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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
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Length: 5120 (0x1400)
Types: Ada Source
Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Animate_List, seg_0475f8
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000
└─⟦cfc2e13cd⟧ »Space Info Vol 2«
└─⟦this⟧
with Text_Io, Generic_Index, Exclusive_Generic_List,
Complement_Identifier_Array;
package body Animate_List is
package Animate_Index is
new Generic_Index (Element_Image => Complement_Identifier_Array.Image);
-- avec le zero !!!!!!!!!!!
package Animate_Index_List is
new Exclusive_Generic_List (Element => Animate_Index.Object,
Null_Element => Animate_Index.Null_Object,
Show_Element => Animate_Index.Show,
Get_Key => Animate_Index.Image);
The_List : Animate_Index_List.Object := Animate_Index_List.Null_Object;
The_Iterator : Animate_Index_List.Iterator;
procedure Put (An_Animate_Index : in Positive; Ok : out Boolean) is
Iterator : Animate_Index_List.Iterator;
An_Index : Animate_Index.Object;
Local_Ok : Boolean := False;
begin
Animate_Index.Put (An_Index, An_Animate_Index);
Animate_Index_List.Put (The_List, An_Index, Ok);
end Put;
procedure Show is
begin
Text_Io.Put_Line ("Animate List :");
Animate_Index_List.Show (The_List);
end Show;
procedure Init is
begin
Animate_Index_List.Init (The_Iterator, The_List); -- voir ordre
end Init;
procedure Next is
begin
Animate_Index_List.Next (The_Iterator);
end Next;
function Value return Positive is
begin
return Animate_Index.Value (Animate_Index_List.Value (The_Iterator));
end Value;
function Done return Boolean is
begin
return Animate_Index_List.Done (The_Iterator);
end Done;
end Animate_List;
-- with Text_Io, Index_List;
-- package body Animate_List is
--
-- The_List : Index_List.Object := Index_List.Null_Object;
--
-- procedure Put (Animate_Index : in Positive; Ok : out Boolean) is
--
-- begin
-- Index_List.Put (The_List, Animate_Index, Ok);
-- end Put;
--
-- procedure Show is
--
-- begin
-- Text_Io.Put_Line ("Animate List :");
-- Index_List.Show (The_List);
-- end Show;
--
-- procedure Init is
--
-- begin
-- Index_List.Init (The_List);
-- end Init;
--
-- procedure Next is
--
-- begin
-- Index_List.Next (The_List);
-- end Next;
--
-- function Value return Positive is
--
-- begin
-- return Index_List.Value (The_List);
-- end Value;
--
-- function Done return Boolean is
--
-- begin
-- return Index_List.Done (The_List);
-- end Done;
--
-- end Animate_List;
nblk1=4
nid=4
hdr6=6
[0x00] rec0=1a rec1=00 rec2=01 rec3=06e
[0x01] rec0=2d rec1=00 rec2=02 rec3=00a
[0x02] rec0=23 rec1=00 rec2=03 rec3=000
[0x03] rec0=22 rec1=00 rec2=03 rec3=000
tail 0x2174ad3c886543b0d1d66 0x42a00088462060003
Free Block Chain:
0x4: 0000 00 00 00 04 80 01 64 01 02 03 04 05 65 78 5f 4c ┆ d ex_L┆