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top - metrics - downloadIndex: B T
Length: 2775 (0xad7)
Types: TextFile
Names: »B«
└─⟦f64eaa120⟧ Bits:30000752 8mm tape, Rational 1000, !projects 93 02 16
└─⟦6f12a12be⟧ »DATA«
└─⟦this⟧
with Slot, Instance, Text_Io;
with Robot, Brick, Robot_Features, Brick_Features;
package body Robots_Bricks_Tests is
use Robot_Features, Brick_Features, Slot.Operators;
-- True : constant Slot.Object := Slot.True_Object;
-- False : Slot.Object := Slot.True_Object;
------------------------------------------------------------------------------
function Pack_It_Test
(Br : Brick.Object; Ro : Robot.Object) return Boolean is
Ok : Boolean;
begin
return Brick.Value_Of (Br, Place) = In_The_Heap and then
Robot.Value_Of (Ro, Is_Busy) = Slot.False_Object and then
Robot.Value_Of (Ro, The_Task) =
State_Slot_Tasks.Value (Take) and then
not Brick.Exist (Attribute => Place,
Operator => Brick.Equal,
Value => In_The_Heap,
Attribute2 => Size,
Operator2 => Brick.Greater,
Value2 => Brick.Value_Of (Br, Size));
end Pack_It_Test;
------------------------------------------------------------------------------
function Get_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is
begin
return Robot.Value_Of (Ro, The_Task) =
State_Slot_Tasks.Value (Take) and then
Robot.Value_Of (Ro, Is_Busy) = Slot.True_Object and then
Brick.Value_Of (Br, Place) = In_The_Nippers;
end Get_Test;
------------------------------------------------------------------------------
function Put_To_Case_Test
(Br : Brick.Object; Ro : Robot.Object) return Boolean is
begin
return
Robot.Value_Of (Ro, The_Task) = State_Slot_Tasks.Value (Put) and then
Brick.Value_Of (Br, Place) = In_The_Nippers and then
not Robot.Exist (Attribute => Old,
Operator => Robot.Less,
Value => Robot.Value_Of (Ro, Old),
Attribute2 => The_Task,
Operator2 => Robot.Equal,
Value2 => State_Slot_Tasks.Value (Put));
end Put_To_Case_Test;
------------------------------------------------------------------------------
function Stop_Test (Br : Brick.Object; Ro : Robot.Object) return Boolean is
begin
return
Robot.Value_Of (Ro, The_Task) =
State_Slot_Tasks.Value (Take) and then
Robot.Value_Of (Ro, Is_Busy) = Slot.False_Object and then
Brick.Value_Of (Br, Place) /= In_The_Heap;
end Stop_Test;
end Robots_Bricks_Tests;