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Length: 6144 (0x1800) Types: Ada Source Notes: 03_class, FILE, R1k_Segment, e3_tag, package body Player_Dictionary, seg_047718
└─⟦8527c1e9b⟧ Bits:30000544 8mm tape, Rational 1000, Arrival backup of disks in PAM's R1000 └─⟦5a81ac88f⟧ »Space Info Vol 1« └─⟦this⟧
with Structure_Des_Variables; use Structure_Des_Variables; -- necessaire pour reconnaitre "sans_type" package body Player_Dictionary is type Command_Typ is (Verbe, Complement, Preposition, No_More, Preposition_Or_Complement, Without_Type); function Equal (A, B : Interface_Structure.Type_Of_Var) return Boolean renames Structure_Des_Variables.Equal; function Player_Sens (A_Word_Of_The_Command : Mots.Word) return Boolean is begin if Equal (Interface_Structure.Get_Type (A_Word_Of_The_Command), Interface_Structure.Type_Of_Var (Sans_Type)) then return True; end if; return False; end Player_Sens; function Player_Syntax (Player_Table_Of_Word : in Mots.T_Tab_Commande; Number : Natural) return Boolean is Next_Command : Command_Typ := Without_Type; Ok : Boolean := False; function Equal (A, B : Command_Typ) return Boolean is begin if A = B then return True; end if; return False; end Equal; begin for Row_Syntax in 1 .. Number loop Ok := False; case Interface_Structure.Get_Type (Player_Table_Of_Word (Row_Syntax)) is when Verbe => if ((Row_Syntax = 1) and then Equal (Next_Command, Without_Type)) then Ok := True; else exit; end if; Next_Command := Complement; when Preposition => if ((Row_Syntax = 3) and then Equal (Next_Command, Preposition)) then Ok := True; else exit; end if; Next_Command := Complement; when Communication | Compteur | Lieu | Objet | Personnage => if ((Row_Syntax = 2) and then Equal (Next_Command, Complement)) then Ok := True; Next_Command := Preposition_Or_Complement; elsif ((Row_Syntax = 3) and then Equal (Next_Command, Preposition_Or_Complement)) then Ok := True; if Equal (Interface_Structure.Get_Type (Player_Table_Of_Word (Row_Syntax)), Preposition) then Next_Command := Complement; else Next_Command := No_More; end if; elsif ((Row_Syntax = 4) and then Equal (Next_Command, Complement)) then Ok := True; Next_Command := No_More; else exit; end if; when others => exit; end case; if Ok then return True; else return False; end if; end loop; end Player_Syntax; end Player_Dictionary;
nblk1=5 nid=2 hdr6=8 [0x00] rec0=1c rec1=00 rec2=01 rec3=038 [0x01] rec0=1c rec1=00 rec2=04 rec3=038 [0x02] rec0=12 rec1=00 rec2=05 rec3=024 [0x03] rec0=11 rec1=00 rec2=03 rec3=000 [0x04] rec0=0d rec1=00 rec2=03 rec3=000 tail 0x215447d4486544f27ade4 0x42a00088462060003 Free Block Chain: 0x2: 0000 00 00 00 04 80 01 2c 01 42 6f 6f 6c 65 61 6e 20 ┆ , Boolean ┆