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                              1. Introduction



Ada  is  a  programming  language  designed in accordance with requirements
defined by the United States Department of Defense:  the so-called Steelman
requirements.   Overall,  these  requirements  call  for  a  language  with
considerable  expressive  power  covering  a wide application domain.  As a
result, the language includes facilities  offered  by  classical  languages
such  as  Pascal  as  well  as  facilities  often found only in specialized
languages.  Thus the language is a modern  algorithmic  language  with  the
usual  control  structures,  and  with  the  ability  to  define  types and
subprograms.  It also serves the need for modularity, whereby data,  types,
and  subprograms  can  be  packaged.   It treats modularity in the physical
sense as well, with a facility to support separate compilation.

In addition to these aspects, the language  covers  real-time  programming,
with  facilities to model parallel tasks and to handle exceptions.  It also
covers  systems  programming;   this  requires  precise  control  over  the
representation of data and access to system-dependent properties.  Finally,
both application-level and machine-level input-output are defined.



1.1  Scope of the Standard


This  standard  specifies  the form and meaning of program units written in
Ada.  Its purpose is to promote  the  portability  of  Ada  programs  to  a
variety of data processing systems.



1.1.1  Extent of the Standard


This standard specifies:

(a)  The form of a program unit written in Ada.

(b)  The effect of translating and executing such a program unit.

(c)  The manner in  which  program  units  may  be  combined  to  form  Ada
     programs.

(d)  The predefined program units that  a  conforming  implementation  must
     supply.

(e)  The permissible variations within the  standard,  and  the  manner  in
     which they must be specified.


                                   1 - 1








(f)  Those violations of the standard that a conforming  implementation  is
     required  to  detect,  and  the  effect  of attempting to translate or
     execute a program unit containing such violations.

(g)  Those violations of the standard that a conforming  implementation  is
     not required to detect.



















































                                   1 - 2








This standard does not specify:

(h)  The means whereby a program unit written in Ada  is  transformed  into
     object code executable by a processor.

(i)  The means whereby translation or execution of program units is invoked
     and the executing units are controlled.

(j)  The size or speed of the object code, or the relative execution  speed
     of different language constructs.

(k)  The form or contents of any listings produced by implementations;   in
     particular, the form or contents of error or warning messages.

(l)  The effect of executing a program unit  that  contains  any  violation
     that a conforming implementation is not required to detect.

(m)  The size of a program or program unit that will exceed the capacity of
     a particular conforming implementation.

Where  this  standard  specifies  that a program unit written in Ada has an
exact effect, this effect is the operational meaning of  the  program  unit
and  must  be  produced  by  all  conforming  implementations.   Where this
standard specifies permissible variations in the effects of constituents of
a program unit written in Ada, the operational meaning of the program  unit
as  a  whole  is understood to be the range of possible effects that result
from all these variations, and a conforming implementation  is  allowed  to
produce  any of these possible effects.  Examples of permissible variations
are:

  -  The represented values of fixed or floating  numeric  quantities,  and
     the results of operations upon them.

  -  The order of execution of statements in different parallel  tasks,  in
     the absence of explicit synchronization.



1.1.2  Conformity of an Implementation With the Standard


A conforming implementation is one that:

(a)  Correctly translates and executes legal program units written in  Ada,
     provided  that  they are not so large as to exceed the capacity of the
     implementation.

(b)  Rejects all program units that are so large as to exceed the  capacity
     of the implementation.

(c)  Rejects all program units  that  contain  errors  whose  detection  is
     required by the standard.

(d)  Supplies all predefined program units required by the standard.



                                   1 - 3








(e)  Contains no variations except where the standard permits.

(f)  Specifies all such permitted variations in the  manner  prescribed  by
     the standard.





















































                                   1 - 4








1.2  Structure of the Standard


This  reference  manual  contains  fourteen  chapters, three annexes, three
appendices, and an index.

Each chapter is divided into sections that have a common  structure.   Each
section  introduces  its  subject,  gives  any  necessary syntax rules, and
describes the semantics of the corresponding language constructs.  Examples
and notes, and then references, may appear at the end of a section.

