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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Excavated with: AutoArchaeologist - Free & Open Source Software. |
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Length: 4096 (0x1000) Notes: 01_class, 97_tag, ADA, R1k_Segment, VAR3, seg_08d794
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
{HeapHead 0x00000/0x80}:SegHeapHead first_free_bit = 0x00007abf max_bits = 0x03ffffff zero = 0x00000000 alloced_bits = 0x00007fff {HeadVar3 0x00080/0x2aa}:HeadVar3 0x000080 [0x00] +0x0000: head_z_000 = 0x80000001 [10000000000000000000000000000001] 0x0000a0 [0x01] +0x0020: head_segment = 0x0008d794 [0000000000010001101011110010100] 0x0000bf [0x02] +0x003f: head_c_03f = 0x00000001 [00000000000000000000000000000001] 0x0000df [0x03] +0x005f: head_chains_p → {Thing1 0x0231a/0x10c} [00000000000000000010001100011010] 0x0000ff [0x04] +0x007f: 0x000100 [0x05] +0x0080: 0x00011f [0x06] +0x009f: [00000000000000000000000000000000] 0x00013f [0x07] +0x00bf: head_c_bf = 0x000000012 [000000000000000000000000000010010] 0x000160 [0x08] +0x00e0: head_object = 0x00026cc8 [000000000000100110110011001000] 0x00017e [0x09] +0x00fe: head_c_fe = 0x00000001 [00000000000000000000000000000001] 0x00019e [0x0a] +0x011e: 0x0001be [0x0b] +0x013e: 0x0001de [0x0c] +0x015e: 0x0001fe [0x0d] +0x017e: 0x00021e [0x0e] +0x019e: 0x00023e [0x0f] +0x01be: 0x00025e [0x10] +0x01de: 0x000265 [0x11] +0x01e5: head_variant = 0x3 [11] 0x000267 [0x12] +0x01e7: hv3_1e7_n = 0x2 [010] 0x00026a [0x13] +0x01ea: 0x00028a [0x14] +0x020a: hv3_20a_p → {D300 0x02970/0xc0} [00000000000000000010100101110000] 0x0002aa [0x15] +0x022a: 0x0002ea [0x16] +0x026a: hv3_26a_n = 0x0000000000100000 [0000000000000000000000000000000000000000000100000000000000000000] {R1kSegChunk 0x0032a/0x1ff0}: =================== 0x00032a +0x0000: 0x0 [0x1f80] 0… 0x0022aa +0x1f80: 0x1000000000 [0x70] 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000010000 0000000000000000 0000000000000000 {Thing1 0x0231a/0x10c}:Thing1 0x00231a [0x00] +0x0000: t1_00_n = 0xffffffff00280050003be80076d [111111111111111111111111111111110000000000101000000000000101000000000000001110111110100000000000011101101101] 0x002386 [0x01] +0x006c: t1_c1_head_p → {StringIndex 0x02426/0x1e2} [00000000000000000010010000100110] 0x0023a6 [0x02] +0x008c: t1_c2_last_p → {StringStore 0x05cac/0x370} [00000000000000000101110010101100] 0x0023c6 [0x03] +0x00ac: t1_array1_p → {StringIndex 0x074e6/0x338} [00000000000000000111010011100110] 0x0023e6 [0x04] +0x00cc: t1_c2_tail_p → {Thing2 0x05c6c/0x40} [00000000000000000101110001101100] 0x002406 [0x05] +0x00ec: t1_c1_tail_p → {Thing2 0x074a6/0x40} [00000000000000000111010010100110] {StringIndex 0x02426/0x1e2}:StringIndex x = 0x00000001 y = 0x0000000b [$0x0001] 0x00240 002 »OUR_VALUE« [$0x0002] 0x002a0 003 »LEX« [$0x0003] 0x002d0 004 »VAR_STRING« [$0x0004] 0x00338 005 »VAR_TYPE« [$0x0005] 0x00390 006 »VAR_VALUE« [$0x0006] 0x003f0 007 »P_VALUE« [$0x0007] 0x00440 008 »VAR_TREE« [$0x0008] 0x00498 009 »=« [$0x0009] 0x004b8 00a »CREATE« [$0x000a] 0x038e0 00b »SET_VALUE« [$0x000b] 0x03940 000 »ROOT« {StringStore 0x02608/0x368}:StringStore x = 0x00000001 y = 0x00000065 @0x0264e [0x00] = $0x0001 »OUR_VALUE« @0x026ae [0x01] = $0x0002 »LEX« @0x026de [0x02] = $0x0003 »VAR_STRING« @0x02746 [0x03] = $0x0004 »VAR_TYPE« @0x0279e [0x04] = $0x0005 »VAR_VALUE« @0x027fe [0x05] = $0x0006 »P_VALUE« @0x0284e [0x06] = $0x0007 »VAR_TREE« @0x028a6 [0x07] = $0x0008 »=« @0x028c6 [0x08] = $0x0009 »CREATE« {D300 0x02970/0xc0}:D300 0x002970 [0x00] +0x0000: d300_0 = 0x00000000 [00000000000000000000000000000000] 0x002990 [0x01] +0x0020: d300_1 = 0x00002a30 [00000000000000000010101000110000] 0x0029b0 [0x02] +0x0040: d300_2 = 0x00000000 [00000000000000000000000000000000] 0x0029d0 [0x03] +0x0060: d300_d305 = 0x000030d0 [00000000000000000011000011010000] 0x0029f0 [0x04] +0x0080: d300_4 = 0x00000000 [00000000000000000000000000000000] 0x002a10 [0x05] +0x00a0: d300_d301 = 0x00003db0 [00000000000000000011110110110000] {BitPointerArray 0x02a30/0x6a0}:BitPointerArray 0x002a30 +0x0000: 0x0 [0x6a0] 0… {D305 0x030d0/0xce0}:D305 0x0030d0 +0x0000: 0x0 [0xce0] 0… {D301 0x03db0/0xce0}:D301 0x003e90 [0x07] +0x00e0: ptr_0x7_p → {D302 0x066b4/0xa0} [00000000000000000110011010110100] 0x003ed0 [0x09] +0x0120: ptr_0x9_p → {D302 0x06a54/0xa0} [00000000000000000110101001010100] 0x003f70 [0x0e] +0x01c0: ptr_0xe_p → {D302 0x05130/0xa0} [00000000000000000101000100110000] 0x004050 [0x15] +0x02a0: ptr_0x15_p → {D302 0x06050/0xa0} [00000000000000000110000001010000] 0x004130 [0x1c] +0x0380: ptr_0x1c_p → {D302 0x04f2c/0xa0} [00000000000000000100111100101100] 0x004170 [0x1e] +0x03c0: ptr_0x1e_p → {D302 0x04b64/0xa0} [00000000000000000100101101100100] 0x0041b0 [0x20] +0x0400: ptr_0x20_p → {D302 0x07132/0xa0} [00000000000000000111000100110010] 0x0042f0 [0x2a] +0x0540: ptr_0x2a_p → {D302 0x05520/0xa0} [00000000000000000101010100100000] 0x0043b0 [0x30] +0x0600: ptr_0x30_p → {D302 0x07a2e/0xa0} [00000000000000000111101000101110] 0x0045d0 [0x41] +0x0820: ptr_0x41_p → {D302 0x07852/0xa0} [00000000000000000111100001010010] 0x0046d0 [0x49] +0x0920: ptr_0x49_p → {D302 0x05324/0xa0} [00000000000000000101001100100100] 0x0046f0 [0x4a] +0x0940: ptr_0x4a_p → {D302 0x0570c/0xa0} [00000000000000000101011100001100] 0x004730 [0x4c] +0x0980: ptr_0x4c_p → {D302 0x05abc/0xa0} [00000000000000000101101010111100] 0x0047d0 [0x51] +0x0a20: ptr_0x51_p → {D302 0x06880/0xa0} [00000000000000000110100010000000] 0x004830 [0x54] +0x0a80: ptr_0x54_p → {D302 0x05900/0xa0} [00000000000000000101100100000000] 0x0048d0 [0x59] +0x0b20: ptr_0x59_p → {D302 0x0624c/0xa0} [00000000000000000110001001001100] 0x004990 [0x5f] +0x0be0: ptr_0x5f_p → {D302 0x07306/0xa0} [00000000000000000111001100000110] 0x004a30 [0x64] +0x0c80: ptr_0x64_p → {D302 0x04d60/0xa0} [00000000000000000100110101100000] 0x004a50 +0x0ca0: 0x0 [0x40] 0… {D303 0x04a90/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04b30/0x34} d303_2 = 0x0001 d303_3 = 0x0000000000000000000 {D304 0x04b30/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04b64/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x04a90/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x04c04/0x88}:ARRAY_STRING[0x1,0x9] = "OUR_VALUE" {D303 