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Length: 5120 (0x1400) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, procedure Bbr_Test, seg_02d0c5, seg_02d10a, seg_0399cf, seg_03b8ee, seg_03c03d, seg_03c46b, seg_03c612, seg_03c947, seg_04a911, seg_04b381
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧ └─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦cfc2e13cd⟧ »Space Info Vol 2« └─⟦this⟧
with Bbr_Do_Action; with Bbr_Frames; with Bbr_Kbs; with Output_Stream; with Slot; use Bbr_Frames; use Bbr_Kbs; use Output_Stream; procedure Bbr_Test is procedure Load_Initial_Working_Memory is begin Robots.Add ((Colour => Green_Colour, State => Free_State, Identity => Slot.Value ("Greta"))); Robots.Add ((Colour => Red_Colour, State => Busy_State, Identity => Slot.Value ("Garbo"))); Robots.Add ((Colour => Red_Colour, State => Free_State, Identity => Slot.Value ("Greta"))); Robots.Add ((Colour => Blue_Colour, State => Free_State, Identity => Slot.Value ("Shrdlu"))); Robots.Add ((Colour => Blue_Colour, State => Busy_State, Identity => Slot.Value ("Greta"))); Robots.Add ((Colour => Green_Colour, State => Busy_State, Identity => Slot.Value ("Marylin"))); Balls.Add ((Size => Slot.Value (50), Colour => Blue_Colour, Place => On_Heap_Place)); Balls.Add ((Size => Slot.Value (75), Colour => Green_Colour, Place => On_Heap_Place)); Balls.Add ((Size => Slot.Value (95), Colour => Red_Colour, Place => On_Heap_Place)); Balls.Add ((Size => Slot.Value (100), Colour => Blue_Colour, Place => On_Heap_Place)); Boxes.Add ((Size => Slot.Value (750), Colour => Red_Colour, State => Free_State)); Boxes.Add ((Size => Slot.Value (10000), Colour => Green_Colour, State => Free_State)); Boxes.Add ((Size => Slot.Value (150), Colour => Red_Colour, State => Busy_State)); end Load_Initial_Working_Memory; procedure Play_With_Balls_Boxes_And_Robots is new Kbs.Rule_Base.Infere (Do_Action => Bbr_Do_Action); procedure Put_Working_Memory is new Kbs.Fact_Base.Working_Memory.Generic_Put (Put => Bbr_Frames.Put); begin Load_Initial_Working_Memory; Put_Working_Memory (Standard_Output); New_Line (Standard_Output); for I in 1 .. Kbs.Rule_Base.Count loop Kbs.Rule_Base.Put (I, Standard_Output); end loop; Play_With_Balls_Boxes_And_Robots; end Bbr_Test;
nblk1=4 nid=0 hdr6=8 [0x00] rec0=23 rec1=00 rec2=01 rec3=058 [0x01] rec0=06 rec1=00 rec2=03 rec3=00a [0x02] rec0=1a rec1=00 rec2=02 rec3=056 [0x03] rec0=16 rec1=00 rec2=04 rec3=000 tail 0x2152611dc84154a95ed77 0x42a00088462063c03