Examples are meant to illustrate  the  possible  forms  of  the  constructs
described.   Notes  are  meant  to  emphasize  consequences  of  the  rules
described in the section or elsewhere.  References are meant to attract the
attention of readers to a term or phrase having a technical meaning defined
in another section.

The standard definition of the Ada programming  language  consists  of  the
fourteen   chapters  and  the  three  annexes,  subject  to  the  following
restriction:   the  material  in  each  of  the  items  listed   below   is
informative, and not part of the standard definition of the Ada programming
language:

  -  Section 1.3 Design goals and sources

  -  Section 1.4 Language summary

  -  The examples, notes, and references given at the end of each section

  -  Each section whose title starts with the word "Example" or  "Examples"



1.3  Design Goals and Sources


Ada  was  designed with three overriding concerns:  program reliability and
maintenance, programming as a human activity, and efficiency.

The need for languages that promote reliability and simplify maintenance is
well established.  Hence emphasis was placed on  program  readability  over
ease  of  writing.   For  example,  the  rules of the language require that
program variables be explicitly declared and that their type be  specified.
Since  the  type  of  a  variable  is  invariant, compilers can ensure that
operations on variables are compatible with  the  properties  intended  for
objects of the type.  Furthermore, error-prone notations have been avoided,
and  the syntax of the language avoids the use of encoded forms in favor of
more English-like constructs.  Finally, the  language  offers  support  for
separate  compilation  of  program  units in a way that facilitates program
development and maintenance, and which provides the same degree of checking
between units as within a unit.

Concern for the human programmer  was  also  stressed  during  the  design.
Above  all,  an attempt was made to keep the language as small as possible,
given the ambitious nature of the application domain.  We have attempted to


                                   1 - 5








cover this domain with a small number of underlying concepts integrated  in
a  consistent  and systematic way.  Nevertheless we have tried to avoid the
pitfalls of excessive involution, and in the constant  search  for  simpler
designs  we  have  tried  to  provide  language  constructs that correspond
intuitively to what the users will normally expect.

Like many other human activities, the development of programs  is  becoming
ever  more  decentralized  and  distributed.   Consequently, the ability to
assemble a program from independently produced software components has been
a central idea in this design.  The concepts of packages, of private types,
and of  generic  units  are  directly  related  to  this  idea,  which  has
ramifications in many other aspects of the language.













































                                   1 - 6








No  language  can  avoid the problem of efficiency.  Languages that require
over-elaborate compilers, or that lead to the inefficient use of storage or
execution time, force these inefficiencies  on  all  machines  and  on  all
programs.   Every  construct  of  the language was examined in the light of
present  implementation   techniques.    Any   proposed   construct   whose
implementation was unclear or that required excessive machine resources was
rejected.

None of the above design goals was considered as achievable after the fact.
The design goals drove the entire design process from the beginning.

A  perpetual  difficulty  in language design is that one must both identify
the capabilities required by the application  domain  and  design  language
features  that  provide these capabilities.  The difficulty existed in this
design, although to a lesser degree than  usual  because  of  the  Steelman
requirements.   These  requirements  often simplified the design process by
allowing it to concentrate on the design of a given system providing a well
defined  set  of  capabilities,  rather  than  on  the  definition  of  the
capabilities themselves.

Another significant simplification of the design work resulted from earlier
experience acquired by several successful Pascal derivatives developed with
similar goals.  These are the languages Euclid, Lis, Mesa, Modula, and Sue.
Many of the key ideas and syntactic forms developed in these languages have
counterparts  in  Ada.   Several  existing  languages  such as Algol 68 and
Simula, and also  recent  research  languages  such  as  Alphard  and  Clu,
influenced  this  language in several respects, although to a lesser degree
than did the Pascal family.

Finally, the evaluation reports received on  an  earlier  formulation  (the
Green  language),  and  on alternative proposals (the Red, Blue, and Yellow
languages), the language reviews that took place  at  different  stages  of
this project, and the thousands of comments received from fifteen different
countries  during  the  preliminary stages of the Ada design and during the
ANSI canvass, all had a significant impact on the  standard  definition  of
the language.