0x04c8c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04d2c/0x34} d303_2 = 0x0002 d303_3 = 0x0000000000000000000 {D304 0x04d2c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04d60/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x04c8c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x04e00/0x58}:ARRAY_STRING[0x1,0x3] = "LEX" {D303 0x04e58/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x04ef8/0x34} d303_2 = 0x0003 d303_3 = 0x0000000000000000000 {D304 0x04ef8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x04f2c/0xa0}:D302 d302_0 = 0x8000000a d302_d303_p → {D303 0x04e58/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000090 {ArrayString 0x04fcc/0x90}:ARRAY_STRING[0x1,0xa] = "VAR_STRING" {D303 0x0505c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x050fc/0x34} d303_2 = 0x0004 d303_3 = 0x0000000000000000000 {D304 0x050fc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05130/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x0505c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x051d0/0x80}:ARRAY_STRING[0x1,0x8] = "VAR_TYPE" {D303 0x05250/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x052f0/0x34} d303_2 = 0x0005 d303_3 = 0x0000000000000000000 {D304 0x052f0/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05324/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05250/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x053c4/0x88}:ARRAY_STRING[0x1,0x9] = "VAR_VALUE" {D303 0x0544c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x054ec/0x34} d303_2 = 0x0006 d303_3 = 0x0000000000000000000 {D304 0x054ec/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05520/0xa0}:D302 d302_0 = 0x80000007 d302_d303_p → {D303 0x0544c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000078 {ArrayString 0x055c0/0x78}:ARRAY_STRING[0x1,0x7] = "P_VALUE" {D303 0x05638/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x056d8/0x34} d303_2 = 0x0007 d303_3 = 0x0000000000000000000 {D304 0x056d8/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0570c/0xa0}:D302 d302_0 = 0x80000008 d302_d303_p → {D303 0x05638/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000080 {ArrayString 0x057ac/0x80}:ARRAY_STRING[0x1,0x8] = "VAR_TREE" {D303 0x0582c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x058cc/0x34} d303_2 = 0x0008 d303_3 = 0x0000000000000000000 {D304 0x058cc/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05900/0xa0}:D302 d302_0 = 0x80000001 d302_d303_p → {D303 0x0582c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000048 {ArrayString 0x059a0/0x48}:ARRAY_STRING[0x1,0x1] = "=" {D303 0x059e8/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x05a88/0x34} d303_2 = 0x0009 d303_3 = 0x0000000000000000000 {D304 0x05a88/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x05abc/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x059e8/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x05b5c/0x70}:ARRAY_STRING[0x1,0x6] = "CREATE" {D303 0x05bcc/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0601c/0x34} d303_2 = 0x000a d303_3 = 0x0000000000000000000 {Thing2 0x05c6c/0x40}:Thing2 Chain2 payload_p → {StringStore 0x02608/0x368} {StringStore 0x05cac/0x370}:StringStore x = 0x00000001 y = 0x00000066 @0x05cee [0x00] = $0x000a »SET_VALUE« @0x05d4e [0x01] = $0x000b »ROOT« @0x05d86 [0x02] = $0x000c »VAL« @0x05db6 [0x03] = $0x000d »LEFT« @0x05dee [0x04] = $0x000e »RIGHT« @0x05e2e [0x05] = $0x000f »GET_VALUE« @0x05e8e [0x06] = $0x0010 »TREE« @0x05ec6 [0x07] = $0x0011 »NODE« @0x05efe [0x08] = $0x0012 »VALUE« @0x05f3e [0x09] = $0x0013 »PARENT« {D304 0x0601c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06050/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x05bcc/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x060f0/0x88}:ARRAY_STRING[0x1,0x9] = "SET_VALUE" {D303 0x06178/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06218/0x34} d303_2 = 0x000b d303_3 = 0x0000000000000000000 {D304 0x06218/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x0624c/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x06178/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x062ec/0x60}:ARRAY_STRING[0x1,0x4] = "ROOT" {D303 0x0634c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06680/0x34} d303_2 = 0x000c d303_3 = 0x0000000000000000000 {Thing2 0x063ec/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x02426/0x1e2} {StringIndex 0x0642c/0x254}:StringIndex x = 0x00000001 y = 0x0000000e [$0x0001] 0x00240 002 »OUR_VALUE« [$0x0002] 0x002a0 003 »LEX« [$0x0003] 0x002d0 004 »VAR_STRING« [$0x0004] 0x00338 005 »VAR_TYPE« [$0x0005] 0x00390 006 »VAR_VALUE« [$0x0006] 0x003f0 007 »P_VALUE« [$0x0007] 0x00440 008 »VAR_TREE« [$0x0008] 0x00498 009 »=« [$0x0009] 0x004b8 00a »CREATE« [$0x000a] 0x038e0 00b »SET_VALUE« [$0x000b] 0x03940 00c »ROOT« [$0x000c] 0x03978 00d »VAL« [$0x000d] 0x039a8 00e »LEFT« [$0x000e] 0x039e0 000 »RIGHT« {D304 0x06680/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x066b4/0xa0}:D302 d302_0 = 0x80000003 d302_d303_p → {D303 0x0634c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000058 {ArrayString 0x06754/0x58}:ARRAY_STRING[0x1,0x3] = "VAL" {D303 0x067ac/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0684c/0x34} d303_2 = 0x000d d303_3 = 0x0000000000000000000 {D304 0x0684c/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06880/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x067ac/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x06920/0x60}:ARRAY_STRING[0x1,0x4] = "LEFT" {D303 0x06980/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06a20/0x34} d303_2 = 0x000e d303_3 = 0x0000000000000000000 {D304 0x06a20/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06a54/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x06980/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x06af4/0x68}:ARRAY_STRING[0x1,0x5] = "RIGHT" {D303 0x06b5c/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x06f02/0x34} d303_2 = 0x000f d303_3 = 0x0000000000000000000 {Thing2 0x06bfc/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x0642c/0x254} next_p → {Thing2 0x063ec/0x40} {StringIndex 0x06c3c/0x2c6}:StringIndex