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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 3072 (0xc00)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Paint_All_Boxes_In_Green_Rule, package body Paint_The_Green_Robots_In_Blue_Rule, package body Painting_Bundle, seg_02aebf
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦5a81ac88f⟧ »Space Info Vol 1«
└─⟦this⟧
with Application;
with Attribute;
with Condition;
with Fact;
with Some_Frames;
use Attribute;
use Condition;
use Some_Frames;
use Fact;
package body Painting_Bundle is
type Rule_Names is (Paint_The_Green_Robots_In_Blue,
Paint_All_Boxes_In_Green,
No_More);
-------------------------------------------------------------------------------
package Paint_The_Green_Robots_In_Blue_Rule is
function Premiss return Join_Descriptor;
procedure Action (The_Facts : Fact.Collection);
end Paint_The_Green_Robots_In_Blue_Rule;
package body Paint_The_Green_Robots_In_Blue_Rule is separate;
-------------------------------------------------------------------------------
package Paint_All_Boxes_In_Green_Rule is
function Premiss return Join_Descriptor;
procedure Action (The_Facts : Fact.Collection);
end Paint_All_Boxes_In_Green_Rule;
package body Paint_All_Boxes_In_Green_Rule is separate;
-------------------------------------------------------------------------------
package Rule_Bundle is
new Application.Rule_Base.Generic_Rule_Bundle
(The_Bundle => Application.Painting_Bundle,
Rule_Names => Rule_Names,
Nothing => Rule_Names'(No_More),
Rule_1 => Paint_The_Green_Robots_In_Blue,
Premiss_1 => Paint_The_Green_Robots_In_Blue_Rule.Premiss,
Action_1 => Paint_The_Green_Robots_In_Blue_Rule.Action,
Rule_2 => Paint_All_Boxes_In_Green,
Premiss_2 => Paint_All_Boxes_In_Green_Rule.Premiss,
Action_2 => Paint_All_Boxes_In_Green_Rule.Action);
procedure Do_Action (For_Rule : Rule_Id; On_Facts : Fact.Collection) is
begin
Rule_Bundle.Do_Action (For_Rule, On_Facts);
end Do_Action;
end Painting_Bundle;
nblk1=2
nid=0
hdr6=4
[0x00] rec0=20 rec1=00 rec2=01 rec3=014
[0x01] rec0=19 rec1=00 rec2=02 rec3=001
tail 0x2152335d683e585015532 0x42a00088462063c03