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DataMuseum.dkPresents historical artifacts from the history of: Rational R1000/400 Tapes |
This is an automatic "excavation" of a thematic subset of
See our Wiki for more about Rational R1000/400 Tapes Excavated with: AutoArchaeologist - Free & Open Source Software. |
top - metrics - downloadIndex: B T
Length: 28543 (0x6f7f)
Types: TextFile
Names: »B«
└─⟦180fe333a⟧ Bits:30000405 8mm tape, Rational 1000, SW CATALOG, 10_20_0
└─⟦180fe333a⟧ Bits:30000537 8mm tape, Rational 1000, SW Catalog 10_20_0
└─⟦5cb1d1d7f⟧ »DATA«
└─⟦3b1ee7bd8⟧
└─⟦this⟧
separate (Object_Info)
package body Any is
function Is_Empty (These_Objects : in Objects) return Boolean is
--
The_Objects : Objects := These_Objects;
--
begin
Directory_Tools.Object.Reset (The_Objects);
return (Directory_Tools.Object.Done (The_Objects));
end Is_Empty;
function Number_In (These_Objects : in Objects) return Natural is
--
The_Objects : Objects := These_Objects;
--
Count : Natural := 0;
--
begin
Directory_Tools.Object.Reset (The_Objects);
while (not Directory_Tools.Object.Done (The_Objects)) loop
Count := Count + 1;
Directory_Tools.Object.Next (The_Objects);
end loop;
Directory_Tools.Object.Reset (The_Objects);
return (Count);
end Number_In;
function Classes_Equal
(This_Object : in Object;
This_Class : in Directory_Tools.Object.Class_Enumeration)
return Boolean is
begin
return (Directory_Tools.Object.Equal
(Directory_Tools.Object.Class (This_Object), This_Class));
end Classes_Equal;
function Subclasses_Equal (This_Object : in Object;
This_Subclass : in Standard.Directory.Subclass)
return Boolean is
--
function "=" (This_Subclass : in Standard.Directory.Subclass;
That_Subclass : in Standard.Directory.Subclass)
return Boolean renames Standard.Directory."=";
--
function "=" (This_Error_Status : in Standard.Directory.Error_Status;
That_Error_Status : in Standard.Directory.Error_Status)
return Boolean renames Standard.Directory."=";
--
The_Object : Standard.Directory.Object;
The_Status : Standard.Directory.Error_Status;
--
begin
Directory_Tools.Object.Low_Level.Get_Object
(This_Object, The_Object, The_Status);
return ((The_Status = Standard.Directory.Successful) and then
(Standard.Directory.Get_Subclass (The_Object) = This_Subclass));
end Subclasses_Equal;
function Is_Good (This_Object : in Object) return Boolean is
begin
return (not Directory_Tools.Object.Is_Bad (This_Object));
end Is_Good;
function Is_Bad (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Object.Is_Bad (This_Object));
end Is_Bad;
function Is_Library (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Library_Object.Is_Library (This_Object));
end Is_Library;
function Is_Directory (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Library_Object.Is_Directory (This_Object));
end Is_Directory;
function Is_World (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Library_Object.Is_World (This_Object));
end Is_World;
function Is_Simple_World (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Is_World (This_Object)) and then
(not Object_Info.Any.Is_Subsystem (This_Object)) and then
(not Object_Info.Any.Is_View (This_Object)));
end Is_Simple_World;
function Is_Model_World (This_Object : in Object) return Boolean is
begin
return
((Directory_Tools.
Naming.Prefix (Directory_Tools.
Naming.Full_Name (This_Object)) = "!MODEL") and then
(Object_Info.Any.Is_Simple_World (This_Object)));
end Is_Model_World;
function Is_Root (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Naming.Full_Name (This_Object) = "!");
end Is_Root;
function Is_Subsystem (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Subsystem_Subclass)) or else
(Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.
Spec_Load_Subsystem_Subclass)) or else
(Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.
Combined_Subsystem_Subclass)));
end Is_Subsystem;
function Is_View (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Spec_View_Subclass)) or else
(Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Load_View_Subclass)) or else
(Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Combined_View_Subclass)));
end Is_View;
function Is_Spec_View (This_Object : in Object) return Boolean is
begin
return (Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Spec_View_Subclass));
end Is_Spec_View;
function Is_Load_View (This_Object : in Object) return Boolean is
begin
return (Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Load_View_Subclass));
end Is_Load_View;
function Is_Working_Load_View (This_Object : in Object) return Boolean is
--
-- Since there is no Working_View subclass, we
-- need to test if the name of the object ends in
-- "_WORKING".