x = 0x00000001 y = 0x00000011 [$0x0001] 0x00240 002 »OUR_VALUE« [$0x0002] 0x002a0 003 »LEX« [$0x0003] 0x002d0 004 »VAR_STRING« [$0x0004] 0x00338 005 »VAR_TYPE« [$0x0005] 0x00390 006 »VAR_VALUE« [$0x0006] 0x003f0 007 »P_VALUE« [$0x0007] 0x00440 008 »VAR_TREE« [$0x0008] 0x00498 009 »=« [$0x0009] 0x004b8 00a »CREATE« [$0x000a] 0x038e0 00b »SET_VALUE« [$0x000b] 0x03940 00c »ROOT« [$0x000c] 0x03978 00d »VAL« [$0x000d] 0x039a8 00e »LEFT« [$0x000e] 0x039e0 00f »RIGHT« [$0x000f] 0x03a20 010 »GET_VALUE« [$0x0010] 0x03a80 011 »TREE« [$0x0011] 0x03ab8 000 »NODE« {D304 0x06f02/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x06f36/0xa0}:D302 d302_0 = 0x80000009 d302_d303_p → {D303 0x06b5c/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000088 {ArrayString 0x06fd6/0x88}:ARRAY_STRING[0x1,0x9] = "GET_VALUE" {D303 0x0705e/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x070fe/0x34} d303_2 = 0x0010 d303_3 = 0x0000000000000000000 {D304 0x070fe/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07132/0xa0}:D302 d302_0 = 0x80000004 d302_d302_p → {D302 0x06f36/0xa0} d302_d303_p → {D303 0x0705e/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x071d2/0x60}:ARRAY_STRING[0x1,0x4] = "TREE" {D303 0x07232/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x072d2/0x34} d303_2 = 0x0011 d303_3 = 0x0000000000000000000 {D304 0x072d2/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07306/0xa0}:D302 d302_0 = 0x80000004 d302_d303_p → {D303 0x07232/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000060 {ArrayString 0x073a6/0x60}:ARRAY_STRING[0x1,0x4] = "NODE" {D303 0x07406/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x0781e/0x34} d303_2 = 0x0012 d303_3 = 0x0000000000000000000 {Thing2 0x074a6/0x40}:Thing2 Chain1 payload_p → {StringIndex 0x06c3c/0x2c6} next_p → {Thing2 0x06bfc/0x40} {StringIndex 0x074e6/0x338}:StringIndex x = 0x00000001 y = 0x00000014 [$0x0001] 0x00240 002 »OUR_VALUE« [$0x0002] 0x002a0 003 »LEX« [$0x0003] 0x002d0 004 »VAR_STRING« [$0x0004] 0x00338 005 »VAR_TYPE« [$0x0005] 0x00390 006 »VAR_VALUE« [$0x0006] 0x003f0 007 »P_VALUE« [$0x0007] 0x00440 008 »VAR_TREE« [$0x0008] 0x00498 009 »=« [$0x0009] 0x004b8 00a »CREATE« [$0x000a] 0x038e0 00b »SET_VALUE« [$0x000b] 0x03940 00c »ROOT« [$0x000c] 0x03978 00d »VAL« [$0x000d] 0x039a8 00e »LEFT« [$0x000e] 0x039e0 00f »RIGHT« [$0x000f] 0x03a20 010 »GET_VALUE« [$0x0010] 0x03a80 011 »TREE« [$0x0011] 0x03ab8 012 »NODE« [$0x0012] 0x03af0 013 »VALUE« [$0x0013] 0x03b30 000 »PARENT« {D304 0x0781e/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07852/0xa0}:D302 d302_0 = 0x80000005 d302_d303_p → {D303 0x07406/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000068 {ArrayString 0x078f2/0x68}:ARRAY_STRING[0x1,0x5] = "VALUE" {D303 0x0795a/0xa0}:D303 d303_0 = 0x12d3000000 d303_1_p → {D304 0x079fa/0x34} d303_2 = 0x0013 d303_3 = 0x0000000000000000000 {D304 0x079fa/0x34}:D304 d304_0 = 0x8228338000001 {D302 0x07a2e/0xa0}:D302 d302_0 = 0x80000006 d302_d303_p → {D303 0x0795a/0xa0} d302_3 = 0x00000040 d302_4 = 0x00000070 {ArrayString 0x07ace/0x70}:ARRAY_STRING[0x1,0x6] = "PARENT"