1.4  Language Summary


An  Ada  program  is  composed of one or more program units.  These program
units can be compiled separately.  Program units may be subprograms  (which
define  executable  algorithms), package units (which define collections of
entities), task units (which  define  parallel  computations),  or  generic
units  (which  define  parameterized  forms  of  packages and subprograms).
Each unit normally consists of two parts:  a specification, containing  the
information that must be visible to other units, and a body, containing the
implementation details, which need not be visible to other units.

This  distinction of the specification and body, and the ability to compile
units separately, allows a program to be designed, written, and tested as a
set of largely independent software components.



                                   1 - 7








An Ada program will normally make use of a  library  of  program  units  of
general   utility.    The   language   provides  means  whereby  individual
organizations can construct their own libraries.  The text of a  separately
compiled program unit must name the library units it requires.

Program Units

A  subprogram is the basic unit for expressing an algorithm.  There are two
kinds of subprograms:  procedures and functions.  A procedure is the  means
of  invoking  a  series  of actions.  For example, it may read data, update
variables, or produce some output.  It may have parameters,  to  provide  a
controlled means of passing information between the procedure and the point
of call.












































                                   1 - 8








A  function  is  the  means  of invoking the computation of a value.  It is
similar to a procedure, but in addition will return a result.

A package is the basic unit for defining a collection of logically  related
entities.   For  example,  a package can be used to define a common pool of
data and types, a collection of related  subprograms,  or  a  set  of  type
declarations  and  associated  operations.   Portions  of  a package can be
hidden from the user, thus allowing access only to the  logical  properties
expressed by the package specification.

A task unit is the basic unit for defining a task whose sequence of actions
may  be  executed in parallel with those of other tasks.  Such tasks may be
implemented  on  multicomputers,  multiprocessors,  or   with   interleaved
execution  on  a  single processor.  A task unit may define either a single
executing task or a task type permitting the  creation  of  any  number  of
similar tasks.

Declarations and Statements

The  body  of  a  program unit generally contains two parts:  a declarative
part, which defines the logical entities to be used in  the  program  unit,
and  a  sequence  of statements, which defines the execution of the program
unit.

The declarative part associates names with declared entities.  For example,
a name may denote a type, a constant,  a  variable,  or  an  exception.   A
declarative  part  also introduces the names and parameters of other nested
subprograms, packages, task units, and generic units  to  be  used  in  the
program unit.

The  sequence  of statements describes a sequence of actions that are to be
performed.  The statements are executed  in  succession  (unless  an  exit,
return, or goto statement, or the raising of an exception, causes execution
to continue from another place).

An  assignment statement changes the value of a variable.  A procedure call
invokes execution of a procedure after associating  any  actual  parameters
provided at the call with the corresponding formal parameters.

Case  statements  and  if  statements  allow  the  selection of an enclosed
sequence of statements based on the value of an expression or on the  value
of a condition.

The  loop statement provides the basic iterative mechanism in the language.
A loop statement specifies that a sequence of statements is to be  executed
repeatedly  as  directed by an iteration scheme, or until an exit statement
is encountered.

A block statement comprises  a  sequence  of  statements  preceded  by  the
declaration of local entities used by the statements.

Certain  statements are only applicable to tasks.  A delay statement delays
the execution of a task for a specified duration.  An entry call  statement
is  written  as  a  procedure  call  statement;  it specifies that the task
issuing the call is ready for a rendezvous with another task that has  this


                                   1 - 9








entry.   The  called  task  is  ready  to  accept  the  entry call when its
execution reaches a corresponding accept  statement,  which  specifies  the
actions then to be performed.  After completion of the rendezvous, both the
calling  task and the task having the entry may continue their execution in
parallel.  One form of the select statement allows a selective wait for one
of several alternative rendezvous.  Other forms  of  the  select  statement
allow conditional or timed entry calls.


















































                                  1 - 10








Execution  of a program unit may encounter error situations in which normal
program execution cannot continue.  For example, an arithmetic  computation
may exceed the maximum allowed value of a number, or an attempt may be made
to  access  an  array component by using an incorrect index value.  To deal
with such error situations,  the  statements  of  a  program  unit  can  be
textually  followed  by  exception  handlers that specify the actions to be
taken when the error situation arises.  Exceptions can be raised explicitly
by a raise statement.