--
Suffix : constant String := "_WORKING";
--
Name : constant String :=
Directory_Tools.Naming.Full_Name (This_Object);
--
begin
return ((Object_Info.Any.Is_Load_View (This_Object)) and then
(not Object_Info.Any.Is_Code_Only_Load_View
(This_Object)) and then
(Name
(((Name'Last - Suffix'Length) + 1)
.. Name'Last) = Suffix));
exception
when others =>
return (False);
--
end Is_Working_Load_View;
function Is_Released_Load_View (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Is_Load_View (This_Object)) and then
(not Object_Info.Any.Is_Working_Load_View
(This_Object)) and then
(not Object_Info.Any.Is_Code_Only_Load_View (This_Object)));
end Is_Released_Load_View;
function Is_Code_Only_Load_View (This_Object : in Object) return Boolean is
--
-- Since there is no Code_View subclass, we need
-- to test for the presence or absence of a code
-- database.
--
begin
return ((Object_Info.Any.Is_Load_View (This_Object)) and then
(Object_Info.Any.Is_Good
(Directory_Tools.Naming.Resolution
(Directory_Tools.Naming.Full_Name (This_Object) &
".CODE_DATABASE"))));
end Is_Code_Only_Load_View;
function Is_Combined_View (This_Object : in Object) return Boolean is
begin
return (Object_Info.Any.Subclasses_Equal
(This_Object, Object_Subclass.Combined_View_Subclass));
end Is_Combined_View;
function Is_Units_Directory_Of_View
(This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Is_Directory (This_Object)) and then
((Directory_Tools.Naming.Full_Name (This_Object)) =
(Directory_Tools.Naming.Full_Name
(View_Containing (This_Object, Transitive => False)) &
".UNITS")));
end Is_Units_Directory_Of_View;
function Is_Simple_Object (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Is_Good (This_Object)) and then
(not Object_Info.Any.Is_Library (This_Object)));
end Is_Simple_Object;
function Is_Ada_Unit (This_Object : in Object) return Boolean is
begin
return (Object_Info.Any.Classes_Equal
(This_Object, Directory_Tools.Object.Ada_Class));
end Is_Ada_Unit;
function Is_File (This_Object : in Object) return Boolean is
begin
return (Object_Info.Any.Classes_Equal
(This_Object, Directory_Tools.Object.File_Class));
end Is_File;
function Is_Misc_Simple_Object (This_Object : in Object) return Boolean is
begin
return ((Object_Info.Any.Is_Simple_Object (This_Object)) and then
(not Object_Info.Any.Is_Ada_Unit (This_Object)) and then
(not Object_Info.Any.Is_File (This_Object)));
end Is_Misc_Simple_Object;
function Is_Frozen (This_Object : in Object) return Boolean is
begin
return (Directory_Tools.Any_Object.Is_Frozen (This_Object));
end Is_Frozen;
function Contains_Libraries
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Library, Transitive));
end Contains_Libraries;
function Contains_Directories
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Directory, Transitive));
end Contains_Directories;
function Contains_Worlds
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.World, Transitive));
end Contains_Worlds;
function Contains_Simple_Worlds
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Simple_World,
Transitive));
end Contains_Simple_Worlds;
function Contains_Subsystems
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Subsystem, Transitive));
end Contains_Subsystems;
function Contains_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object,
Object_Info.Utilities.View, Transitive));
end Contains_Views;
function Contains_Spec_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Spec_View, Transitive));
end Contains_Spec_Views;
function Contains_Load_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Load_View, Transitive));
end Contains_Load_Views;
function Contains_Working_Load_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Working_Load_View,
Transitive));
end Contains_Working_Load_Views;
function Contains_Released_Load_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Released_Load_View,
Transitive));
end Contains_Released_Load_Views;
function Contains_Code_Only_Load_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Code_Only_Load_View,
Transitive));
end Contains_Code_Only_Load_Views;
function Contains_Combined_Views
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Combined_View,
Transitive));
end Contains_Combined_Views;
function Contains_Simple_Objects
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Simple_Object,
Transitive));
end Contains_Simple_Objects;
function Contains_Ada_Units
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Ada_Unit, Transitive));
end Contains_Ada_Units;
function Contains_Files
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.File, Transitive));
end Contains_Files;
function Contains_Misc_Simple_Objects
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Misc_Simple_Object,
Transitive));
end Contains_Misc_Simple_Objects;
function Contains_Frozen_Objects
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Contains_Objects
(This_Object, Object_Info.Utilities.Frozen, Transitive));
end Contains_Frozen_Objects;
function Is_Contained_By_Directory
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Directory, Transitive));
end Is_Contained_By_Directory;
function Is_Contained_By_World
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.World, Transitive));
end Is_Contained_By_World;
function Is_Contained_By_Simple_World
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Simple_World,
Transitive));
end Is_Contained_By_Simple_World;
function Is_Contained_By_Subsystem
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Subsystem, Transitive));
end Is_Contained_By_Subsystem;
function Is_Contained_By_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.View, Transitive));
end Is_Contained_By_View;
function Is_Contained_By_Spec_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Spec_View, Transitive));
end Is_Contained_By_Spec_View;
function Is_Contained_By_Load_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Load_View, Transitive));
end Is_Contained_By_Load_View;
function Is_Contained_By_Working_Load_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Working_Load_View,
Transitive));
end Is_Contained_By_Working_Load_View;
function Is_Contained_By_Released_Load_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Released_Load_View,
Transitive));
end Is_Contained_By_Released_Load_View;
function Is_Contained_By_Code_Only_Load_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Code_Only_Load_View,
Transitive));
