface_Structure.Get_Type
(Player_Table_Of_Word (Row_Syntax)) is
when Verbe =>
if ((Row_Syntax = 1) and then
Equal (Next_Command, Without_Type)) then
Ok := True;
Next_Command := Complement;
else
Ok := False;
exit;
end if;
when Preposition =>
if ((Row_Syntax = 3) and then
Equal (Next_Command, Preposition_Or_Complement)) then
Ok := True;
Next_Command := Complement;
else
Ok := False;
exit;
end if;
when Communication | Compteur | Lieu | Objet | Personnage =>
if ((Row_Syntax = 2) and then
Equal (Next_Command, Complement)) then
Ok := True;
Next_Command := Preposition_Or_Complement;
elsif ((Row_Syntax = 3) and then
Equal (Next_Command, Preposition_Or_Complement)) then
Ok := True;
if Equal (Interface_Structure.Get_Type
(Player_Table_Of_Word (Row_Syntax)),
Preposition) then
Next_Command := Complement;
else
Next_Command := No_More;
end if;
elsif ((Row_Syntax = 4) and then
Equal (Next_Command, Complement)) then
Ok := True;
Next_Command := No_More;
else
Ok := False;
exit;
end if;
when others =>
if ((Row_Syntax = 2) and then
Equal (Next_Command, Complement)) then
Ok := True;
Next_Command := No_More;
else
Ok := False;
exit;
end if;
end case;
end loop;
return Ok;
end Player_Syntax;
------------------------------------------------------------------------------
end Player_Dictionary;
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nid=3
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[0x01] rec0=1b rec1=00 rec2=06 rec3=004
[0x02] rec0=15 rec1=00 rec2=07 rec3=05a
[0x03] rec0=15 rec1=00 rec2=02 rec3=050
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tail 0x215461b2e865a877ae548 0x42a00088462060003
Free Block Chain:
0x3: 0000 00 05 00 3c 80 34 20 20 20 20 20 20 20 20 20 20 ┆ < 4 ┆
0x5: 0000 00 00 00 f6 80 18 20 7c 20 4f 62 6a 65 74 20 7c ┆ | Objet |┆