Data Types

Every object in the language has a  type,  which  characterizes  a  set  of
values  and  a set of applicable operations.  The main classes of types are
scalar types (comprising enumeration and numeric types),  composite  types,
access types, and private types.

An  enumeration  type  defines  an  ordered  set  of  distinct  enumeration
literals, for example a list of states or an alphabet of  characters.   The
enumeration types BOOLEAN and CHARACTER are predefined.

Numeric  types provide a means of performing exact or approximate numerical
computations.  Exact computations use integer types, which denote  sets  of
consecutive  integers.   Approximate  computations  use  either fixed point
types, with absolute bounds on the error, or  floating  point  types,  with
relative  bounds  on  the  error.   The  numeric  types INTEGER, FLOAT, and
DURATION are predefined.

Composite types  allow  definitions  of  structured  objects  with  related
components.   The  composite  types  in the language provide for arrays and
records.  An array is an object with indexed components of the  same  type.
A  record  is  an object with named components of possibly different types.
The array type STRING is predefined.

A record may have special  components  called  discriminants.   Alternative
record structures that depend on the values of discriminants can be defined
within a record type.

Access  types  allow  the construction of linked data structures created by
the evaluation of allocators.  They allow several variables  of  an  access
type  to  designate  the  same  object,  and  components  of  one object to
designate the same or other objects.  Both the elements in  such  a  linked
data  structure  and their relation to other elements can be altered during
program execution.

Private types can be defined in a package that conceals structural  details
that  are  externally  irrelevant.  Only the logically necessary properties
(including any discriminants) are made visible to the users of such  types.

The  concept  of  a  type is refined by the concept of a subtype, whereby a
user can constrain the set of allowed values of a type.   Subtypes  can  be
used  to  define  subranges  of  scalar types, arrays with a limited set of
index values, and records and private types  with  particular  discriminant
values.




                                  1 - 11








Other Facilities

Representation clauses can be used to specify the mapping between types and
features  of an underlying machine.  For example, the user can specify that
objects of a given type must be represented with a given number of bits, or
that the components of a record are to be represented using a given storage
layout.  Other features allow the controlled use of low level, nonportable,
or implementation-dependent aspects,  including  the  direct  insertion  of
machine code.

Input-output  is  defined  in  the  language by means of predefined library
packages.   Facilities  are  provided  for  input-output   of   values   of
user-defined   as   well   as  of  predefined  types.   Standard  means  of
representing values in display form are also provided.











































                                  1 - 12








Finally, the language provides a  powerful  means  of  parameterization  of
program units, called generic program units.  The generic parameters can be
types  and subprograms (as well as objects) and so allow general algorithms
to be applied to all types of a given class.



1.5  Method of Description and Syntax Notation


The form of Ada program units is  described  by  means  of  a  context-free
syntax  together with context-dependent requirements expressed by narrative
rules.

The meaning of Ada program units is described by means of  narrative  rules
defining  both  the effects of each construct and the composition rules for
constructs.   This  narrative  employs  technical   terms   whose   precise
definition  is  given in the text (references to the section containing the
definition of a technical term appear at the end of each section that  uses
the term).

All other terms are in the English language and bear their natural meaning,
as  defined  in Webster's Third New International Dictionary of the English
Language.


The context-free syntax of the language is described using a simple variant
of Backus-Naur-Form.  In particular,

(a)  Lower case words, some containing embedded  underlines,  are  used  to
     denote syntactic categories, for example:

          adding_operator


     Whenever the name of a syntactic  category  is  used  apart  from  the
     syntax  rules  themselves,  spaces  take  the  place of the underlines
     (thus:  adding operator).

(b)  Boldface words are used to denote reserved words, for example:

          array


(c)  Square brackets enclose optional items.  Thus the two following  rules
     are equivalent.

          return_statement ::= return [expression];
          return_statement ::= return; | return expression;


(d)  Braces enclose a repeated item.  The item  may  appear  zero  or  more
     times;  the repetitions occur from left to right as with an equivalent
     left-recursive rule.  Thus the two following rules are equivalent.