end Is_Contained_By_Code_Only_Load_View;
function Is_Contained_By_Combined_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Combined_View,
Transitive));
end Is_Contained_By_Combined_View;
function Is_Contained_By_Units_Directory_Of_View
(This_Object : in Object; Transitive : in Boolean := True)
return Boolean is
begin
return (Object_Info.Utilities.Is_Enclosed
(This_Object, Object_Info.Utilities.Units_Directory_Of_View,
Transitive));
end Is_Contained_By_Units_Directory_Of_View;
function Directory_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Directory is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Directory, Transitive));
end Directory_Containing;
function World_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return World is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.World, Transitive));
end World_Containing;
function Simple_World_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Simple_World is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Simple_World,
Transitive));
end Simple_World_Containing;
function Subsystem_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Subsystem is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Subsystem, Transitive));
end Subsystem_Containing;
function View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.View, Transitive));
end View_Containing;
function Spec_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Spec_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Spec_View, Transitive));
end Spec_View_Containing;
function Load_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Load_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Load_View, Transitive));
end Load_View_Containing;
function Working_Load_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Working_Load_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Working_Load_View,
Transitive));
end Working_Load_View_Containing;
function Released_Load_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Released_Load_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Released_Load_View,
Transitive));
end Released_Load_View_Containing;
function Code_Only_Load_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Code_Only_Load_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Code_Only_Load_View,
Transitive));
end Code_Only_Load_View_Containing;
function Combined_View_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Combined_View is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Combined_View,
Transitive));
end Combined_View_Containing;
function Units_Directory_Containing
(This_Object : in Object; Transitive : in Boolean := True)
return Units_Directory is
begin
return (Object_Info.Utilities.Enclosing_For
(This_Object, Object_Info.Utilities.Units_Directory_Of_View,
Transitive));
end Units_Directory_Containing;
function All_Objects_In
(This_Object : in Object; Transitive : in Boolean := True)
return Objects is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Anything, Transitive));
end All_Objects_In;
function Libraries_In
(This_Object : in Object; Transitive : in Boolean := True)
return Libraries is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Library, Transitive));
end Libraries_In;
function Directories_In
(This_Object : in Object; Transitive : in Boolean := True)
return Directories is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Directory, Transitive));
end Directories_In;
function Worlds_In
(This_Object : in Object; Transitive : in Boolean := True)
return Worlds is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.World, Transitive));
end Worlds_In;
function Simple_Worlds_In
(This_Object : in Object; Transitive : in Boolean := True)
return Simple_Worlds is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Simple_World,
Transitive));
end Simple_Worlds_In;
function Subsystems_In
(This_Object : in Object; Transitive : in Boolean := True)
return Subsystems is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Subsystem, Transitive));
end Subsystems_In;
function Views_In (This_Object : in Object; Transitive : in Boolean := True)
return Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.View, Transitive));
end Views_In;
function Spec_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Spec_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Spec_View, Transitive));
end Spec_Views_In;
function Load_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Load_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Load_View, Transitive));
end Load_Views_In;
function Working_Load_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Working_Load_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Working_Load_View,
Transitive));
end Working_Load_Views_In;
function Released_Load_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Released_Load_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Released_Load_View,
Transitive));
end Released_Load_Views_In;
function Code_Only_Load_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Code_Only_Load_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Code_Only_Load_View,
Transitive));
end Code_Only_Load_Views_In;
function Combined_Views_In
(This_Object : in Object; Transitive : in Boolean := True)
return Combined_Views is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Combined_View,
Transitive));
end Combined_Views_In;
function Simple_Objects_In
(This_Object : in Object; Transitive : in Boolean := True)
return Simple_Objects is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Simple_Object,
Transitive));
end Simple_Objects_In;
function Ada_Units_In
(This_Object : in Object; Transitive : in Boolean := True)
return Ada_Units is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Ada_Unit, Transitive));
end Ada_Units_In;
function Files_In (This_Object : in Object; Transitive : in Boolean := True)
return Files is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.File, Transitive));
end Files_In;
function Misc_Simple_Objects_In
(This_Object : in Object; Transitive : in Boolean := True)
return Misc_Simple_Objects is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Misc_Simple_Object,
Transitive));
end Misc_Simple_Objects_In;
function Frozen_Objects_In
(This_Object : in Object; Transitive : in Boolean := True)
return Frozen_Objects is
begin
return (Object_Info.Utilities.Objects_In
(This_Object, Object_Info.Utilities.Frozen, Transitive));
end Frozen_Objects_In;
end Any;