                                  1 - 13








          term ::= factor {multiplying_operator factor}
          term ::= factor | term multiplying_operator factor























































                                  1 - 14









(e)  A  vertical  bar  separates  alternative  items   unless   it   occurs
     immediately  after  an  opening  brace,  in  which  case it stands for
     itself:

          letter_or_digit ::= letter | digit
          component_association ::= [choice {| choice} =>] expression


(f)  If the name of any syntactic category starts with an italicized  part,
     it  is  equivalent  to  the category name without the italicized part.
     The italicized part is intended to convey some  semantic  information.
     For example type_name and task_name are both equivalent to name alone.

Note:

The  syntax  rules describing structured constructs are presented in a form
that corresponds to the  recommended  paragraphing.   For  example,  an  if
statement is defined as

    if_statement ::=
        if condition then
          sequence_of_statements
       {elsif condition then
          sequence_of_statements}
       [else
          sequence_of_statements]
        end if;

Different  lines  are  used for parts of a syntax rule if the corresponding
parts of the construct  described  by  the  rule  are  intended  to  be  on
different   lines.   Indentation  in  the  rule  is  a  recommendation  for
indentation of the corresponding part of the construct.  It is  recommended
that  all  indentations be by multiples of a basic step of indentation (the
number of spaces for the basic step is not defined).  The preferred  places
for  other  line  breaks  are  after  semicolons.   On the other hand, if a
complete construct can fit on  one  line,  this  is  also  allowed  in  the
recommended paragraphing.



1.6  Classification of Errors


The   language   definition   classifies   errors  into  several  different
categories:

(a)  Errors that  must  be  detected  at  compilation  time  by  every  Ada
     compiler.

     These  errors  correspond  to  any  violation  of a rule given in this
     reference manual, other than the violations that correspond to (b)  or
     (c)  below.   In particular, violation of any rule that uses the terms
     must, allowed, legal,  or  illegal  belongs  to  this  category.   Any
     program  that  contains  such an error is not a legal Ada program;  on


                                  1 - 15








     the other hand, the fact that a program is legal does  not  mean,  per
     se, that the program is free from other forms of error.

(b)  Errors that must be detected at run time by the execution  of  an  Ada
     program.

     The  corresponding  error  situations are associated with the names of
     the predefined exceptions.  Every Ada compiler is required to generate
     code  that  raises  the  corresponding  exception  if  such  an  error
     situation arises during program execution.  If an exception is certain
     to  be  raised  in  every  execution  of a program, then compilers are
     allowed (although not required) to report  this  fact  at  compilation
     time.












































                                  1 - 16








(c)  Erroneous execution.

     The language rules specify certain rules to be obeyed by Ada programs,
     although  there is no requirement on Ada compilers to provide either a
     compilation-time or a run-time detection  of  the  violation  of  such
     rules.   The  errors  of this category are indicated by the use of the
     word  erroneous  to  qualify  the  execution  of   the   corresponding
     constructs.  The effect of erroneous execution is unpredictable.

(d)  Incorrect order dependences.

     Whenever  the  reference  manual  specifies  that different parts of a
     given construct are to be executed in some order that is  not  defined
     by  the  language,  this  means  that the implementation is allowed to
     execute these parts in any  given  order,  following  the  rules  that
     result  from  that given order, but not in parallel.  Furthermore, the
     construct is incorrect if execution of  these  parts  in  a  different
     order  would  have  a different effect.  Compilers are not required to
     provide either compilation-time or  run-time  detection  of  incorrect
     order dependences.  The foregoing is expressed in terms of the process
     that  is  called  execution;  it applies equally to the processes that
     are called evaluation and elaboration.

If a compiler is able to recognize at compilation time that a construct  is
erroneous  or  contains an incorrect order dependence, then the compiler is
allowed to generate, in place of  the  code  otherwise  generated  for  the
construct,   code  that  raises  the  predefined  exception  PROGRAM_ERROR.
Similarly, compilers are allowed to generate code that checks at  run  time
for  erroneous  constructs,  for  incorrect order dependences, or for both.
The predefined exception PROGRAM_ERROR is raised if such a check fails.



























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